Inspired by real-life experiences, "Pass the Buck: A Game of Corporate Responsibility Management" is a tongue-in-cheek card game that pokes fun at how easy it is to avoid responsibility in big business.
In Pass the Buck, you hand work off to your opponents and bluff your way up the corporate ladder. Get rid of the tasks in your hand to get promotions and level up, all the way until you reach the top and become the C.E.O.!
Players act as corporate employees who each have Tasks to do, Departments that determine their ability to complete Tasks, and a Level which indicates their job title. Players take turns as the Delegator, trying to get rid of all the Tasks in their hand by completing them one-at-a-time themselves, or by passing them off to their opponents for optimal efficiency. Players can bluff about whether they are in the proper Department to take a Delegator's Task, but be careful! If the Delegator believes a player is bluffing, they can call HR, which could have dire consequences.
This satirical card game is quick, clever, and strategic. If you prove to be the best at passing off your work while avoiding other players’ tasks, you’ll be C.E.O. before you know it!
Rules Document last updated on 9/18/15. Current rules do not include the 12 additional Task cards to be co-written by Kickstarter backers.
NOTE: The PDF Print & Play edition does not include the 12 new task cards that Kickstarter backers will help to write.
To pledge for more games, add on the appropriate dollar amount for your location, then when the campaign is over, we'll verify the number of games you pledged toward in the backer survey.
For example, if someone in the United States wants to pledge for an additional game at the $15 Manager tier, they would add an additional $15 to their existing $19 pledge (including the $4 USA shipping), totaling $34 for both copies of the game.
Don't forget to include the original tier's shipping costs!
"Each playthrough [of Pass the Buck: A Game of Corporate Responsibility Management] ended up a hilarious parody of inter-office slacking and bureaucracy as people cut loose and get in to the game." —Josh Boykin, GotGame
“[Pass the Buck: A Game of Corporate Responsibility Management is] a hilarious tongue-in-cheek, poking-fun-at-corporate-America kind of thing.” —Seth Coster, Butterscotch Shenanigans
“I thought the concept of how you move up in the company in this card game was hilarious, because it’s true to life. You pass off your duties to somebody else, a subordinate or someone under you, and you move up in the company. It was an interesting take on a card game.” —Melwheezy, Geekly Podcast
"It’s extremely simple with three types of cards, but there’s a lot of emergent behavior and strategy that comes out.” —Josh, YourTurnGo Podcast
"This game resonates with everyone from the cubicle-bound to the retail peon and answers that age old question of 'How in the world did Terry become a manager?!' It combines the beauty of playing the corporate ladder without the ugly lawsuits of actually having to deal with Human Resources. It's Corporate Subterfuge without all the red tape!" —Adam Zinkl, Playtester
"This is sort of like a mix between Go Fish, Uno, and Poker." —Playtester at PixelPop Festival
The initial $7500 goal is enough to cover a small production run, plus freight, fees, and fulifllment expenses. The goal is set to cover production of the game at its most basic — 300GSM smooth white-core cards and a simple tuckbox, with instructions printed on cards rather than a booklet.
Now that we've achieved our funding goal, our focus is on stretch goals to improve the quality of the components, increasing the overall value and durability of the game:
Risks and challenges
The game itself is designed and ready to go; I've even produced near-final prototype copies (as you can see in the gameplay video).
The most likely setbacks are unexpected costs and timeline delays based on bulk manufacturing, freight, and shipping. I've done loads of research and prep to try to plan for all possible outcomes, but it's impossible to know what may happen until it does. I've set a very conservative fulfillment date in the hopes to account for any unexpected delays.Learn about accountability on Kickstarter
- (35 days)