Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
If the devs have had life problems that's totally understandable, and working with Nintendo can be a struggle more often than not for third party devs for sure. I'd love to know what's going on though, I'm still hyped about this game and recommending it to friends to pick up on steam for now. Any more info at all would be awesome though
Saw one of the devs say on Twitter tonight that it's been a hard year for her and she's disappointed Pocket Rumble isn't out yet. I can definitely imagine that must be hard. She did state that it will be out in 2018 though. Hopefully we hear more soon. Can't imagine it's too far away if Pocket Rumble had a tentative release date even back in March of 2017. Hope we get an update soon.
Hey hey, so whats the deets on release and physical rewards and such? Its been almost a year since you put any updates out. Hope to hear from you soon.
i didnt know anybody else cared..
So....no updates in a while..
still no word?
no word on the tshirts, sketches, physical rewards, etc?
Hey, congratulations !
Can you confirm we ("the backer") should have access to a Switch copy of the game? :)
I just saw this game is coming to the switch I would love to get a copy for the switch
@Anthony As far as I know Thor still intends to complete the NGPC port, but we've been so busy that we haven't really thought about it much. After the game releases we'll be able to give him more final versions of all the assets and like figure out what's going on with that.
Hey is there any update on the homebrew Neo Geo Pocket port? I feel like we haven't heard about it since the project was funded. If it's still in the works and it's a good port I would total love to own a repro cart of it.
When you do make your announcement, can you please use the Updates section rather than the Comments so we backers can actually get notified
Sorry that we've gone kind of dark lately. I promise that the reasons for it are actually a good thing. There's some stuff that's been going on for a while behind the scenes that we aren't allowed to talk about yet, but we should be able to talk about it soon. If everything goes according to plan we'll have some big annoucements in the very near future.
So.....Any more updates recently?
Any update on the homebrew NGPC port?
Any word guys?
Are there any updates at all?
nothing on the physical items then...
any word on the physical rewards?
Has Thor started working on the Neo Geo Pocket Port? I have a flash cart and am just dying to try play Pocket Rumble out with a clicky-stick.
Hey guys! Any news or progress to report on the March update?
Sounds good! Thanks for the update! Can't wait to start playing Parker when he's available
There'll be a big Parker launch update in a few days. There's gonna be a patch tomorrow where, among other things, alpha backers get access to a playtest version of Parker so he's almost ready to go.
Fantastic game so far. Is there any way you could give us an update on how parker is progressing?
Okay cool. Well Im sure you guys have a lot of work to do so I just wanna wish you well, good luck and have fun. Can't wait for parker and maybe one day well get to see some tournament play outta this game.
@ Rajhkeem Beck: Nope we changed our minds about that. There will be a really short timer for switching your character, but you'll be free to switch to whoever.
Thank you for your reply. Once again I a really liking what you guys are doing with this game. It stays simplistic but teaches fundamentals at the same tiime. All I know is When Quinn and Subject 11 come out I'm gonna try my best to be a top player for both characters. Oh and one last question. In the beta now you can switch after losing a round. Later when more characters are released...will this be switched to having to choose your two picks before a match is started?
The stages are going to correlate to characters. The classroom in the game right now is Tenchi's stage. We're just behind on stages compared to the characters themselves because getting the characters in is top priority. We'll get Naomi's stage in next, and then keep going in the same order as we add characters, but lagging behind.
One of the first gameplay features we're probably going to add is Vs. CPU and a barebones version of Arcade mode. The AI will probably be a really early version and might not be great at first, and definitely won't have multiple difficulties yet, but we figure that's better than nothing so we'll try to get it implemented soon.
We haven't been posting patch notes because we haven't touched the gameplay at all. Just a ton of bug fixes, an edit to the instructions, and making the "Rankings" tab actually work and link to the leaderboard. We'll probably post patch notes whenever we like make any changes to the characters and stuff. If we posted patch notes for all the bug fixes right now it would be a list that goes on forever and probably wouldn't really mean much of anything to anyone lol.
Game is feeling great and responsive guys. Really enjoying it so far. Only a few questions. With the stages, are they going to correlate to the traditional path of each character having their own stage? Also, which specific gameplay features can we expect to be implemented first such as: Vs cpu, and arcade mode? Also, where can i find a listing of the patch updates when there is a new update to the game? I saw an update today but I didn't see the actual patch notes on steam.
Yeah I guess we might continue to put the other palettes in as soon as they're done or idk we might hold off on them until the character is in. Not sure. In this case it was kind of just a matter of two palettes feeling like definitely not enough to launch with when we had a third done just sitting there.
So since we got the parker palette right now, does that mean we can expect other palettes before their character is out?
Also game is fun, thought I should say.
Game is awseome bros!
Hey, so I found a problem. If you go into online and then go into training mode while waiting for a match, as soon as you get a match, the whole game stalls and freezes at character select.
I found that this only happens while in training mode and waiting for a match.
We haven't yet set it up how we intend to for like really easy modding, and like don't have everything set up with Steam Workshop yet, but that's some of the stuff that will be coming the soonest out of the missing features.
Can we mod this and/or get the assets yet?
@ Sébastien Broussaud: Mac port is less likely than Linux but still something we could do at some point. No concrete plans for either as of right now.
Anybody who's getting the "order cancelled" problem on Humble just message us and we can straighten it out.
Hello, there is on day a mac os x port on steam ?
and GG for the early access
I'm loving this game online right now. First game I got to be ranked #3 in so far! :P
@Alex Not until after the game is done. I don't know whether we're going to end up doing Linux or not but it's definitely feasible. We'd just have to kind of rewrite the netcode. The rest of the game could already make for a working Linux build. But our focus us Windows and finishing the game before we consider our options for expanding support to other platforms.
I (April the lead artist) really want to go to EVO but it's looking financially unlikely this year. I'll hopefully be going to some northeast tournaments for SFV though and I'll try to set up at least a crappy Pocket Rumble side tournament at any one I go to as long as I can get a few people. Maybe get a stream if I can get some help with it.
So excited! Any sense about when other platforms will be available? If we could play this on Linux/SteamOS, that would be all kinds of rad!
see you guys at evo? heh heh heh
I think this is the first time I've had real fun with an online fighter. Bravo on the net stuff folks! As for the playstyle diversity it's already great with just Tenchi and Naomi. Eager to see more as time goes on.
Then again, I suppose the active hitboxes kinda already do that huh? Bah, nevermind.
Looking good so far guys! I'm at work so I can't dig in too much just yet but congrats on getting to this point.
A quick suggestion: The frame data bar is pretty sweet, but it would be even cooler (I think) if perhaps you could turn on a training option to maybe shade the character color to match what state the character is in. Or maybe just put a colored bar under the character's feet so it's easier to visually associate what the character is doing with what state they're in.
No problem, the actual lesson mode will drive home that point a little better, we just kind of threw together the most succinct instructions we could for this since the format is just a wall of popup text
AHA holding, gotcha. Thanks.
@ Zach O'Doherty: it works 100% consistently, you just need to hold both the direction and the button for 7 frames