Rules are in English. We also have PDF rules available in French, Spanish and German.
BRAND NEW Production Sample video below (Sept. 6).
* Yes, you can pledge for both games. See the special prices in between the two games below. Just pledge for one game in your area and increase your pledge. Info below. Thank you!!
SOAR SPACE FORCE: Captain John Brooks: Log 2373-9
The Complex crushed all opposition on Earth, the Moon, and Mars, and banished the remaining rebel factions to Pluto and Charon. We established our makeshift colony on Charon and explored the region. We discovered the Royal Martian Federation (RMF), the Hielo and the Myst, and made contact. Although historical rivals, we worked together to survive the frigid conditions, stockpiling resources and launching probes across the Milky Way. One probe returned compelling data from the Copernicus System in Quadrant 1. Coper has a yellow dwarf star and an intriguing group of planets. A dazzling radioactive element, that we named Vertium, was discovered. Our physicists think it could heat our colonies, and upgrade weapons and armour. As word spread, the rebel groups bolted for Coper. The fragile cooperation evaporated. Each faction is now out for itself - claiming planets and mining Vertium. The stakes are clear: for whoever controls the Vertium will control Coper, and perhaps the galaxy. Brooks out.
FACTION PLAYER MATS AND BACKGROUND:
The Soar are a small band of First Nations, Americans and Canadians who were active in the heights of the northern Rockies. For a time, the frigid conditions neutralized the Titan (the giant killer robots of the Complex), turning them into slow and easy-to-hit targets. The Soar are known for their smarts and never-say-die attitude, and are exceptional fighter pilots. As the final hold-out on Earth, the Soar decided to finally abandon their home, for now, but vowed to return one day. They were banished to Charon.
At first, the independent “Martians” co-operated with the Complex, but after hearing of atrocities committed across the Earth and on the Moon, they turned against the tyrants. The RMF was founded by Brits and Europeans. Years of pioneering work on Mars, and skirmishes throughout the hundred years’ nuclear war, made them battle-hard veterans. However, after wiping out their opposition, the Complex turned their full attention to Mars, so the RMF escaped to Charon.
An extremely wise and mysterious people-group living amongst the mist and fog of the Mongolian mountain-tops. Having established their dynasty over much of Asia and Russia, the Myst were forced back to the heights of Mongolia. As with the other remaining factions, they realized the weaknesses of the Titan. Besides the cold and ice, the Titan were terrorized by the swift eagle drones of the Myst. They held out for a couple of years, but eventually took the offer from the Complex, and were banished to Charon.
Descendants from Argentinians and Chileans, the Hielo dwelt in an extensive series of tunnels inside the giant ice sheets of Antarctica. Tech experts, they caused havoc with the Complex’s global systems: knocking out communications between the Complex HQ and the Titan. Over time, the Complex blasted more and more of the majestic ice fields, causing the Hielo to flee to Charon.
Rules link: Vertium
The 2 above game photos will be replaced as soon as the production sample arrives - which will be very soon, during this campaign!
Designer's Notes: I'm so glad that we were able to include New Discoveries (formerly named Gelbon & CUBE) with the base game. This is really the full experience of the game, which adds another radioactive element and allows trading in a Vertium and a Gelbon for a CUBE. This adds more strategic depth to the game and another layer to battling for planets. Enjoy!! Randall.
Both games North America = $ 84 Canadian
Both games Europe = $ 94 Canadian
Both games World = $ 104 Canadian
After you select one game for your area, just manage your pledge to the correct amount. Message us if you have any issues. :)
GET ADLER! DEDUCTION CARD GAME:
SIGNED COPY: Get your copy signed! The designer will sign the cover for you before mailing if you want. We will ask you in the Survey.
London, 1937 — Intelligence has discovered that Top-Secret documents are missing. So, too, is MI6 Agent Adler! The only clue is an intercepted message: 'Trafalgar at seven'. MI5 Agent Gold, Inspector Sharpe of Scotland Yard and Constable Townsend have been thrown this task: Find and eliminate Adler! They've got seven hours. Get Adler! is a multi-player card game in which secret characters investigate each other to unmask Adler. Once the traitor is revealed, the game transforms into an action-packed race against time to eliminate Adler and to recover Top-Secret documents.
The new edition has a stronger box, glossy cover and our new logo.
Free e-Book is available to all backers (must pledge for 1 copy of 1 game.). We will ask you in the Survey if you want it or you can let us know via message. Thank you!
Dan King, The Game Boy Geek, game reviewer, USA
ADD-ONS. Can I get both games? Yes! just add on the pledge amount to the other game on to your original pledge, or send us a message.
Both game for North America = $ 84 Canadian.
Both games for Europe = $ 94 Canadian
Both games for World = $ 104 Canadian
Caper Games website: CaperGames
Risks and challenges
We will have the Vertium production sample around the end of the month. We will show it here during the campaign. We will make sure it is perfect, and we anticipate no issues.
Get Adler! is in our warehouse and ready to ship to you. We have fulfilled this three times and have had no issues, except for normal delays. We have this latest edition in our hands and is very well made!! Exceptional box and packaging.Learn about accountability on Kickstarter
- (22 days)