What would happen if you put Texas Hold 'Em into a blender with your favorite kart racing game? After months of designing and play-testing, we found out the answer is something pretty awesome. Welcome to PowerUp Poker!
PowerUp Poker puts a new twist on the world's most popular card game in the form of two dozen different PowerUps that can turn tables and change fortunes. PowerUp Poker adds a new layer of fun and intrigue to a game that pretty much everyone understands, bridging the gap between tabletop and new era card game enthusiasts and players that stand by the ol' 52-card deck.
PowerUps can affect almost any portion of play, from blind wagers to the value or number of cards in players' hands or on the table, to the number of chips in play. Even so, each PowerUp was designed with care to ensure that no PowerUp is so powerful that it can guarantee a win even with a bad hand.
No PowerUp is guaranteed to have a purely positive effect on its player. New strategies quickly develop as players conspire to build upon or counter the PowerUps played by their opponents.
Check out this example of how PowerUps can affect play over the course of a game:
PowerUp Poker is soaked in a delicious layer of 8-bit goodness. Each playing card and PowerUp was designed by hand, pixel by pixel.
The playing cards are printed on casino-grade card stock, and the PowerUps are made of an even sturdier material.
The chips have a great weight and texture, and feature 8-bit coin designs in yellow, red, blue, green and purple. 300 of them are included in every set.
The game is packaged in a really high quality metal carrying case, giving a premium feel to the whole package.
Hi, I'm Casey Ayers. This is my first game design, but I've been around gaming for as long as I can remember. Literally: My first memory is beating World 1-2 of Super Mario Bros! I served as Editorial & Features Director for Kombo.com, covering the gaming industry for more than seven years, and served earlier this year as Editor-in-Chief for The Industry, a gaming magazine for iPad. If you want to learn more about the other hats I wear, you can check out CaseyAyers.com.
I've been working on PowerUp Poker for more than 6 months now, slowly chipping away at the project between play tests with friends. I'm really excited that you're interested in this project, and I know we can make it happen with your help.
It's still tough to put new products into production, but it's also true to say it's never been easier. I've previously designed and sourced a product for a healthcare company that has helped thousands of patients before and after eye surgeries. This required working with suppliers around the world, an invaluable opportunity to learn how to find the best suppliers and discover what is entailed in the design, production, importation and distribution of a product made from scratch. I've also handled the importation of large industrial equipment and am currently working on sourcing of a product for a major league sports team.
I really hope you'll have fun playing the game, but I can guarantee that the final product will blow away your expectations. We've already identified suppliers for each aspect of PowerUp Poker, and have price quotes figured down to the penny for each part. We know what it will take to not only make PowerUp Poker a reality, but to make it a high-quality product in line with the project budget. The pledge levels have been set out with this in mind.
Of course, if many people decide to support the project, economies of scale begin to kick in with some of the components. This will allow for awesome stretch goals that will make PowerUp Poker even better.
Risks and challenges
The biggest potential challenge we would face in production is if vastly more people pledge at the lower reward levels than at the levels that have a full PowerUp Poker set as a reward AND the campaign just barely reaches its funding goal. At least 500 full sets must be made, and it's possible, although unlikely, that the project could be completed without reaching this level. The good news is, the specific minimum quantities necessary for chips and decks of cards would be met even if a lot less than 500 people order full sets, opting instead for individual decks, chip keychains, etc. The only item that would be a real concern at that point would be the case itself. With this in mind, I've already set aside funds I can use to personally guarantee that full sets arrive as ordered, even if I have to order 500 of the cases to make that happen.
Because nearly all game components will be produced overseas, the regular, unlikely list of potential risks exists: In case our suppliers go out of business, in case of war or unrest, if the ship were to sink during transport, if the game were wrongly seized at customs or if the delivery truck were to burst into flames, on-time delivery of the final product would be compromised.
Thankfully, since the development costs to finish the project are negligible at this point and the campaign is focused on simply producing the project at rates already agreed upon with the supplier, the risks for this particular project are fairly low.
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