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Inspired by the SNK fighters for Neo Geo Pocket, featuring Street Fighter-style gameplay with simplified inputs and an 8-bit art style.
Inspired by the SNK fighters for Neo Geo Pocket, featuring Street Fighter-style gameplay with simplified inputs and an 8-bit art style.
962 backers pledged $25,280 to help bring this project to life.

Alpha Builds Sending Out

Posted by Cardboard Robot Games (Creator)
9 likes

Hey everybody! Here's a new match video for you to check out featuring Naomi, and showing the game in its current state. (Remember to watch in 60fps!)

For the handful of you who pledged to the big tiers, we're finally sending out your alpha builds! Sorry for the delay. You should get a Kickstarter message from us soon with all the details. Let us know if you don't receive it within the next 48 hours.

The biggest mechanical change in this current build from the previous one is that we brought back chip damage. When we initially unveiled all of our new system mechanics in May, we said that taking out chip was the most tentative of the changes, and it was one of the things you guys raised the most concerns about. As we tested more with people in the community, we came to agree that bringing back chip is a big improvement.

How we implemented chip damage to work with our current health system functions sort of like a hybrid between normal chip damage and a guard or stun meter. When you block one hit of a special move, your character temporarily goes into a state where you're at risk, and if you block another special during this period, you take one point of damage.

Without chip damage, it often became optimal to just sit back, do nothing, and just try to block everything if you had a life lead, especially if your opponent already had full meter. Now, with the current chip system, sitting around and blocking is always bad, and aggressive play/maintaining pressure is always good.

For everyone who won't be receiving an alpha build, stay tuned for updated info about our plans for the beta. We talked before about waiting until we got all the characters implemented before we launch the beta, but after some consideration, and after taking this long working on the system mechanics, we've decided to head into the beta much sooner than that. We'll post our specific plans in a future update, but we think you'll really like how we plan to handle the beta, and it's coming pretty soon.

We are also going to start posting scheduled Kickstarter updates every week, starting now. A lot of you have complained that we don't communicate frequently enough, and you're right, we've been going dark for way too long between updates. So to keep us from falling into that habit again, we decided to start posting small updates on a regular schedule. 

Look forward to hearing from us again next weekend!

Kbman, Houston Singletary, and 7 more people like this update.

Comments

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    1. Cardboard Robot Games 2-time creator on

      @sharpobject

      there will be an option to turn off the flicker entirely and all those effects will be solid the entire time :)

    2. Missing avatar

      sharpobject on

      Hi,

      I'm on the video team at a web site called Twitch. We encourage our broadcasters to stream at 30fps because most users can't watch live video on our site at 60fps. Either their connection isn't good enough, or the player isn't able to render 60fps. The latter issue might change if we get a new player, but this comment isn't really the place to talk about that.

      Anyway, with that in mind, I hope there's at least a setting somewhere that will make fireballs visible at 30fps. Just changing the period would do it. The fireball could be [on, on, off] or [on, on, off, on, off] or something. The alternative is probably lots of tournament footage with invisible fireballs.

    3. Missing avatar

      Paul D'Elia on

      I like how you can run through a match frame by frame and watch the frame data bar to see exactly what and why something happened at a certain point. Like I thought Naomi's burn knuckle was punishable by super on block at first, but looking through it in slow motion, I saw it seems like it's only -1 on block and she got hit because she had started a backdash.

      Looking forward to a more widely available beta, I have some plans to run it in a local tournament when that happens.

    4. Missing avatar

      Rad Suit on

      No chip damage worked out about how I thought it would, but at least you guys tested it, came to your own conclusions and figured out a change you were comfortable with. With the return to 2/3 rounds, I'm feeling a lot better about the game.