Welcome, and thanks for checking out our Kickstarter!
Update: As of today, we're adding THREE new trading cards to both the CCG reward level and the Ultimate (oversized print) level. That brings the total to NINE cards, in the CCG level, and EIGHTEEN in the Ultimate. You already know about the cards from Mark Harmon, Eric Weathers, Eric Merced and Corey Kramer. Scroll down to the Team section meet the team that'll be tackling the darker side of Junx'n Punks.
Want to see the final cover? Well here it is
Junx’n Punks, ( pronounced "Junction"), is an adventure comic starring a group of young survivors in the distant future who physically bond with an adaptable alien race, giving them special abilities to fight for their freedom. The video sums the concept up nicely but if you’re not a video person, here’s the extended version of the intro:
In 2035 the world changed.
An alien race we now call the Junxiors rose up from our own oceans and laid waste to every nation. That army was led by a Junxior hybrid called the Matriarch. She didn't come to rule us, she came looking for something. The human race was just in the way. The weapon of our undoing was called the Pulse. A global EMP of some kind, it manipulated our magnetic field in such a way that no electrical current could be generated. Not even enough to power a com-band. We were helpless.
It's now 2215 and the Junxior army is still here, though they barely seem to notice what remains of our people. We've emerged from a second dark age and started rebuilding our society. We found new ways to use old technology, creating power by tapping into history. Now small pockets of resistance have started springing up, fighting back against our occupying invaders. These factions are emboldened by a simple discovery:
the Junxiors are our friends.
But only if we can get to them before she does.
My name is Deacon. When I was five, my parents disappeared trying to save me from a Pulse storm. I was guided to safety by the voice of a young girl speaking an alien language. For the last ten years, her voice has haunted my dreams. I never told anyone about her. My guardian, Dr. Jasper Gatchell taught me the ins-and-outs of tinkering and introduced me to my best friend, a Junxior named Plink. Now the good Doctor has me, Plink and anyone else he can convince, out in the world searching for Junxiors still in hibernation. If we study them, we can figure out how to wake up the rest of Plink's people and maybe both our races can survive.
The comic pages themselves are about 90% penciled and inked with only colors and letters remaining. This Kickstarter focuses on getting that first 24 page issue into print and hopefully, more. But we need your help to make this happen. Please take a look at the rewards, samples and contributing artists below and consider supporting. If you can’t pledge, please spread the word throughout your social circles!
The concept for Junx’n Punks started sometime in the late 90s. Being a lover of all things Collectible Card Game, (CCGs like Overpower, Doomtown, MechWarrior, Magic, Pokemon, C*23, etc), I had developed what I thought was a killer RPG / CCG mashup for the wrestling genre called Squared Circle. My buddies and I would play for hours every week and I thought, maybe I’ll take a stab at a more traditional gaming genre, fantasy. A world was created, a set of rules were written up, and background characters were developed to provide backstory and something to quest towards. Unfortunately, I never reached the testing phase. The world and the story became more important to me than the game so I shelved the project. It stayed on that shelf for a long time, and so did I. Almost ten years without lifting a pencil. Shattered Myth and the webcomic explosion helped me to jump back in the game.,, but when I opted to retire Shattered Myth, I knew I didn’t have the artistic skill necessary to give Junx’n Punks life. Hiring an artist meant two things: Finding the perfect match for the story, and being able to pay that artist the page-rate they deserve. Thanks to a spark from the annual 30 Characters challenge, I decided to go for it. Two years ago, I found Mark Harmon hiding somewhere in the mountains and we slowly started putting this thing together. Creating pages in small sections to spread out the cost, it’s taken us close to a full year to get where we are, but Junx’n Punks is nearly ready for the spotlight.
The primary goal is to get the first 24 page issue of Junx'n Punks in print. Most of the sequential pages are complete (save colors) and paid for. All of the funds from this campaign go towards paying for the printing and shipping of the comic as well as the rewards. This is our minimum goal. Anything above that amount will not only unlock some cool stretch goals, they'll also inch us towards paying for the art on issue two. If we can do well enough, Junx'n Punks issue two will be fast tracked to a much more reader-friendly production schedule.
I'm making an effort to keep things simple for this first issue of Junx'n Punks, but there are some really awesome rewards packed in here. The feature rewards are special CCG-style trading cards, harkening back to the series’ gaming roots. There's an Ultimate level that also includes Oversized CCG-style prints, which have the artists' full, untouched artwork on the reverse side. You could cameo in the series or pledge to reward levels that include collected versions of Shattered Myth. You could even get a custom one-of-a-kind steampunk top hat styled after Plink, one of the main Junxior characters in the series. Here's the breakdown:
Let's start with our series artist, Mark Harmon. Creator of Robot 6, Pest Control, and the Incredible Flying Jellybean. I found Mark when I stumbled across his steampunk comedy comic, Pest Control on the Illustrated Section. He wasn't available at the time to work with me on Junx'n Punks but rather than find another artist, I shelved it yet again. This time for a good reason. Mark is the perfect fit for Junx'n Punks and I didn't want to do it without him. Mark and I have been working together on Junx'n Punks behind-the-scenes for close to two years. He has a fun style and also just happens to have a background in robots and steampunk. Make sure you check out his Commission reward level if you want some personalized Mark Harmon goodness.
Meanwhile, I'm Joe Cook, the writer / creator of Junx'n Punks who's also handling the coloring and lettering duties for the first issue. Some of you may know me from my now-retired webcomic, Shattered Myth. I live with my just-evil-enough-to-be-fun wife and two awesome girls near Kansas City, where I shamelessly enjoy the best BBQ in the country.
In addition, we've got SIX amazing guest artists creating art for the CCG trading card rewards. Be sure to pledge at one of the CCG levels or higher to get their outstanding illustrations in your mailbox. And if you're not pledging here, make sure to check out their work by following the links.
Eric Weathers is the creator/artist of Flying Fortress and a a fellow mid-westerner in neighboring Kansas, who I met after his successful Flying Fortress Kickstarter. Eric frequents the annual Kansas City Planet Comicon and puts out some quality stuff! He was recently involved in another successful Kickstarter, handling art duties on a story in the IF Anthology by Alterna comics.
Corey Kramer, artist of Remedy and writer/artist of Wonder Weenies, Corey is a 1996 graduate of the Joe Kubert School of Cartoon and Sequential Art, Inc. I first saw his work when he did an excellent page on The Gutters. When I was asking for guest artists to take over Shattered Myth one month at a time, Corey came in and did an outstanding Spotlight on Thoth.
Eric Merced is the creator of Frank Rain, Dog Saint, Ouch! And Infectious. He's worked for publishers like Marvel, DC, Upperdeck, IDW, Harper Collins and numerous others. Eric has a truly unique style which first got my attention when he was posting pages for a graphic novel series called Time Flyz. I've been looking for an excuse to work with him ever since.
Jonathan Rector - Artist on John Lees' excellent series the Standard, Monkey Pipe Studios Hero Code, as well as Worlds in Peril, a collaborative super hero RPG. Jonathan also has one of the best YouTube channels available filled with illustration process and tutorial videos. Like the other guys on this list, longtime Shattered Myth readers will remember Jonathan's Spotlight on Thor, soon to be collected into print (and available FIRST on the Junx'n Punks Kickstarter).
Gary Lister - Another Shattered Myth Spotlight alumni, Gary is a fellow mid-westerner whom I found while doing the 30 characters challenge years ago. He's done work on Hero Code for Monkey Pipe Studios and recently relaunched his webcomic, Morganna of the Borgs. In addition, Gary is an outstanding Comic logo designer. Both the Junx'n Punks logo and the Shattered Myth logo can be attributed to his skill.
Charles C Dowd - Creator of Lilith Dark, artist on Kidthulu with Martin Brandt, and all around good guy, Charlie is another veteran of the Shattered Myth series. His tales of the darker side of the Mythoscape appear in books one and three. In addition to the Junx'n Punks Kickstarter, Charlie is currently funding The A to Z Guide to Jobs for Girls, an ABC board book created to "empower young girls and show them from the very start that they can follow any career path they choose".
I can not thank you enough for your time. The nerves are shot just thinking about whether anyone will be interested in checking out the world of Junx'n Punks. If you can't pledge, please consider sharing this Kickstarter with your friends and family. Word of mouth is so important to getting something new off the ground. I’ll pop in for regular updates along the way and I hope to see you all there.
Junx'n Punks logo created by Gary Lister
Music: Epic Film Trailer, ScoreStudio
Risks and challenges
The usual comic-related risks apply here. Printing could be delayed via customs or production issues. The creators could get sick or smacked in the face by life in general. The artists commissioned for the CCG rewards could drag their feet or drop out (they won't, it's a great group). Time can always get away from us. But I think Junx'n Punks has got a pretty good head start. The pages are about 90% inked with mostly colors and letters remaining. I'm not the worst colorist in the world, but I may very well be the slowest (help me hit a stretch goal and we can solve that particular challenge). I've set the delivery date for February of next year to cover for my coloring speed, but I'm hoping to ship much sooner.
This is also my first attempt at a Kickstarter. I've done countless hours of research and endlessly bugged multiple comic-making buddies with successful Kickstarters in an attempt to cover all the bases. I'm confident if there are any delays or issues, they'll be worked through quickly. All in all, there are more challenges than risks, and challenges come with solutions.Learn about accountability on Kickstarter
- (31 days)