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Battle Princess Madelyn is a game that follows the journey of a young knight in training, Madelyn, and her ghostly pet dog, Fritzy.
Battle Princess Madelyn is a game that follows the journey of a young knight in training, Madelyn, and her ghostly pet dog, Fritzy.
3,402 backers pledged CA$ 212,665 to help bring this project to life.

Dual Soundtracks - Double the Fun!

Posted by Causal Bit Games (Creator)

As you’ve probably experienced by now, after playing the Pre-Alpha build of the game, Battle Princess Madelyn is a 21st Century homage to old-school classics such as the beloved Ghouls N Ghosts, Wonderboy 3: The Dragon's Trap and, well, CAPCOM in general! We wanted to marry the old-school with the new-school by adding a new twist on things.

This was an idea that came across from, Insanity's Blade, our first game. People didn't always want to hear an 8-Bit version of the soundtrack, so we decided to include a 16-Bit version as well. It was a very popular choice, and so, when we got to work on Battle Princess Madelyn, we decided we wanted to do something different as well. The added twist this time around is that we've gone to both ends of the spectrum and let the musicians work to create some very interesting moods and themes for the game

For example, with John McCarthy’s soundtrack you get an extremely moody and Irish sounding scores, luring you and leading as you to discover the world of Madelyn. Songs include brighter instruments in the lighter levels and mysterious tones for darker ones.

On the other hand, the soundtrack from Javier Garcia Palma (who you might know better as Gryzor87) is a blazingly hot true-to-16-Bit arcade FM and PCM combination. We feel that it brings nostalgia and wonder to every stage of the game. His soundtrack tends to emphasize the urgency and excitement lurking around every corner, and inside of every cave!

Here’s what John Mcarthy had to say about his work for Battle Princess Madelyn:

"First off, I'm incredibly excited to be working on Battle Princess Madelyn. It is a project that is brimming with passion and enthusiasm for the games we grew up playing. I'm extra excited that this game is attempting a double soundtrack! When I started prototyping music with Chris, last year, we had a very cinematic target in mind. His first direction was to think of Danny Elfman's score for Beetlejuice (you can hear that in our Stage 1 music example). That's when I knew we were going to get along just fine as Elfman is one of my heroes.

As more levels of the game came to be, the music started to get an almost Celtic vibe with lots of harp, dulcimer and other European folk instruments. This really started us on our current track which is - cinematic music with a bit of a folk slant.

I can't wait to see where our double soundtrack ends up! I've been really blown away by Javier's work thus far on the Arcade soundtrack. I really like having the option to switch back and forth! The soundtracks are completely different, on paper but serve the same purpose in the end; to amp up the FUN and help tell Maddi's story."

And now, here is a preview of one of John’s songs!

As for Javier Garcia Palma (Gryzor87), here is what he had to say about his soundtrack:

“When Chris contacted me asking, for a chiptune soundtrack, I knew of BPM already. I thought it was a pretty interesting project and of course I felt involved since the very first moment. What is more, Chris and I share the same vision about good old arcades. We have played a lot of them and know what kind of language we are looking for. In my case, we focus on sound chip YM2151.

This is pure FM arcade and sounds like the one found in games like in OutRun, Strider or Gradius III. We have up to eight channels with four operator algorithms. We have also included two Lo-res sample channels to add short sounds like drums or sfx. This special sound chip is programmed, and coded with Deflemask tracker, and mixed with professional tools. In addition, the music style is sometimes modern, sometimes classic, but 100% arcade.

I drew deep inspiration from Capcom, Konami, Data East, Compile and classical composers like Grieg, Chopin, Beethoven, Tchaikovsky, etc. The adventurous and fairy-tail styled plot brings us the perfect framework to include those elements directly into the action. If you are missing quick gameplay with certain skills, and old school elements, I'm sure Battle Princess Madelyn will be worth every second!”

And now, here’s a preview of one of the songs from the chiptune soundtrack!

What did you think of each soundtrack? Do you prefer one over the other? Let us know in the comments below!

And now it's time for some indie love! We're backing Anew: The Distant Light from Resonator. They're an experienced team who has worked on games such as Bioshock, Borderlands, Uncharted and more! Their game is currently in Pre-Alpha and looks great, so be sure to check out their campaign since they have a stretch goal for a Nintendo Switch version and only a couple of days left to reach it!


Daven Bigelow, EripmaV, and 6 more people like this update.


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    1. Daven Bigelow

      @Alessandro "NeatWolf" Salvati

      You might be excited to hear that the game already does that :D In the Pre-Alpha Build you can change the soundtrack under the "DEBUG MENU" or by pressing M while playing!

    2. Alessandro "NeatWolf" Salvati

      Both! Let us choose them in the main menu :)
      Make it a stretch goal! :P