
About

VERTIUM: Shadows of the Complex
CA$ 6,593
147

~ $ 40 US. SHIPPING INCLUDED. 2 EXPANSIONS INCLUDED.
FRENCH, SPANISH and GERMAN rules by end of campaign! Currently being translated by top-notch gamer translators!



There will be a personally signed card for each backer in the game!
Captain John Brooks: Log 2373-9
The Complex crushed all opposition on Earth, the Moon, and Mars, and banished the remaining rebel factions to Pluto and Charon. We established our makeshift colony on Charon and explored the region. We discovered the Royal Martian Federation (RMF), the Hielo, and the Myst; and made contact.
Although historical rivals, we worked together to survive the frigid conditions, stockpiling resources and launching probes across the Milky Way.
One probe returned compelling data from the Copernicus System in Quadrant 1. Coper has a yellow dwarf star and an intriguing group of planets. A dazzling radioactive element, that we named Vertium, was discovered. Our physicists think it could heat our colonies, and upgrade weapons and armour.
As word spread, the rebel groups bolted for Coper. The fragile cooperation evaporated. Each faction is now out for itself - claiming planets and mining Vertium. The stakes are clear: for whoever controls the Vertium will control Coper and perhaps the galaxy.
Brooks out.



These are the latest dice above, as of June 11. Don't they look spacey and cool?! Credit to the graphic artist for taking them to a new level. They are a stretch goal and match up nicely with the Skirmish Cards.




Giles' review is here: VERTIUM

MALTHAUS podcast: VERTIUM

RULES: VERTIUM











The Soar Player Mat (draft). This is one good example of why we need Kickstarter backers. VERTIUM is an excellent scifi game, but we need extra funds to improve the artwork. We have created four interesting human factions. Better illustrations on the 4 player mats will bring the Soar, the Royal 'Martians', the Hielo and the Myst, to life. This will also allow us to bring in Special Abilities (Advanced Rules). This is on top of manufacturing, shipping, customs, and other costs. Thank you for considering to back VERTIUM. We appreciate it!
SOAR [yellow faction] The Soar are a band of First Nations, Americans and Canadians who are active in the heights of the northern Rockies. The frigid conditions neutralized the Titan (the giant killer robots of the Complex), turning them into slow and easy-to-hit targets. The Soar are known for their smarts and never-say-die attitude, and are exceptional fighter pilots. They are also experts in agri, including all manner of cloned plants and animals.
ROYAL MARTIAN FEDERATION [red faction] At first, the independent “Martians” co-operated with the Complex, but after hearing of atrocities committed across the Earth and on the Moon, they turned against the tyrants. The RMF was founded by Brits and the former EU. Years of pioneering work on Mars, and skirmishes throughout the hundred years’ nuclear war, have made them battle-hard veterans. They are experts in nuclear fission.
HIELO [white faction] Descendants from Argentinians and Chileans, the Hielo live in an extensive series of tunnels inside the giant ice sheets of Antarctica. Tech experts, they cause havoc with the Complex’s global systems: knocking out communications between the Complex HQ and the Titan. The Complex have blasted large parts of the majestic ice fields, but can never quite locate the ice burrowers. The Hielo are experts in ice, water, and electrolysis.
MYST [black faction] An extremely wise and mysterious people-group living amongst the mist and fog of the Mongolian mountain-tops. Having established their dynasty over much of Asia and Russia, the Myst were forced back to the heights of Mongolia. As with the other remaining factions, they realized the weaknesses of the Titan. Besides the cold and ice, the Titan are terrorized by the swift eagle drones of the Myst. The Myst are also experts in metallurgy.
Copyright: Randall J. Thompson / Caper Games. All Rights Reserved.
Illustrations by Jonathan Paredes for R. Thompson/Caper Games
The Factions tie in to their team colour now and give us Advanced Rules based on their resource expertise.

The final box will be bigger and thicker than in the photo above. :)


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* Edit - We are working on a plan to include these new dice even if we don't hit this stretch goal. We might just make two sets: one in white and one in black, with the 3 colours engraved. We will need one extra die for the Complex expansion. Working on it. More to come.
Risks and challenges
We are working closely with Do-Fine our manufacturer. They have produced the last 2 Get Adler! Deduction Card Games for us. We are very happy with them so far. They have produced on time and on budget. We've gotten a couple of quotes and believe that all aspects are do-able with no problems. Although VERTIUM has unique game play and planets, etc, all the game pieces are standard - meeples, dice, plastic gems, punchout tokens, cards, cubes, etc, - so manufacturing should be no problem. We don't anticipate any problems.
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Funding period
- (29 days)