About this project
Hex Kit is a simple to use, lightweight map making program with a few extra features for use at the table. We're building something that is quick, efficient, and gives you a great looking map, but we need your help to finish the project. By backing this project you'll receive an amazing piece of software that does all this:
- Multi Platform: Hex Kit runs native on Windows, Mac, and Linux.
- Simple to Use: It has just the right tools you need to quickly put together a detailed map, as well as a few tools for displaying your map at the table.
- Detail Variation: No need to hand pick each tile as you build your map; pick a hex style and the software randomizes the selection as you click and drag across the canvas. Tiles can be rotated and flipped with just a few mouse clicks as well. If you find the painting too broad, you can also select individual tiles.
- Player Facing Display: Hex Kit has a display mode that shows your map in a separate window; drag it to a second screen or show it on a projector. You can hide parts of the map with fog of war and reveal the map as needed. Changes made in paint mode update in the display window in real time. Did your players burn that village down? Delete it from the map, and it's gone.
- Store Information: You can store a label with a description for each hex directly in the map.
- Custom Tiles: Hex Kit comes with thousands of hand-drawn, hand-painted hex tiles, but you're not locked into them. Users can import custom hex tiles, and, by using a simple file structure new tiles can be randomized just like the others.
- Export: Hex Kit will export your map as a PNG file that you can print or even use with a virtual table top.
- Random Maps: If you're in a hurry, or just want to goof off, you can generate a random map, and then edit it to fit your needs.
Each tile that comes with Hex Kit is made by hand. I stamp the outline on some thick paper, then draw and paint the features. There are already 1,300+ of these tiles available now, and I want to paint a minimum of 2,000 more to bundle with the software as part of this Kickstarter campaign. These will come in a variety of genres, including more fantasy tiles, modern tiles, as well as an entire new set of space and sci fi tiles called Spaceland.
You're not locked into the tiles that come with this Kickstarter. Hex Kit comes with a template that you can use to create your own tiles with the dimensions needed for compatibility, whether you paint your own tiles or edit public domain art.
Because we've funded well over 200% of our original goal, I will be illustrating an additional 1,000 hex tiles! Including Fantasyland, that brings the total number of tiles coming with this Kickstarter over 4,000.
For another look at the art and software in action check out this timelapse video:
Why we need funding: I need to pay the engineers, Pierre and Ross, for their time and commitment to this project. This is, absolutely, the most important reason for Kickstarting Hex Kit. Next I need to pay a lawyer to craft up an EULA that protects the desktop app and the art, without being unreadable to anyone who isn't a lawyer. It is really important to me that everyone who uses Hex Kit knows, in plain English, what they can and cannot do with the art and the software. Shout out to the lawyer: Hi Joe!
Why you should back now instead of buy later: Hex Kit is not going to come bundled with all these cool hex tiles when we release it to the public. By joining early you're going to get the software and the tiles at a highly discounted price. When we upload 1.0 to itch.io for the public release, it will only come with some basic black and white tiles. In the future, packs of hex tiles will be sold separately from the desktop app.
Pledge Level 1, $10
This level is for those who've purchased Hex Kit Volume One: Fantasyland already. This product came out in August 2016 in various markets, and is already compatible with the Hex Kit desktop app. Pledging at this level will get you the software, the forthcoming Spaceland hex pack and 800+ new hex tiles. This pledge level does not come with the Fantasyland tiles.
Pledge Level 2, $20
This level gets you the Hex Kit desktop app and every single hex tile. It comes with Fantasyland, the forthcoming Spaceland, and 800+ new hexes. If you don't own any Hex Kit products already, this one is for you.
Pledge Level 3, $30
This level is for people who think the current offerings are too cheap, and want to give a little extra and get a little extra in return. By backing at this level you get the desktop app, all the hex tiles, and early access to beta builds of the app. The beta will be ready sometime in March and will work on Windows, Linux, and Mac PCs.
There are no stretch goals. We don't want to release Hex Kit as anything less than 100%. To avoid feature bloat, run a smooth campaign, and deliver the product on time, we've decided to keep our scope narrow. That being said, the more money this campaign raises, the more hex tiles I will make! So be sure to share this campaign with your friends, your mom, on twitter, facebook, instagram, and google+.
Hex Kit works already. We have a working tech demo, or alpha version, that we've been developing for a couple of months now. This tech demo does almost everything we want the final product to do. If you've watched the videos and looked at the art on this page then you've seen it in action. Moving forward our biggest tasks include optimizing the software, tweaking the software's design and overall look, implementing random map generation and painting over 2,000 more hex tiles,
Our internal deadline for Hex Kit 1.0 is April 2017. We are very confident that we will meet that deadline, if not beat it. Hex Kit will be delivered through itch.io, and when this campaign has ended we will be going forward with the Steam Greenlight process. All backers will receive keys for both delivery services. (Note: Since launching this campaign it has been announced that Greenlight is going away; we'll be pursuing whatever avenue needed to get Hex Kit on Steam)
We'll be updating the campaign once a week or more with progress updates, screenshots, and videos. We'll also be answering any questions you may have, fielding ideas for more hex tiles, and ensuring that you don't lose confidence in the project.
Backers who own Hex Kit Volume One: Fantasyland will get instructions on how to install those tiles with the software before release. As well, we will be publishing the templates for creating your own hex tiles in the next few weeks, as we optimize map exporting.
Hex Kit is being engineered by Ross Squires, and Pierre Laferriere and illustrated by Cecil Howe. All three of us want to say THANK YOU.
We funded in less than 30 hours! Ross, Pierre, and myself want to say thanks to everyone who's pledged so far, and if you're on the fence about backing Hex Kit be sure to check out the FAQ section as well as the updates section for answers to questions you may have. We update every Friday with news on progress and a look at more of the art.
All images and video represent Hex Kit as an alpha, in development desktop app. Things may change, but usually for the better. All of the music in these videos was provided by Genie, Child Of God. Editing patiently provided by Laura Laferriere.
Risks and challenges
We've tried to eliminate as much risk from this project as possible by diligently building a techo demo, keeping costs low, and eliminating anything that might stretch development time. The working version of Hex Kit is almost feature complete, we're already moving towards optimization, QA testing, and further art development. Kickstarting Hex Kit gives us the funds we need to see focus on seeing this project all the way to the end.
That being said, we run the risk of hitting hiccups along the way. I'm the only person creating art for Hex Kit right now, and if I get sick or break my arms we'd be in trouble. Hex Kit is built to work on lots of art though, and the desktop app is completely functional with a complete set of over 1,300 hexes if something not-fun happens to me. As well, our team of engineers is very small. If Pierre or Ross break their arms, it could stretch out development time.
We are super confident, however, that given our momentum and current stage of production we will not run in to any development delays.Learn about accountability on Kickstarter
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