This is a game for 2-5p
So please don't back if you want to play on your own, or with 6+ people.
The game takes 30s to 17 minutes.
The game usually takes 7-10 minutes, but the longest game ever (out of hundreds of observed playtests) was 17 minutes. If that sounds far too long (or maybe you only like games that are much longer) then please don't back.
On the other hand, it can sometimes take as little as 30s if people are silly and let other players win.
If you want a game that takes 29s or less, definitely don't back this game.
This game is chaotic.
You can be a dick to your friends and family.
There are many cat puns.
You need to think about what card to play.
That is pretty much the entire game.
If any of that doesn't sound like fun, then please don't back.
Conversely, if you DO like the idea of quick, chaotic game about cardplay and cat puns, please read on.
On your turn, play a card into your 'kitty'. Then do what it says.
Usually, you'll draw, steal, donate, or pass around cards.
You are trying to have the most meowney.
All the cards have a 'meownetary value'. So, maybe, having more cards is great!
Except: 5 cards in the deck, when played, punish everyone with 6, 7 or more cards. So if you have more than 5, you are risking the effects of a Cat-aclysm or Cat-ass-trophy!
The game ends EITHER when someone goes to draw from Schroedinger's deck but it's empty, OR when it's someone's turn to play a card, but their paws are empty.
Then, everyone counts up everything in their kitty AND everything in their paws. The cat with the most meowney is the winner!
You might experience: surprise, annoyance, anger, vindictive mirth or empowerment.
Sometimes (specially the first time you all play) it might all be confusing and bewildering.
Later, it becomes about managing your cards, with a dash of memory. How can you avoid the Cat-aclysm/Cat-ass-trophy? Did someone else have a powerful card you need? What cards will you pass around?
This is a high-interaction game. Stealing cards from others can let you end the game and win in the right circumstances. Everyone could pick on one person. Maybe you don't want mum to win for the 6th time in a row.
This game features depictions of cigars and cat bums. There is also a 'catty pill'. If you do not want your kids to see cat bums, then don't get this game. And never get a cat.
Mechanically, I'd say it's simple enough for an average 7 year old.
The Game Shelf (Amy) - Kitty Cataclysm is never going to be my game of the year. What it is is a quick card game, with rules that can be explained in a minute. A game that is so easy to get to the table to fill those 5 minutes while you are waiting for someone to turn up.
"the cards give you a lot of options"
"some really nice layers of strategy"
"a step above most other 'take that' games"
Mike Nudd (designer of Waggle Dance/Dice Hospital) hates this game. Gil Hova would also hate it. Because it embraces with full arms its highly interactive take-that nature.
Conversely, tens of playtesters who 'like being mean' wanted to buy a copy. But it wasn't available yet.
None of the art for this game is finished. Literally 0%. I have redrawn the deck several times, worked on the cards and am now happy with the layouts.
You will be able to see the full progress of all the artwork as I do more thumbnails, colour studies and then the final pictures, which will be drawn with pencil and painted with bold watercolours.
In 2013, I started working on a silly card game. I removed all the cardplay, added more physical silliness and it became In A Bind. Last August, it was re-released as Yogi and is being enjoyed by many thousands.
In late 2016, I wondered - what if I hadn't focused on the physical silliness, but instead on the cardplay? I used my improved design skills to quickly refine it and it became a game that fused skill and chaos. I was proud of it but it was missing something.
In early 2017, Lynn Parker suggested a theme of being 'fat cats'. That inspired me to add in a LOT of cat puns. I was now excited by it and took it to many conventions, including UKGE and Essen, for playtesting. I took it to dedicated playtest events around the UK and several hundred games later I think it's finally at a stage where I'm truly happy with it.
I hope that you will be surprised by how much depth you can get in such an accessible, seemingly chaotic game. I hope that you will be surprised by how varied the games can be. To win, you need to be adaptable and flexible. Just like a cat.
I originally studied programming and then Graphic Design and digital art at University. After making a bunch of Flash games, I got into modern boardgames. Coming to London nearly 6 years ago allowed me to thoroughly playtest my physical ideas, thanks to Playtest UK.
Since Kickstarting In A Bind, I've released something every 1st August since. Kitty Cataclysm is something a bit different, but I'm equally proud of it.
- Help me make this a reality. I can't (quite) cover all my costs and genuinely need your help with the funding.
- Be a very real part of its creation. I never finish my art before a KS is finished, so that I can show everyone my sketches and involve you in a few aspects. We'll work out what the box and card back look like together.
- Get a small discount on the final price.
- Support a project from an enthusiastic designer - like KS is meant to be. I spent £2.37 on marketing (the cost of a single prototype and postage). I'm spending my limited budget on actual development and will be spending serious time on the final art and keeping in touch, not on the KS page.
- Get a fantastic game whilst you can. I should be able to get it into distribution within UK, but my reach abroad is still very limited so getting it direct is the easiest way.
Risks and challenges
The game has been thoroughly playtested. I could continue for another 10 years and mybe change another 2% of the game, but I'm calling it 'done enough'.
I will do the art. You can see my previous work in In A Bind Jr.
I will print with Fabryka Kart, who have been very reliable in my experience. They are based in Poland so shipment will be quick. Due to the EU, shipment from Poland to UK is low risk.
I am using my royalties from 'Yogi' to pay for most of the printing costs. So the target is lower than usual. But I can only afford so much.
March: KS runs, is hopefully funded, more blind testing
April: art is mostly all done, blind testing of rules finished
May: card art, rules & box all finished & sent to the printer
June: games are printed and arrive in London
July: I post everything to everyone via Royal Mail
August: most people receive their stuff
Sep/Oct: If you live in Saudi Arabia, or Brazil, or if there is a particularly overzealous customs officer checking your US shipment, you might get your games a bit late
I'm not saying that this will be 'easy'. There are over 30 pieces of artwork and I want to strive to make everything the best possible thing. Creative work always takes energy.
But I'm now at the point where I know what I'm doing.
Given my experience and track record with doing this stuff, and existing relationship with the printer, I'd call this a fairly low-risk project. It's as close to 'business as usual' as can exist, when producing a game.Learn about accountability on Kickstarter
- (29 days)