Evolution of Sen and Gameplay update!
We're building some decent momentum! Please keep sharing! It helps immensely.
Sen has been in our Director's Shoji's head for a while now, and she's in a process of ever changing evolution. We want to share a bit of earlier art from the very beginning of cakemachine games, even before we had a name for ourselves.
The Image speaks for itself!
Also, we have some brand video showing the wall kick gameplay mechanic. Giving Sen's gameplay a lot of verticality and fun jumping puzzles.
The wall kicks are developed to move in a very particular way. Sen can only pause on walls for a fraction of a second before kicking off. Again, All gameplay, graphics, and animations, are WORKS IN PROGRESS.
Keep sharing the kickstarter link SDF Members!