Alpha Builds Sending Out
Hey everybody! Here's a new match video for you to check out featuring Naomi, and showing the game in its current state. (Remember to watch in 60fps!)
For the handful of you who pledged to the big tiers, we're finally sending out your alpha builds! Sorry for the delay. You should get a Kickstarter message from us soon with all the details. Let us know if you don't receive it within the next 48 hours.
The biggest mechanical change in this current build from the previous one is that we brought back chip damage. When we initially unveiled all of our new system mechanics in May, we said that taking out chip was the most tentative of the changes, and it was one of the things you guys raised the most concerns about. As we tested more with people in the community, we came to agree that bringing back chip is a big improvement.
How we implemented chip damage to work with our current health system functions sort of like a hybrid between normal chip damage and a guard or stun meter. When you block one hit of a special move, your character temporarily goes into a state where you're at risk, and if you block another special during this period, you take one point of damage.
Without chip damage, it often became optimal to just sit back, do nothing, and just try to block everything if you had a life lead, especially if your opponent already had full meter. Now, with the current chip system, sitting around and blocking is always bad, and aggressive play/maintaining pressure is always good.
For everyone who won't be receiving an alpha build, stay tuned for updated info about our plans for the beta. We talked before about waiting until we got all the characters implemented before we launch the beta, but after some consideration, and after taking this long working on the system mechanics, we've decided to head into the beta much sooner than that. We'll post our specific plans in a future update, but we think you'll really like how we plan to handle the beta, and it's coming pretty soon.
We are also going to start posting scheduled Kickstarter updates every week, starting now. A lot of you have complained that we don't communicate frequently enough, and you're right, we've been going dark for way too long between updates. So to keep us from falling into that habit again, we decided to start posting small updates on a regular schedule.
Look forward to hearing from us again next weekend!