About this project
In January 2015, I invented Wibbell - a wordgame that has 3 interesting features:
- You can use any additional letters you want; letters are obligations rather than restrictions.
- Everyone is always playing as it's a speed game.
- Each card has 2 letters, and you can use either letter in your word to satisfy that card's obligation.
Soon, I started to conceive other games that could be used with the same deck. After Andrew Dennison submitted the idea for Alphabetickell at UKGE 2015, the future was set and it was determined that I wouldn't just make Wibbell, but Wibbell++!
Wibbell++ is the deck of cards. 48 cards, each with: a pair of letters (one common, appearing 6 times in the deck, and one uncommon) a border (one of 6) a number (telling you how many times the uncommon letter appears in the deck). It was Kickstarted a year ago and the first edition deck was posted to backers a month ago. It will be officially launched on BezDay (August 1st) 2017.
Included in the deck are rules for 5 games:
- Wibbell - the fastest wordgame in the West!
10-25 minutes 4-7 players (with variants for 2 or 3)
Grabbell - silly, speedy recognition and slams
2-3 minutes 2-7 players
Phrasell - inventing amusing phrases
15-30 minutes 5-15 players
- Faybell - a co-operative storytelling activity
15-30 minutes 2-5 players
- Alphabetickell - assemble an alphabetical sequence
15-35 minutes 2-5 players
Ultimately, I need a repository for all the Wibbell++ games I expect there to eventually be.
Unlike a normal game, Wibbell++ is not just about what's in the box.
The whole idea is that there will be more and more games released for the system. A website seems the perfect way to manage this. Anyone with a deck will be able to go and check out new games for it. Some will be ideas in early design. Some will be in late development. Some will be 'published' with a PDF rules document that has undergone professional editing and have my personal seal of approval.
Anyone will be able to vote on the existing games, vote on what should be worked upon next, or maybe just look at the 'top games', or the 'recommendation of the month'.
The website will become a community as each game page would have its own comments thread. You could play some early ideas and help grow them, submit your own, or you could simply check out the 'published' PDFs.
Anyone could find the Wibbell++ games that interest them the most - for different playercounts and styles of games.
A good website will allow me to curate the games and make it easy to navigate the hundreds of works in progress - showcasing the best ones and making them easy to navigate.
I am not a great web developer. Whilst I have great visions for the future (and am knowledgable enough about programming to know what is possible), I'd personally struggle to do everything myself.
With a KS, I can determine a budget and pay someone to do a good job. I don't know whether I'll be getting a friend to do me a favour, or if I'll be hiring a professional. Even if someone is doing it as a 'favour', I'd like to be able to pay them something.
- I will send you a copy of the deck at a good price.
- You'll help make the first-version-website better. I'll use some money for postage/printing costs but all profits will be set aside as a 'web budget'.
- You'll be involved and get a voice in the creation of the website over it's lifetime.
- When Wibbell++ becomes a big deal and everyone knows about it in a decade, you'll be able to say you helped support it early on.
Whatever funds I raise, a website will be made. If I get no money, I'll do it myself and it won't be very good. If I get a little money, I'll get someone to do the best job they're able/willing to do. Either way, it'll be a temporary measure and a better website can be made in a year or so.
Obviously, if this funds well beyond my expectations, I'll go straight to making the website I dream of.
On BezDay (1st August) 2017, the game will be released in all the best* game shops (all of which are currently in the UK).
By then I will have rulesheets for Coupell - a co-operative 2p game of helping your partner make longer words - and Puzzell - a solitaire game of building sequences, with 20 setups to beat.
It will be demonstrated at Gen Con thanks to IGA and I'll be showing it off at Essen, as well as all the biggest UK conventions. I honestly believe that this is the best thing I'll ever make as it has the potential to grow and grow with more games - and all the games that are 'published' are ones I believe are super-awesome and will bring more joy and good times into the world.
I hope to have more Wibbell++ games published every BezDay for many decades to come.
There will be future editions of the deck. A 'micro' deck that's just a teeny-tiny 29x44mm. A deluxe edition with the shiniest, heaviest cards I can buy. And as long as there's demand, I'd keep printing the standard deck with different art.
Wibbell++ is about more than any one edition of the deck. Like a traditional 52-deck of playing cards, there is an idea; an entity that is represented by any and all of its physical forms; a world of possibilities that is living and constantly growing and evolving.
The website will be the centrepiece for that entity.
*In my biased opinion, these shops are the best because they are those who are selling the deck. What a lovely piece of circular logic.
Bower and Cassie Elle reviewed the prototype last year and loved it!
"Phrasell is - by itself - a very enjoyable party game." "I was just blown away by how different each game felt." "I feel like this is the perfect filler game." "I'm definitely recommending this." - Bower's Game Corner
"You're gonna get a good bang for your buck. I would definitely recommend picking this up! If you like letter games, alphabet games, family games, quick games... it's gonna take care of pretty much anything you're looking for in a card game." - Cassie Elle
Wibbell is the game that started it all!
Shout words that use a letter from each card.
As the game continues, you must satisfy more cards.
10-25 minutes 4-7 players
(for 2 or 3 players, remove some cards; for more players add a 2nd deck)
Grabbell is a simple, frantic game of pattern matching and jostling.
2-3 minutes 2-7 players
Phrasell is a party game of creativity, best played with larger groups.
15-30 minutes 5-15 players
(The upper limit is basically how many people can fit around a table and see the cards.)
Faybell is a storytelling activity. The rules help give guidance for the improvisation.
15-30 minutes 2-5 players
Puzzell is a solitaire game due for 'publication' on BezDay (1st August) 2017.
Coupell is a 2-player co-operative game also due for 'publication' on BezDay 2017.
Selectibell is a simple drafting game that folk were already enjoying over a year ago. I'd love to spend time exploring a few different options and getting it properly finished. It's one of many games that could be released on the website.
Risks and challenges
The rewards are printed and will be sent after money clears.
I have limited knowledge of web design, but enough knowledge that I can determine what is viable given the budget.
2 wonderful people have offered to help with the process and I know enough talented folk that I believe I'll be able to find a suitable person once the budget is determined.
The games are already printed - it will cost £1.30 to ship 4 within UK or around £5.50 to ship 4 outside of EU.
I will take that money to cover my own postage costs, and money remaining after that (and KS fees) will all go towards the web development.
I have planned for 3 possibilities:
1 - I barely fund and get £50. I will pay the money to a skilled web-developer friend who is essentially doing it as a favour.
2 - I get a few hundred. I will get some extra help with graphic design and pay everyone a more reasonable rate.
3 - I get a few thousand. I will hire a professional web development company to make a kick-ass website that we can all enjoy.
Either way, there should be a website as a home for all the forthcoming web-published boardgames for the Wibbell++ system. The amount of money raised only determines how pretty it is and how many of the desired functionalities it has when it first goes live.
A simple method (still outside my skillset) would be to use Wordpress to have a new 'post' for each game, with rules, and video embedded. There could be comments on the posts and tags to help folk find games for particular playercounts.
The voting, automatic top lists and linked submission forms will probably not happen if we barely fund, but at least there will be something up there.
I have successfully completed 3 boardgame KS projects and have experience making excellent things.
Project management is a new thing for me, but I have experience with completing things and I consider my communication skills above average.Learn about accountability on Kickstarter
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