Project image
)}
$25,186
pledged of $80,000pledged of $80,000 goal
639
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, December 6 2013 7:00 PM UTC +00:00
Cakemachine Games LLC.By Cakemachine Games LLC.
First created
Cakemachine Games LLC.By Cakemachine Games LLC.
First created
$25,186
pledged of $80,000pledged of $80,000 goal
639
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, December 6 2013 7:00 PM UTC +00:00

Evolution of Sen and Gameplay update!

Posted by Cakemachine Games LLC. (Creator)
6 likes

SDF Members!

We're building some decent momentum! Please keep sharing! It helps immensely.

Sen has been in our Director's Shoji's head for a while now, and she's in a process of ever changing evolution. We want to share a bit of earlier art from the very beginning of cakemachine games, even before we had a name for ourselves.

 The Image speaks for itself! 

WALL KICKS

Also, we have some brand video showing the wall kick gameplay mechanic.  Giving Sen's gameplay a lot of verticality and fun jumping puzzles.

 The wall kicks are developed to move in a very particular way. Sen can only pause on walls for a fraction of a second before kicking off.  Again, All gameplay, graphics, and animations, are WORKS IN PROGRESS.

Keep sharing the kickstarter link SDF Members!

Joey Viner, Kevin Roman, and 4 more people like this update.

Comments

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    1. Caleb Horsley on

      Awesome, a bit more fond of Super Metroid's wall jumps, but obviously this is easier. Just hope you don't stick to the walls...Or worse moving away while stickied too it making you do the jump.