Development Update - May 2018
We’re back again! Still bug slaying and polishing, but we have new stuff to show off! The Warp Stone is now working, and in game! We’ve been messing around with the art and have come up with the final art for them within the game! On top of that we’ve cleaned up a few levels that required puzzle switches to be hooked up, and on top of that we finally started putting together the real title screen and menu. Oh, and the intro to the game! :D
So, first up let’s have a look at the Warp Stones:
Upon completing the first chapter of the game (the Giant Skeleton fight), Madelyn’s great great great Grandparents will give here the power to use Warp Stones. Upon visiting a warp stone, that location is automatically unlocked. This will allow fast travel through the first half of the game, and then, after Stitch Bot is activated, you’ll be able to travel back to other levels to find hidden items and weapons you may not have been able to reach the first time through!
Pressing up on the Warp Stone will activate the warp stone scroll which is seen on screen as a UI element. You can scroll left and right to select the area you want to go to and then press a button to travel to that stone/area. You can also back out of it if you wish.
Level 5b is quickly becoming one of our favorites. A second underwater level with the ability to hit switches to raise and lower water levels to get past enemies and obstacles. This eventually leads you to the Heart of the Eel where you must recover a crucial item for your quest!
Arcade mode has been updated to match story mode’s new graphics. It required a bit of extra love and attention but it’s going well!
The title screen (which is awaiting final art) will be fully animated - while still based on the original animation a lot of things have been added to it to make it feel more welcoming!
Once it is completed it will contain an animated background on top of the UI elements animating as you open the menu.
The first half of the game is very polished now, with only minor hiccups left to correct. The second half of the game is now well under way for bug fixing and clean up. On that note I’ve had to redraw a few enemies so far. Most notably the tree Maddi made for the haunted forest in Germany. While I was playing through to show Maddi the enemies in the levels the walking trees caught her eye.
“Those tree monsters look stupid Daddy. They don’t look like what I wanted.”
So I had Maddi sit and draw the monster for me again.
“Can we not have this guy blow fire?” I said. “He is a tree after all, and would probably burn himself up. Why don’t we have him spit skulls or something. You already have a few enemies that blow fire as it is”. So Maddi agreed, and then I picked up my pencil and paper and said “Now let's do a final drawing for this guy, so I can do exactly what you want.” We went through a checklist of things and I sketched out this tree monster according to what she described and the end result was this:
And in game he looks pretty much the same! (I did this with a mouse - no scanning or pads used :O)
So the size of this guy doubled, but he no longer had to walk. I’ve spent a part of a day animating this giant tree trunk monster. She likes it a lot and hopefully you guys don’t mind it as well ;)
So now we wanted to show you clips of the game starting up in its current state - from title, through bits of the opening scenes and into the game play to show how the start of the game is looking compared to the pre-alpha on steam.
We also have some great news: After having a great time working with PR Hound during the Kickstarter campaign and beyond, we have decided to team up with Hound Picked Games for Battle Princess Madelyn! Hound Picked Games is a subsidiary of PR Hound, and what they do is help indie studios go all the way! The team includes people who have worked in the gaming industry for a long time, with over 50 years of combined experience, and that means the development process of Battle Princess Madelyn will greatly benefit from their involvement.
Thanks again for checking in with us! We’re still slugging away and getting closer and closer to the finish line! We should have a few more things to show you on the next update but as it is mostly bug fixing we’ll have less new stuff to show as usual. Perhaps the blacksmith shop next month?