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Still looking forward to this some great contributers
Hi everyone, the digital wallpapers are finally here! You can download them in the latest update - I hope you like them!
Hi everyone! The digital Wallpapers are finally here! You can download them in the latest update. I hope you like them.
@Jonathan Litwinka I'm reluctant to say anything until I have a final date at this stage. Finalising a few things on my end and then should have a clearer idea for you soon! I've got a lot of exciting things to show you all, and I really appreciate your patience.
any ETA on release?
@ Jesse R. Wind: Thank you so much Jesse! I'm glad you like the Megadrive book, I can't wait to get my hands on it.
Thanks for the updates. Sorry to hear you got sick, but I'm sure everyone understands. I absolutely do. Right after the new year I got sick for about 2-2.5 weeks as well. It was a awful. I hope you're feeling better now. Thank you also for the Mega Drive Book suggestion. I didn't know that existed and I definitely grabbed a copy. I would have been sad to have missed it a second time.
Keep up the great work, take your time to make it great, and we will all be eagerly awaiting the first issue.
@ Mitchell Sabbag: Thanks Mitchell. It means a lot!
You really knocked it out of the park with this one! Looking forward to getting my hands on my copy and checking out the contributions made to APWOT ;)
@ Thomas Regan: Thanks! We'll do everything we can to make something really special for you.
We're Funded! Thank you all so much! A proper update to come this evening!
@ david barnett: That's a hell of a brief David, but we'll see what we can do! The closest I can offer to that at the moment is that Mohammed Taher is writing a piece on soundtrack restoration and creating video gaming soundtracks. I like the idea of links to the actual music as well!
Glad all went well with the campaign and really looking forward to seeing the end result :) Well done
Love you! Looking forward to my signed copy...X X X X X X X X X x x x
i'd like to know more about game music history - why am still humming the theme music to Turrican 2, how did this Wolverine SNES game start grime? https://youtu.be/K9K23uzHjus and make a giant map of everyone and who collabated and worked on what? - a giant family tree of influence with some bitly links or a youtube channel so I can hear them while I read or a built in tiny sound module so I can hear them all while reading..
and maybe Kayin Nasaki? (I wanna be the guy, Brave Earth: Prologue)
Would like to see Jonathan Blow, Toby Fox and Edmund Mcmillen! :)
Any chance of just being able to commit to a quarterly schedule? There are tons of great indie games out there. How about asking indie devs there top 5 indie games and writing a short piece about it. Also you should reach out to LimitedRunGames and the Indiebox for promotions.
Just got another idea: the mysterious developer "Ask a game dev" (as his anonymous persona of course)
Would really love to see contributions by the following people (listed in no particular order):
Toby Fox (you already got temmie :) )
Nobuo Uematsu & Arnie Roth Or Yoko Shimomura
Congratulations on getting funded! Really seeing forward to the first issue!
It would be awesome to see something written by Seanbaby and a Suda 51 feature would be absolutely incredible!
In response to what we'd like to see for stretch goals, From Software's Bloodborne and Dark Souls franchises have blown me away with their art direction.
@Caspian Whistler - Understood, but I've seen a few projects start off with great ideas and promises then fizz out a few months down the line, as even the creators interest wanes. If plans are in motion at this time for issue 2 (and maybe even 3) then I'd consider it a good indicator. :)
@ Nathan Kunicki: I've talked about this in our FAQ section, but the summary is that I'm aiming for 1 or 2 issues a year to start with. We're a small team, and it's really important to figure out the workflow and time investment before we commit to a regular release schedule.
@ Nick Stinchcombe: Thanks for your incredible support! It's really great to hear that there is an audience out there for a publication like this.
Hello, looking forward to this!
Do you have any plans for after issue 1? How far along are they? Is this likely to turn into a one-shot kind of deal? :)
My shortlist of games to do features and in-depth interviews on:
Hyper Light Drifter
And thank you.
I've been waiting for a magazine like this for quite some time, and I'm very excited to see it come to life. If it does take off, and it seems likely that it will, you've probably got a lifetime supporter in me.
@ SoundHyp: Please check our FAQ section! ;)
@ Kyle Dockum: Ha I was rather nervous about recording the talking head, so it's nice to hear that! Thank you so much for all the support Retro!
This is Retrofraction!
It was really cool seeing you for the first time in video. I just wanted to say I really am excited to see this project come to fruition, and its amazing to see your artistic talent being used so well.
@ Mitchell Sabbag: Thank you!
You're doing an incredible job with the Kickstarter campaign! Let's see to it that this gets fully funded!
@Nathan Sanchez What a fantastic thing to day, thank you so much. We're going to do our very best to make something that meets your expectations!
As someone who's been into beautifully designed magazines since the days of David Carson's Ray Gun, I am extremely excited for A Profound Waste of Time. Aside from the incredible looking layouts, I'm very much looking forward to the writing. Video game media is so focused on punditry or "hot takes". Frankly, it just gets tiring. Glad you're willing to offer an alternative, and impressive looking one to boot.
Think this is an amazing idea and the cover art is astounding :)
Absolutely stoked to have backed this project! Can't wait for it to smash it's goal!!
This is a pretty amazing project. Hope it takes off! Are you planning on this being a multiple publication? Sorry, I didn't see that anywhere. I keep seeing first issue, so I'm assuming so. If so, what are the future plans for print times? Where you looking at quarterly, yearly, etc...
@Nealon Thank you so much! You're spot on, it's really important that if we're making physical publications that we really take advantage of that - printing processes, binding, paper stocks etc.
Hopefully there's an audience out there for it!
@Jesse R. Wind What an amazing first comment, thank you! Yeah the people working on the project are incredible, and I'm still amazed by Dan's cover, he's fantastic at what he does!
This project is amazing. Your kickstarter is competent and structured correctly, and your product is in a stage that makes people feel comfortable supporting you. Smart move to go the boutique route as this market is really niche now, and the people still around are interested in quality.
You're all an inspiration and this is an amazing project to have put together.
Not to mention I absolutely adore that Dan Mumford Shovel Knight cover!
I wish I would have heard of this Zine sooner.