Hi, I'm Anthony Case. With your help I'd like to finish my wilderness survival game for Windows and Mac PCs, where you must unfurl a mysterious tale and escape a magical realm before the unending winter consumes you.
The story revolves around an unnamed protagonist (visually customisable) who must discover why he awakens in this magical realm and how to escape it. A spirit guide helps him to learn the skills of survival, the obstacles he must vanquish and the final path he must seek.
The gameplay focuses on exploration for new areas, gathering food and resources to make tools and gear to ease your survival needs, and gain access to strange regions learning new skills and uncovering more of the story. Many elements are selectively randomised, such as weather and ailments, what areas you discover and the resources within them, as well as the skills you learn, ensuring a fresh challenge each play. You'll also have to deal with the changing seasons, narrative tasks and various creepy shenanigans.
Additionally there will be an Endless game mode, which strips all of the narrative and adds extra challenge and mechanics. The purpose of Endless is to simply survive for as long you can eke out with the yearly winter being your greatest nemesis.
I've been working on the game in my free time and have laid much of the groundwork in terms of the engine and content, but would like to commit to developing the game full-time allowing me to finish it in short order. The kickstarter funding combined with the money earned from releasing my first commercial game Ilamentia is enough to secure 3 months of full-time development, which I'm confident is more than enough time to complete the project. Without your support, working on the game in my free-time alone would take closer to a year!
You can download and play an indev Windows build here showing the basic gameplay and narrative, though please keep in mind I aim to polish and expand it greatly.
And here's a quick play video which shows most of the narrative included in the demo.
Video music is courtesy of the the marvellous imaginaryband.
With additional funding extra options open up to us. Which of these I decide to do is based on the backer's wishes, demand, time and priorities.
£70 - Steam Greenlight
This would allow me to add all existing and future games to the Greenlight service offering potential Steam releases.
£100 - Wild Dev
Once the project is finished I'll spend an extra few days adding whatever you want to the game (within reason!) You want magical hats? You got them. Note those with early access to the final release (£8+ pledges) will have a much better idea of what nitty gritty additions are feasible, but all backers can offer suggestions based on the early demo.
£60 - Wilder Dev
Same as above, I'll spend an extra few days adding things based solely on the wishes of those backing £15 or more.
£40 - Ilamentia Bundle
Unfortunately I couldn't release Ilamentia for Mac due to some major bugs related to how it uses 3D. It would be nice to spend a few days trying to sort it out and improve the level design based on feedback from the secret forum users. Anybody backing £15 or more would receive a copy of Ilamentia.
£120 - Ilamentia Bundle+
Same as above except anybody backing £8 or more would also receive a copy.
£135 - Ubuntu release
Right now I don't have the necessary software to make Linux builds, this stretch goal would change that. It would also give me the option of exporting all existing and future games to Linux too.
£400+ - Mobile release
It would be rather nice to release Call of the Wild for mobile, though I don't have the hardware nor knowledge to do so. I would either have to pay somebody to port it, or buy the necessaries and do it myself.
Risks and challenges
I'm developing this game by myself but barring serious injury I'm extremely confident it will be finished in the allotted time. The game is also easily expandable so I can complete the core essence of the game first and then continue to expand upon it and polish until time runs out. If all else fails I have a bit of emergency cash squirrelled away, just in case.Learn about accountability on Kickstarter
- (11 days)