Last year, I developed and published In A Bind - the best party game of physical constraints! Now I'm remaking the game for a younger audience.
Draw a card! Read it aloud! Now do what it says... forever.
Those are all the rules of the game! As the games go on you will balance cards on your body and contort yourself. You're In A Bind, but you still need to draw your next card!
All the while, you'll need to remember to do your 'triggered binds' on your turn, making animal noises and jiggling, patting or clapping.
- practicing reading
- learning the names of basic bodyparts
- teamwork, as older children read the instructions for preschoolers
- memory, for triggered binds
- co-ordination and dexterity, specially when drawing cards
In a Bind Jr takes around 15 minutes. It's best for 3-6 people but you can play with even bigger groups by combining decks and splitting into teams.
Each card has an instruction. All are supremely simple alone, but the combinations are not!
The goal is survival! If you can't (or forget to) follow an instruction, you get a warning. 3 strikes and you're out!
Team-based mode: anyone on the team can draw, anyone can read the card and any one person on the team needs to follow the instruction.
For even more teamwork, try co-operative mode! Everyone draws, reads the card aloud, then gives the card to someone else. How far can you make it through the deck?
"A great ice-breaker for new members of the family." - a foster parent at a public demo
"I think the game works really well." "The rules sheet is perfect." - Imagination Gaming
"Always creates a fun atmosphere." - Rob Harris, organiser of Playtest UK, Developer at Modiphius
"Genius idea!" "How does this not already exist?!" - Andrew Smith, founder of Spilt Milk Studios
"The best game ever" - Elzbieta Momola (attendee of the Edinburgh 'Crowdfun' event)
"The kids had a lot of fun, which is really the whole point of the game." - Bower's Gaming Corner
"My kids had a BLAST!"
Two years ago, I started designing a game that had one 'physical' card. After the first playtest, I was encouraged to delve further into the physical aspect and within a week had created a game with challenges that forced folk to hop around tables, spin around, and make long noises.
By December 2013, I had simplified it manyfold and strangers at a UK game convention all enjoyed it. The concept was proven!
Over the next few months, I continued simplifying the game, then tweaking the cards for maximum fun, ensuring it was difficult but never impossible.
Late 2014, it was kickstarted and by June 2015, backers were enjoying their own copies. At this point, In A Bind is on sale in various shops around the UK and hundreds of people have enjoyed it!
Back in January 2015, I attended the UK Toy Fair. One shop owner suggested that I make a children's version, something that's been suggested by a few more folk in the past few months.
I have done my due diligence, testing and research. I've watched around 30 children and hundreds of adults playing this game. Younger children specially love the triggered actions and silly noises, whilst everyone enjoys the contortions of their friends and the physical challenges they overcome.
I wish to present: In A Bind Junior.
I took the best cards from the expansion, took away (or modified) cards that overly frustrated 4-year-olds and added more animal noises.
In A Bind Jr is simpler (and sillier) and has been proven to still be fabulous fun, even for adults!
This game is aimed at children from around 4-8. As long as one of the children is old enough to read, they should be able to play together without adult intervention.
If it's played as a family game, every generation will have fun - children, adults and grandparents.
This is the first edition of In A Bind Jr, and also (almost certainly) the smallest print-run. Each edition will feature all-new artwork, so if you care about 'limited edition' things, this will be the most 'exclusive'.
Future editions will be similar but different, tweaked based on feedback.
A NOTE ON PRICE
These prices are calculated at 10% above my costs, based on a print run of 500. This is a venture, aimed at printing a small print run to test demand and get some feedback, rather than making profit.
The 'discounts' for buying more games is entirely due to the cost of postage.
When this is sold after the KS, the RRP will be £9.
You are getting a great deal, if I may say so.
- All-new art. Watercolours. More fantastical creatures.
- Removed left/right, modifying cards.
- Removed cards that refer to specific fingers (e.g. index finger).
- Removed 'one eye closed' as some younger children can't physically do this.
- Removed some other cards (e.g. 'two arms touching') to lower difficulty/frustration.
- Removed some other cards (e.g. 'this card in armpit') to avoid wear and tear.
- Added 'triggered binds' that appeared in the expansion, modifying them to trigger once a round (not each turn).
- Added a lot more animal noises (ducks, cows, lions, frogs…).
- Duplicated some cards that ask you to put this card somewhere. They will still all have unique art, but the character will remain consistent, to help comprehension. One card - 'this card between 2 fingers' is duplicated 6 times, whilst 'this card on top of head' only exists once to make the game generally easier. There are still 55 unique cards with 40 unique instructions.
Add £3 to your pledge and I will write a small dedication to you (or a friend) inside the lid. You can either tell me what to write (up to around 50 characters) or just give me the name(s) and leave the rest up to me.
If you are buying multiple copies, add £3 for each copy you want signed and dedicated.
If you want to buy a copy of the original In A Bind + Expansion pack, add £14 to your pledge for each copy you want. Please note that the size of those cards is slightly smaller than IABJr will be.
I have been in love with games of all sorts my whole life. My first memory is of crawling by a ZX Spectrum loading screen.
The dream has always been to design games as a profession. I studied programming, then attained a degree in 3D animation. Developed internet games.
Discovered a local game group ten years ago and was introduced to modern boardgames. I've been seriously designing boardgames for the past 6 years and am now trying to launch a career.
Other passions include Nordic Larp, performing music, dancing, cycling and making new friends in the park on sunny days.
If you want to help this campaign, please do any of these things:
- Tweet about this, using the hashtag #IABJr.
- Tell your friends on Facebook, online forums or even in person.
- Follow @StuffbyBez. I will be showing off some pictures from cards.
- Change your social media/forum icons to any of the below:
This game is now definitely happening! If all goes to plan, it'll be in your hands at the end of the year!
In the meantime, let's see how many backers we can get! If I get more backers, I'll donate more copies to some youth organisations.
- 32 backers - At least 8 copies will be donated to at least 2 youth organisations.
Yet to happen:
- 50 backers - I will thank the first 50 backers*, on Tower bridge.
- 64 backers - At least 16 copies will be donated to at least 4 youth organisations.
- 75 backers - I will thank the first 75 backers*, on London bridge.
- 96 backers - At least 24 copies will be donated to at least 6 youth organisations.
- 100 backers - I will thank the first 100 backers*, on another bridge.
*If you don't want to have your name shouted in public, let me know.
Risks and challenges
This is my 2nd Kickstarter and I come with much more experience of managing money, preparing files for print and then delivering a project to hundreds of backers.
All the cards have been designed and playtesting has been done. The game has been shown to be fun.
I am doing all the art myself. I have already done some final images and know how long the remainder should take.
The printing is being done by Trefl. They have given a firm price quote and - assuming I raise £375 - I will pay the remainder of the printing costs myself.
I hope to start sending out games before the end of the year but have given myself a lot more leeway this time. Setbacks and delays sometimes happen and cannot always be planned for.Learn about accountability on Kickstarter
- (21 days)