VERTIUM - A quick & tactical space colonization game! (Canceled) project video thumbnail
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CA$ 2,014 pledged of CA$ 12,000 goal
backers
CA$ 2,014 pledged of CA$ 12,000 goal
backers

About

Players: 1 - 4     Ages: 9+     Time: 30 - 60 min.  

SOLO Rules are now included! It plays unique & solid. And thanks to our backers for input, especially Both Sides of My Table!

Cover illustration by Jonathan Paredes. A wonderful artist and this is his first board game cover. 

We are currently working on German, French and Spanish Rules.

*NOTE - Both Expansions below are included in base game!!  

Captain John Brooks: Log 2373-9  

The Complex crushed all opposition on Earth and banished the remaining rebel factions to Pluto. Although historical enemies, we worked together to survive the frigid conditions, stockpiling resources and launching probes across the Milky Way.  

One probe returned compelling data from the Copernicus System in Quadrant 1. Coper has a yellow dwarf star and an intriguing group of planets. A dazzling radioactive element, that we named Vertium, was discovered. Our physicists think it could heat our colonies, and upgrade weapons and armour.  

As word spread, the rebel groups bolted for Coper. The fragile cooperation evaporated. Each faction is out for itself - claiming planets and mining Vertium.  

Brooks out.

3-player game
3-player game

Vertium is a quick and tactical space colonization game for 2 to 4 players. Players are faction Commanders directing their Captains to claim planets and mine the powerful radioactive element Vertium. As influential moons orbit the colonized planets, additional Vertium is gained. However, you'll have to be wise and courageous, because your rivals have their eyes on your spheres and resources. The stakes are clear: whoever controls the Vertium will control Copernicus, and perhaps, the galaxy. Prepare for conflict.  

VERTIUM Rocks! a new radioactive element!
VERTIUM Rocks! a new radioactive element!
How to Colonize a Planet
How to Colonize a Planet

Based on playtester feedback, we now 'draw 2 and pick 1' at the beginning of each turn (instead of drawing 1 from the main deck). Lay 2 cards down face-up and pick one. This gives more choice and lets you build your hand better! We also reveal all orange moons at the beginning of the game, so players know which planets they want to target. More info. Thank you, playtesters! Randall   

Designer shares his thoughts on Strategy & Tactics: BGG

Backers we need you! Not just to back the game, but to give input on things like planet colour and look, faction names - or no names, etc. We will be asking your opinion on these important matters. These are prototype components. For e.g. the planets, moons and player mats will be thicker. Thank you for chiming in! Randall  

 We decided to add SECRET OBJECTIVE cards. We will add them as a (easy to reach!) stretch goal. There will be the same amount of these cards as planets for each player count. At the beginning of the game, one will be randomly and secretly drawn by each player. If you colonize that planet in Phase 1 you will gain an additional 3 VERTIUM (and 3 Victory Points).  

Secret Objective Cards
Secret Objective Cards
Overhead of 3-player game
Overhead of 3-player game

GAMEPLAY - Extended description:  

Players work through a deck of cards looking for a set of resources to colonize a planet. There are 4 resources: Water, Agri, Metal and Energy. A planet must have one of each to be colonized. But which planet will you target as they have different values (some of which are revealed before the game starts)? The spheres with a lower value have fast-moving moons and could yield more Vertium than planets with a higher value but slower moons. And do you really want to gamble on a planet with an orbiting blue moon, and risk a devastating Winter Eclipse? As Commander of your faction, you must take all possibilities into consideration, and direct your Captains to the optimal planets. When a player lays down a set of 3 resource cards, she places the corresponding Colonization Token on a planet of her choice. As each turn progresses, the tension builds, because whoever adds the fourth resource is the faction who claims the sphere. And if you think the other rebels are going to just let you have your way, think again. You'll also have to make contingency plans should you encounter disaster: a water leak, an agri virus, a mine blast, or a nuclear meltdown. And watch out for those pesky raiders! When a planet is colonized, its orange moon reveals the value of the planet. Place a Captain and the corresponding amount of Vertium on the sphere. Orbiting moons will add additional V each month. When all planets have been colonized, the true nature of the three blue moons is revealed. The game now ends for those who don't wish to battle. Victory Points are awarded for claimed planets and total amount of Vertium. The faction with the most VP is the winner. For those who want to battle, the last phase of the game begins, with the leader in points targeting a rival planet and attacking (sending a Captain with a provision of Vertium into the skirmish). Battles are decided with the Skirmish Dice System. The game will end with one faction in total control of Copernicus or with the factions no longer being able to attack, at which point the faction with the most planets is the victor. If there is a draw, the faction with the highest value of planets (in total), is the winner. 

Skirmish Dice!
Skirmish Dice!

 RULES LINK: VERTIUMRULES  

Caper Games website: CaperGames  

RETAILERS contact us for pledge levels.

Caper Games: info@capergames.ca

Artist draft of a new player mat
Artist draft of a new player mat

TWITTER  

FACEBOOK

BGG 

From idea to your table! Thank you!
From idea to your table! Thank you!

 Thank you for taking the time to review all our information. As I am a Person with Disabilities, it is hard for me to get more reviews at our local game store and game club (I am often too sick to attend). It is expensive and hard to send out prototypes. We hope you will be able to judge the game from all the info, photos and reviews/previews here. And of course, read the Rule booklet. Feel free to ask any questions. Thank you so much, Randall  

SOLO Setup
SOLO Setup
SOLO - Game over! Complex stopped! Rebels Win!
SOLO - Game over! Complex stopped! Rebels Win!
The Complex Skirmish Cards - SOLO (replace dice)
The Complex Skirmish Cards - SOLO (replace dice)

Risks and challenges

Although VERTIUM is a special game there are no plastic minis or such things that would have to be especially produced. The cards, meeples, tokens, plastic gems, and cubes are all standard, so should be straight-forward.

The 15 cm planets at 1 mm thick (and 1.5 mm thick with stretch goal) are probably the biggest challenge, but we are sure it is no problem, and we will be getting a sample shortly after funding. We will show photos immediately to our backers. The biggest challenge is making everything fit into the box nicely, and keeping the weight down as much as possible - while still delivery top-notch quality.

We have fulfilled our latest game, Get Adler! Deduction Card Game two times - on time and on budget. The 3rd edition we just produced, and are now arranging shipping. We think that VERTIUM will be made on time and on budget and production will follow closely our timeline posted here on KS. If there are any serious issues we will inform the backers right away, but we do not expect any.

Thank you for backing this project! We could literally not do it without you. You can feel good about getting an excellent game and helping a true indie game developer at the same time. Thank you. :)

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