This project's funding goal was not reached on December 6, 2013.
This project's funding goal was not reached on December 6, 2013.
***GRAPHICS, ANIMATION, AND GAMEPLAY MAY NOT REFLECT THE FINAL PRODUCT***
Please continue to keep upto date with us at www.cakemachinegames.com
Adventures in space, epic side scrolling action, monsters and mystery… all that’s missing is you! For PC/Mac/iOS/Android/OUYA and funding permitting other platforms.
Humanity’s last hope needs your help.
When the lunar colony of Barimos is decimated by a mysterious attack, only one soldier remains standing: Sen, a rookie on her very first mission. She’s the most promising recruit the System Defense Force has ever seen, but will her talent be enough to protect her from an enemy that a whole army couldn’t defeat?
Cake Machine Games’ “Project Sen”, launching in 2014, is an all-new 2-D platformer inspired by various 16-bit era games. You’ll guide Sen through the alien landscapes of Barimos as she fights her way towards the truth. You and Sen will unlock new abilities, artifacts, and areas as you progress – with even more content available after you’ve beaten the game.
“Project Sen” features lush backgrounds, detailed sets, and carefully rendered characters to create a living world to immerse yourself in.
Sen has what it takes to stand up to robots, monsters, and just about anything else on this dangerous moon – but only if she has you to back her up first. Are you ready to accept the challenge?
In a distant star system, humanity has evolved on Pario, a planet with a single satellite: the moon of Barimos.
With their planet’s resources diminishing and their spacefaring technology increasing, humanity is looking to Barimos as their hope for survival. They’ve terraformed and established their first settlement, Pantheon City. However, strange accidents plague the city, and a malevolent presence from beneath threatens the settlement’s survival…
Sen has a diverse amount of moves. Including wall kicking.
Newest versions of Character Design will appear here.
Likes: Running, cats, pizza, art, reading, oolong tea, doing things on her own.
Dislikes: Being told what to do by anyone other than Ella, being hungry, having no time for tea, being tired, people with no tact.
Sen is a recent graduate of the System Defense Force training academy who is sent on a mission to the moon colony Pantheon to investigate a series of systemic malfunctions and maintain order in the relatively small human settlement. Her ship is shot down on the approach to the colony, and Sen is the only survivor.
Sen is now tasked with finding her way to Ella and discovering the malevolent force at work in the colony. Sen will discover that it is perhaps humanity itself that is the target…
Likes: Spending time with friends and family, coffee, reading, quiet time alone, classical music, tv dramas, psychology, animals, cake, travel and sightseeing.
Dislikes: Loud and unpredictable people, insensitive commentary, people lacking focus, incompetence, packaging that’s hard to open, the bottom parts of muffins.
Ella is the captain of the SDF division overseeing new recruits transferring to the moon colony Pantheon. She is Sen’s superior officer, and over time becomes her mentor as they begin their mission to settle the disturbance at the colony.
Ella is Sen’s main source of information while carrying out missions. She is always reliable and encourages Sen to try her best despite overwhelming odds.
SDF Commando stationed on Barimos. Her last know location, pinned behind enemy lines during the incursion. Aura is an SDF brat, Brought up in the service, her mother, a captain of an SDF ship. Her Father an enlisted man. Aura reports to Ella, whom she looks up to. Her coat is a memento of her mother.
Likes: Her coat, her blade, likes to play piano, Corgis.
Dislikes: Carrots, inability to follow orders.
The money we raise via Kickstarter will facilitate the creation of the game. We’ll be using these funds to purchase computers and servers, hire additional personnel, organize beta testing, and all the other thousand and one details that go into making the finished product.
HELPING HAND TIER: Pledge $5 or more and receive downloadable wallpapers for Project Sen and a personal thank-you from the team!
SCOUTS TIER (LIMIT 500): Pledge $12 or more and receive a copy of Project Sen, and previous tiers.
RECRUITS TIER: Pledge $15 or more after the Scouts tier has been filled and receive a copy of Project Sen, and previous tiers.
ON-LOOKERS TIER: Pledge $20 or more and receive early access to future concept art, and previous tiers.
SONAR TECHNICIAN TIER: Pledge $30 or more and receive a digital download of the game's soundtrack, and previous tiers.
BY THE BOOK: Pledge $50 or more and receive a “The Art of Sen” PDF concept art portfolio, and previous tiers.
PRINTS TIER (LIMIT 200): Pledge $60 or more and receive a limited-edition Project Sen print signed by the artists, and previous tiers.
COMICS TIER: Pledge $75 or more and receive a PDF of the “Project Sen: Test 0” original comic, explaining the events before Project Sen, and previous tiers (excludes limited reward tiers).
BETA TESTERS TIER: Pledge $100 or more and receive early access to the game as one of our beta testers, as well as your name in the game credits under “Game Testers”, and previous tiers (excludes limited reward tiers).
REALLY BY THE BOOK TIER (LIMIT 250): Pledge $150 or more and receive a “The Art of Project Sen” limited edition, bound book signed by the team, and previous tiers (excludes limited reward tiers).
"CAN I HAVE YOUR AUTOGRAPH?!" TIER (LIMIT 25): Pledge $200 or more and receive a hand-drawn and -signed illustration of either Sen or Ella by the artist of your choice, and previous tiers (excludes limited reward tiers).
"CAN I HAVE BOTH YOUR AUTOGRAPHS?!" TIER (LIMIT 25): Pledge $250 or more and receive hand-drawn and –signed illustrations of Sen AND Ella by the artists of your choice, and previous tiers (excludes limited reward tiers).
"CAN I HAVE ALL YOUR AUTOGRAPHS?!" TIER (LIMIT 10): Pledge $500 or more and receive hand-drawn and –signed illustrations of Sen and Ella by ALL the game artists, and previous tiers (excludes limited reward tiers).
CIVILIAN TIER (LIMIT 15): Pledge $2,000 or more and we’ll add you or a character you designed to the game as an NPC, credited as “Civillian”, along with a drawing of your character signed by Shoji and a drawing of your character being saved by either Sen or Ella by Cory Holmes, and previous tiers (excludes limited reward tiers).
DESIGN AN ENEMY TIER (LIMIT 20): Pledge $3,000 or more and we’ll work with you to create a common enemy plus unique attack, plus receive in-game credit as “Assistant Concept Designer”, a drawing of the enemy signed by Shoji, and previous tiers (excludes limited reward tiers).
BOSS DESIGNER TIER (LIMIT 5): Pledge $5,000 or more and your design will appear in game as a boss, plus receive in-game credit as “Assistant Concept Designer” alongside the boss you designed, as well as a drawing of the Boss you designed by Shoji, and previous tiers (excludes limited reward tiers).
SHOJI is the Creative Director for Project Sen. Sho has worked for Lab Zero as a clean up artist for Skullgirls, and enjoys drawing and coffee.
Favorite Games: Legend of Zelda: Link's Awakening, Vanillaware games, Metroid series, Faxanadu.
FERN HW is in charge of bringing the game to life: building the tools, level editors, and engines to give the audience something special. Over the years he has built many 2D game engines and worked on over thirty flash, phone app, and advergames. This is his first "big game" project. He's looking forward to helping CakeMachine with Sen full time.
Favorite Games: Wind Waker, Paper Mario, Majora's mask, Mario galaxy, Dark Souls, Persona 4, Megaman X
ZACK TURNER, comic artist, painter and gamer, is the Visual Director for Project Sen. He has drawn stories in The Reason for Dragons (Archaia) and Redakai (VIZ) and lettered Max Steel and Monsuno (Perfect Square) as well as doing letters and color touch-up on All You Need Is Kill (Haikasoru). Zack has also created his own independent comic with Josh Briedbart, UNLIFE, and illustrated Josh’s previous project, FENIX GEAR.
Favorite Games: Super Metroid, The Yakuza Series, CastleVania 3
CORY HOLMES is a lifelong gamer and animator based in Burbank, California. Cory has always been interested in animation and video games for as long as he could remember. Inspired by Osamu Tezuka and Keiji Inafune, he's pursuing his dream of being a game designer and animator. He met what would become the Project Sen team while working as a clean up animator on Skullgirls and has since done freelance animations for other indie games, such as Super ComboMan.
Favorite Games: MegaMan (too many to name), Earthbound, Astroboy: Omega Factor, Majora's Mask, Gunstar Heroes, Mischief Makers, Chrono Trigger, Phantasy Star IV
ENRIQUE BOLATRE is the Enemy Concept Artist, as well as General Assistant for Project Sen. He was a clean up animator for Lab Zero's Skullgirls, and has also worked in freelance illustration, shirt design and graphic design. He currently resides in Venezuela.
Favorite Games: Banjo Kazooie & Tooie, The Elderscrolls Series, Warcraft Series, Rayman (Legends and Origins), anything Bioware
JOSH BREIDBART, an LA-based writer specializing in graphic media, is the Lead Writer on Project Sen. After Kickstarting his own independent comic, FENIX GEAR, Josh went on to write UNLIFE alongside Zack Turner, and was later tapped as writer for TOMMEL Design’s DIVISION series. Most recently, he completed work with the writing team on the Hulu original series “DEADBEAT”.
Favorite Games: Dark Souls, Jak 2, Megaman X
KEN "coda" SNYDER will be doing the music and sound effects for Project Sen. Ken has written music for dozens of indie games in both chiptune and modern styles, as well as instrumental albums ranging from 80s metal to smooth jazz. Drawing on inspiration from old and new, particularly FM chiptunes, Ken is ready to blow you away with the soundtrack to Sen. You can listen to some of his music on http://yogurtbox.bandcamp.com/ and http://coda.s3m.us.
Favorite Games: Chrono Trigger, Super Mario 64, Metroidvanias, Kono Yo no Hate de Koi o Utau Shōjo YU-NO
CHRIS NIOSI is an animator, writer and producer, serving as the Voice/Casting Director for Project Sen. His game credits include animation on "Skullgirls" and "Cryamore", and is also serving as the casting/voice director for "A Hat in Time" and "Soul Saga" as well as Cryamore. He is known for his flash cartoons on places like Newgrounds, YouTube and Blip; and creates the webseries "TOME: Terrain of Magical Expertise" in his spare time.
Favorite Games: Super Mario RPG, Mischief Makers, The entire Pokemon, Bomberman & Megaman series.
More than anything, Cake Machine Games wants to deliver great, affordable games that you’ll love to look at, play, and replay. We’re a brand new venture, and “Project Sen” is our first-ever product. With that in mind, our goal for the game is to get it developed and delivered to fans as efficiently and quickly as possible.Learn about accountability on Kickstarter
This is not the final version of the game. Many of the in-game assets in the trailer still need to be re-worked, including Sen herself.
We’ll be bringing Sen to your PC via Steam Greenlight, to start with. Funds permitting, we’ll also develop console versions.
Yes. “Project Sen” is a game involving precision, so support for gamepads is a priority.
The stages are linear and selected from a hub. Each stage will have branching pathways, with different events occurring based on which path you choose.
There will be puzzles within every stage, each of which must be completed to advance. You and Sen will discover objects throughout the game that will help you find the solutions.
The game will cost $15 USD.
We are hoping to release the game in late 2014.
Heroes come in all shapes and sizes. We wanted to help push a more stocky body type for our heroes, as it gives a more unique silhouette. Sen and Ella may look heavy but they're just as strong and brave, as any other hero.
Funding permitting, we will be requiring voice talent. If we have open calls for voice talent we'll put it on our page cakemachinegames.com, but at the moment we are concentrating on funding and developing the game.
Short answer: No.
We're gonna be reworking the animations as we're updating the designs as well, for now the animations are merely place holders until the final sprites are animated with stronger poses and more frames in between.
We'd love to have a linux release! A linux version will likely be supported if we reach at least our Ella Prologue stretch goal.
- (30 days)