Retrovirus, a six axis shooter
Retrovirus, a six axis shooter
Play as an antivirus program clearing viruses from a stylized computer environment in this retro, Descent-inspired six-axis shooter!
Play as an antivirus program clearing viruses from a stylized computer environment in this retro, Descent-inspired six-axis shooter! Read more
Download the RETROVIRUS ALPHA here:
We would like to introduce ourselves!
We've got 7 days left, and there's precedent for a strong finish to complete our funding and get Retrovirus made. Kinetic Void and Republique both needed huge pushes to finish in their final days. We know we can make this funding deadline!
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Retrovirus is a Descent-inspired six-axis shooter by Cadenza Interactive, the team behind the 2010 XBox and PC game Sol Survivor. It features levels designed to force players to think off the ground and out of the box. Its pacing is similar to classic shooters like Quake and Unreal Tournament, and agile movement is at the core of the experience. Retrovirus also features a unique arsenal of weapons that do more than just dish out damage. By scanning residual weapon effects in the world, you can create gravity wells, knock enemies around or trigger charged blasts on groups of enemies.
In Retrovirus, you are the Agent of an anti-virus program fighting against a viral army that has rapidly taken over parts of your system. Called on to respond to the crisis, you must defend the system and remove the virus before it can corrupt and destroy your world. In doing so, you'll explore a surreal software environment that pieces fragments of human reality into the fabric of its own world.
Retrovirus also features a dual narrative, bringing in the fictional people to whom this computer is important along with their personal dramas and real-world implications if the system is allowed to fall.
- 5 to 6 hour single player / co-op campaign
- a world designed around the unique features of six degrees of freedom movement
- weapons designed to give players both damage and control of space
- decision-based AI for unscripted level encounters
- DOTA-style FPS MOBA multiplayer
- classic Domination / Deathmatch / Team Deathmatch multiplayer
If we're successful with Kickstarter, we'll be guaranteeing the release of our Paragon design tool for the community. With Paragon, you'll be able to author your own mods and levels, extending the life of the game and enriching the player community.
Paragon's basic level design tools are intuitive, based on FPS controls rather than a wholly separate set of editor controls. You'll be able to play with assets from Retrovirus, or create your own and design a wholly new experience using Paragon as your toolbox.
We look forward to seeing what the community can do with this!
Most importantly, Kickstarter will give us the extra development time we need to finish Retrovirus' single player campaign as it exists on paper. Without Kickstarter, about an hour of single player content is set to be cut. We're also pursuing professional voice acting and in-engine cinematics to help bring the Retrovirus story to life. We'd also like to have a large-scale beta to gather community feedback prior to release, and Kickstarter will give us the funds to accomplish that. A successful Kickstarter will allow us the time to polish the game to the level we know we can achieve.
Cadenza Interactive is a company with real gamers at the controls. In 2008, the company was formed with the goal of producing the sorts of games we'd want to play at LAN parties. We released our first game, Sol Survivor, on Steam in 2010 to warm critical and public reviews. We've learned a lot since Sol Survivor, and we've spent the past two years burying ourselves in the craft of making games. Retrovirus is a real thing that we've seen grow from nothing into what we're showing you here with Kickstarter. We want to continue this momentum and finish strong, with the polish and style that our players deserve!
We at Cadenza are all thrilled you took the time to read this far into our Kickstarter. The making of this game has consumed all of us. Before Retrovirus' development is through, there will have been two new weddings, four new full-time additions to the Cadenza staff, and many nights shooting at each other in a digital world we've come together to create. We can only hope that our devotion to our work shines through to you!
If we've caught your eye, toss us a pledge! We listen to our community, and we'd love to have you join us in making Retrovirus as much yours as it is ours.
-The Cadenza Interactive Team
Retrovirus Concept Images from the 'Game & Art Manual'
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- (28 days)