Discs and Stretch Goals
First of all, with the campaign on the verge of hitting 80% of its goal with 18 days left to go I just wanted to say I've been overwhelmed with the response so far! If we can keep the momentum going it's likely the project will be fully funded by next week, so I think it might be relatively safe to add a few stretch goals.
That said, while your support so far has been more than anyone could ask for, if you can please continue to spread the word about the project via. Twitter, Facebook or anywhere else you think there could be people interested it will be most appreciated. Simply put, the more people are talking about it, the faster we will hit the goal!
Now, on to the good stuff!
Collector's Box Discs
First up, I've had quite a few people wondering if there would be a game disc included in the collector's box. To be perfectly honest, in this day and age of digital downloads, I had thought of the disc as something that wasn't necessary. But then I realized the whole point of the boxed set was to offer you the kinds of awesome things that people had long thought weren't necessary!
I couldn't just quickly throw something together though, considering all of the thought and care I've tried to put into the other rewards, as that just wouldn't be right. So, I asked Steve if he could work his magic on the artwork for the disc, and work his magic he did:
I absolutely love it, and I hope you love it too. That said, every collector's box will now include a copy of the game on disc which will be printed using either an offset printing process or screen printing to ensure the highest quality and most durable print possible.
Considering, as I have said, that there's a good chance the campaign will hit its goal by next week, many people have been asking about stretch goals. I've taken some time to contemplate what would be worthy enough to help the campaign above and beyond its goal and I hope what I've come up with fit the bill:
$75,000 - Steve Courtney UI Design
It just so happens that Steve Courtney, poster and disc art designer extraordinaire, is a UI designer by trade. I've been talking to him and he'd love to come on to the project to help, and I'd love to have an incredibly slick professionally-designed UI for the game. So, should the campaign hit $75,000 Steve will be able to apply his talents to the game's UI and menus.
$100,000 - Hijacking Ships, Atmospheric Flight, Linux Version at Launch
If the campaign manages to hit $100,000 I have a few "like to have eventually" features that will become "definite" features.
First up, I will ensure the ability to commandeer other ships is available at launch for all those looking to engage in a little bit of "grand theft spaceship". I think this will seriously be fun, if a little bit damaging to your reputation, should you get caught.
Also, I plan on having atmospheric flight at launch for those wishing to search planets for valuable resources and hidden relics.
Finally, I will work with another developer on making sure that a Linux version of the game is available at launch. That said, for those backing the campaign specifically for a Linux version, even if the stretch goal is not met I promise I will work after launch on a Linux version and all backers that get the game will also be able to get the game on Linux as soon as it's ready to go.