#BGDevCon 4 - meet, eat, talk, listen, and learn.

by Behrooz 'Bez' Shahriari

Behrooz 'Bez' Shahriari wants some feedback on this project. What do you like? What could be better? Anything missing?

Leave feedback

No feedback yet! Be the first to leave feedback

This is not a live project. This is a draft shared by Behrooz 'Bez' Shahriari for feedback.

Note that all projects must comply with the Kickstarter Rules to launch. Behrooz 'Bez' Shahriari may disable this link at any time.

£0
pledged of £240pledged of £240 goal
0
backers
0seconds to go

Back this project

Share
Tweet
Mail
Embed

All or nothing. This project will only be funded if it reaches its goal by Thu, August 1 2019 9:00 PM UTC +00:00.

#BGDevCon 4 - meet, eat, talk, listen, and learn.

For anyone interested in the design of non-digital games. Everyone has a story to share. Everyone has something to learn.

#BGDevCon 4 - meet, eat, talk, listen, and learn.

For anyone interested in the design of non-digital games. Everyone has a story to share. Everyone has something to learn.

£0
pledged of £240pledged of £240 goal
0
backers
0seconds to go

Back this project

Share
Tweet
Mail
Embed

All or nothing. This project will only be funded if it reaches its goal by Thu, August 1 2019 9:00 PM UTC +00:00.

About

What to expect:

  •  microtalks (2-5 minute talks about whatever the speaker wants to share)
  •  longer talks generally ranging from 10-30 minutes. Past talks have been about Kickstarter principles, collaboration, post-mortems on successful projects, musical notation informing games, graphic design, how best to pitch to publishers...
  •  scheduled chit-chat breaks when you can eat, meet folk and ask questions based on speakers' talks
  •  roundtables/support-circles during which everyone will be able to vent and discuss hot topics
  •  speed-design sessions for folk to meet potential design partners, brainstorm and maybe prototype a new concept
  •  semi-anonymous walls of answers on which you can add your own contributions and see what other folk think
  •  redistribution of physical objects (no pressure to bring anything but everyone will leave with something)

Or, from another point of view, there will be opportunities to:
 

  • meet folk
  • socialise
  • eat your fill
  • have an audience
  • listen and learn
  • brainstorm things with strangers
  • take some games home with you.

When?

17th August. 2019.
  Doors open 9:30 am until 11pm, with the main talks planned 11am until 7pm.

In London, we will have our usual Friday daytime playtest and Sunday daytime playtest the days before/after. If coming from out of town and yearn for more playtesting opportunities, you may wish to stay overnight. 
 

 Where?
 

The Adult Learning Academy, 207 High St, Enfield EN3 4DZ.

There are a good number of rooms we can use, with projection facilities.

The venue is about 1hr from Kings Cross/Euston. Take the Victoria Line to Seven Sisters, then either a bus or the overground. The closest station is Southbury (5 minutes walk away) which can be reached from Seven Sisters.

If you're able to drive/car-share, then parking is freely available (literally behind the building).

click for a bigger map
click for a bigger map

Last year's schedule:

9:30 am - doors open. Folk arriving. Chit-chat. Introductions. Icebreaker. Breakfast.
11am - welcome speech, microtalks (~3min each)
11:50 - break
12:10 - short talks
1:10 - lunch break (food, unorganised chat, redistribution of objects)
2:10 - short talks  
3:00 - post-mortems / speed-designing sessions
4:00 - break/snacks available
4:30 - group-led discussions / speed-designing sessions
6:30 - debrief
7pm - end of scheduled activities. Folk are then free to stick around for more chat, game collaboration, or playing of published games. 

Usually, most folk are gone by 10pm. The doors can stay open until 11pm.

We will use last year's schedule as a starting point, but will make tweaks based on feedback, and who will speak in 2019.

What did previous attendees think?

2018 live-tweets by Matthew Dunstan

"This was the first time that I have really been able to talk shop with so many game designers (and others) or in such depth, and it felt good. It also felt great that, as a relative newbie, I was still welcomed as a peer and my input listened to with as much respect as the seasoned, published designers in attendance. There is a real sense of community at events like this, and it is a real honour to be becoming part of it. Hopefully there will be more of these -- if there are, I will do my very best to be there. " - Rob Harper (BGDevCon 1)
  "another great event" - Rob Harper (on BGDevCon 2)

  "I found the event to be great, not only for the interesting talks, but for the opportunity to meet and chat with a great number of people. I look forward to where this goes and how it develops in the future!" - Matt Evans (Creaking Shelves)

Other mentions on Twitter.

"Constantly being provoked and stimulated by all sorts of different ideas from different angles. You couldn't switch off. It was an incredible day; I hope there will be more like it." - Adam Porter

Microtalks (details)

Everyone is strongly encouraged to prepare a 1-3 minute 'micro-talk'. This is an opportunity to talk about yourself or your passion. These micro-talks are my personal highlight of the day, due to their diversity, and they provide fodder for chat immediately after.

Longer talks/workshops (details)

If you would like to have a discussion, hear a talk, or run a seminar on a topic, then let me know. The exact schedule will be firmed up closer to the time. Whether you have an idea for a 1-hour participatory event, a group discussion, or a 10-20 minute talk, it's all fair game. We hope to have 2 simultaneous things this time, so folk can go to the things that interest them the most. This will allow for some more niche activities/topics.
 

Tabletop orthogames are the usual focus, but folk who work with serious games, videogames, pervasive games, RPGs or are just seriously interested in games, will still hopefully find stuff of value.

As well as boardgame design, there might be talks about psychology, social representation, fostering relationships through play, manufacturing, running kickstarters, organising demo parties, self-distribution and other things that are involved in the process of turning a tabletop game concept into a thing that people buy and enjoy.

Redistribution of objects (details)

Everyone is encouraged to come with 3 games (or game-related things). These could be things you've published, games you no longer play, books about games, art books, or anything else that someone else may want. You will leave with 3 'new' things. If you have nothing to bring that is totally OK. I will bring a large number of my own games, so there will be plenty to share regardless. Everyone will go home with new things.

Guiding principles:

  •  Everyone is welcome. Everyone is welcome to attend, speak and fully participate. We are intolerant of intolerance.
     
  •  It doesn't matter your age, gender, race, or how many games you've helped to create. Everyone is respected, whether they've won multiple international prizes or they are just starting on their journey. Artists, publishers, designers, developers, reviewers, game enthusiasts, even folk who don't like boardgames that much but are excited to talk about their creation process... everyone is welcome.
     
  •  If the cost of the ticket is the main obstacle to your attendance, please get in touch. I am willing to subsidise a few folk, no-questions-asked and provide nearby floorspace for a few folk to sleep on.
     
  •  No playtesting. There will be playtest sessions on Friday 17th (Waterloo) and Sunday 19th (Victoria). Playtesting is super-helpful. This event is very specifically NOT about playtesting.
     
  •  There is no division between speakers and attendees. If you would like to talk, or run a workshop, please just ask. If you would like to talk but are feeling nervous, I will try to help you.
     

Why KS?

This convention needs a minimum of around 20 attendees to make it worth organising. We need a critical mass of folk for good conversations to happen. Without that, it won't be a good event.

KS gives a clear deadline for folk to get a ticket to help me decide whether this should run or not, and also helps focus the marketing.

This is well worth the 5% that KS charges and the 5% credit card fees charged.

Accessibility notes:

There is one single step when you enter the building. Once inside, the building is wheelchair accessible.

  Vegans, gluten intolerance, milk intolerance and any other culinary restrictions we are made aware of (via the KS survey, sent shortly before the event) will be catered for. 

Risks and challenges

This will be the 4th BGDevCon.

This is my 9th KS project.

Every event is unique, as is every KS project. But I have learned something every time.

We have a venue. Andy Yiangou is a long-standing member of the Playtest UK community.

BGDevCon relies upon attendees for the quality of the talks. Andy and I have both amassed more experience since 2016 and I am personally a lot more comfortable with talking now (and better able to prepare my own speeches).

Assuming we get 20 attendees, the biggest risk is that no-one is willing to engage and everyone sits back, hoping that everyone else does all the talking. Each year, we find that there are enough people willing to engage that it somehow works.

Worst case scenario, I will do more talking than usual, we'll have more group discussions, and we'll have more speed-design sessions and maybe even introduce the 'discussions of games with empirical evidence' that I pondered 4 years ago.

Andy is responsible for the food and that's where most of the money goes.

The past 3 conventions have had plenty of exciting talks and few objections in our post-con-surveys. I believe that this 4th one will continue the trend. We just need the critical mass of people, which is why KS is perfect in eliminating some of the risk.

If we get enough attendees, I'm sure we can have a fantastic day together.

Learn about accountability on Kickstarter
Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge £1 or more About $2

    Show support

    Show your support. Get any relevant messages mailed to you. Thank you very much.

    Less
    Estimated delivery
    0 backers
    £

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge £12 or more About $16

    One ticket

    Attend the convention on 17-Aug-2019.

    You need to make your own way to EN3 4DZ.

    Doors open 9:30-23:00ish. The main talks will be scheduled from 11am-7pm ish but I recommend you come earlier/stay later if you can, to enjoy more time to chat.

    Expect many illuminating microtalks, healthy chit-chat and plenty of food.

    Less
    Estimated delivery
    Limited 0 backers
    £

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.