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Territory denial. Cascading production. Magic & muscle. An innovative game for 2-5 trolls that is easy to learn but hides rich depths.
Territory denial. Cascading production. Magic & muscle. An innovative game for 2-5 trolls that is easy to learn but hides rich depths.
4,393 backers pledged CA$ 379,848 to help bring this project to life.

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In The Hall of the Mountain King

CA$ 379,848

4,393

 The war was generations ago. Driven from our ancestral home beneath the mountain, we have been wandering the wilderness, scratching out survival in the cold and the dirt. But now something has happened. We feel it in our bones. Without the soul of our people to sustain it, the mountain has collapsed, taking our revenge for us. Our enemies have fled, and the rubble of our ancient halls calls out for we trolls to come home. So we shall go. By claw and by hammer and by sweat and by song we will return to our home and our home will return to us.

As a respected leader, gather a following of trolls from the Mud, Fire, Ice, and Moon clans. Dig tunnels clad in stone, iron and heartstone. Carve out spacious galleries as great halls. Unearth the statues of the ancients, and with the help of the clans return them to places of glory near the mountain’s heart. The surging cascade of trolls returning home will grow ever mightier as our kingdom is rebuilt, rising and crashing forward until one leader rises above the rest to be crowned the Mountain King!

 We are trolls, returning to our ruined ancient mountain home. We compete to excavate out the mountain, earn honour, and become the Mountain King! Honour is earned for digging tunnels and great halls, for building pedestals for statues, and for raising the lost statues of our ancestors back to places of glory close to the mountain's heart. 

Rules are simple. Turns are:

1. (optional) Cast 1 spell and/or activate 1 Workshop

Place a rune crystal onto a spell to unleash an awesome magical power! After three castings, the spell disintegrates and a new one comes into play. Use workshops to transform the things you have into the things you need... but only the quickest miners will get access to the best shops!
Place a rune crystal onto a spell to unleash an awesome magical power! After three castings, the spell disintegrates and a new one comes into play. Use workshops to transform the things you have into the things you need... but only the quickest miners will get access to the best shops!

2. Recruit 1 Troll or Dig 1 Tunnel.

Recruit 1 Troll:

Pick any troll from the horde... but you'll have to bribe EVERY troll beneath it for it to join you! When you add your new recruit to your own trollsmoot, it will generate its own resources AND the effect CASCADES downward, so every troll beneath it ALSO gains the resources it isn't already holding. Time your recruitments wisely!
Pick any troll from the horde... but you'll have to bribe EVERY troll beneath it for it to join you! When you add your new recruit to your own trollsmoot, it will generate its own resources AND the effect CASCADES downward, so every troll beneath it ALSO gains the resources it isn't already holding. Time your recruitments wisely!

Dig 1 Tunnel:

Spend minerals to dig tunnels on the map... the tunnels help you reach buried resources and statues, connect to workshops, and forge into the heart of the mountain!
Spend minerals to dig tunnels on the map... the tunnels help you reach buried resources and statues, connect to workshops, and forge into the heart of the mountain!

3. (optional) Dedicate a great hall.

If you've assembled a region of tunnels big enough to hold a great hall, you can lay it over top to open up big scoring opportunities.
If you've assembled a region of tunnels big enough to hold a great hall, you can lay it over top to open up big scoring opportunities.

4. (optional) Move statues.

Spend carts of the correct clan to move those statues from tunnel to tunnel. The closer to the heart, the better... especially if you get them onto pedestals!
Spend carts of the correct clan to move those statues from tunnel to tunnel. The closer to the heart, the better... especially if you get them onto pedestals!

How to Win

At the end of the game, you'll score honour points for your tunnels, for your great halls, for the pedestals and statues you've placed, and for leftover resources. Highest score wins!

Gameplay Explained in Detail

Man vs Meeple give us a detailed look at how the game works!

Want to watch a playthrough?

Rahdo takes us through a 2-player session, below!

Full play through recorded live!

Derek & Lizzy Funkhouser of Board Game Spotlight deliver a full fun play through with their usual enthusiasm and inevitable destruction of Derek.

Want to take an even deeper look?

Check out the draft rulebook below, to learn the game in detail! This is still being developed and has none of the illustrations, diagrams, or examples that will be included in the final.

 Rahdo shares some enthusiastic Final Thoughts!

Undead Viking's tremendous preview!

Full written preview from The Daily Worker Placement:

Some quotes from people who have played and enjoyed the game:




A Note About Fulfillment

We are always transparent about fulfillment. Shipping games is expensive, so it is an expense that we are going to share with you. For the In the Hall of the Mountain King campaign, we will be subsidizing the shipping costs so that it is more affordable for everyone. We will be using various fulfillment companies from around the world to further lower the costs so that you won't have to pay import taxes/VAT (US, Canada, Australia, UK and EU backers only).

Risks and challenges

Every campaign comes with its own challenges. In the Hall of the Mountain King is a big game with many components that must be manufactured just right. We promise you a deluxe version you’ll be proud to play AND proudly display on your game shelf.

The art and mechanics for In the Hall of the Mountain King are nearly complete, so once this campaign ends, we'll be almost ready to submit print files.

It is always possible that delays may occur because of manufacturing issues, shipping, and even importing to the various regions of the world. Although we have budgeted 10 months (more than enough time) to bring this game to your doorstep, we also know that these delays can change our timeline at various stages. We are working to do everything we can to meet our goal of getting In the Hall of the Mountain King to you by December 2019.

We will be using fulfillment partners from around the world so that we can ensure a fast and smooth operation. We have worked with each partner before, so we are optimistic that everything will go as planned. We have full faith that your games will be delivered to you safe and in a timely fashion.

A note on our track record: 


• Successful and timely fulfillment of 4 projects over 3 years (between our sibling company Kids Table Board Gaming and Burnt Island Games), including the following games: Foodfighters, Problem Picnic, Haunt the House, and Endeavor: Age of Sail. 

• Wide praise for production quality and gameplay development, as quality products is of the utmost importance to us. 

• Our designers and artists came to In the Hall of the Mountain King with many years of experience.

We want you to be happy! We promise to keep you in the loop every step of the way. If you have any questions, send us a message, email us at info@burntislandgames.com, or simply comment on the campaign. We will get back to you as soon as we can.

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  1. Select this reward

    Pledge CA$ 64 or more About US$ 49

    ItHotMK Retail Game

    $48.50US
    €42.60
    £37.19

    Retail value: $65CAD, $49USD, £37.77, €43.27

    You will receive 1 (one) In the Hall of the Mountain King RETAIL version of the game and all Kickstarter stretch goals pertaining to this pledge level.

    Shipping will be charged through BackerKit after the campaign. For information on shipping prices please see the chart at the bottom of the campaign page.

    **For each additional game, please add the cost of the game ($64CAD) to your pledge. THERE WILL BE NO EXTRA SHIPPING CHARGES FOR ADDITIONAL GAMES.

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    Pledge CA$ 89 or more About US$ 68

    ItHotMK DELUXE Game

    $67US
    €59
    £51

    You will receive 1 (one) DELUXE version of In the Hall of the Mountain King and all Kickstarter stretch goals pertaining to this pledge level.

    Shipping will be charged through BackerKit after the campaign. For information on shipping prices please see the chart at the bottom of the campaign page.

    **For each additional game, please add the cost of the game ($89CAD) to your pledge. THERE WILL BE NO EXTRA SHIPPING CHARGES FOR ADDITIONAL GAMES.

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  3. Select this reward

    Pledge CA$ 99 or more About US$ 75

    ItHotMK for Brick and Mortar Retailers

    You will receive 7 (seven) DELUXE versions of In the Hall of the Mountain King PLUS 1 (one) deluxe demo copy for your store for FREE. You will also receive all Kickstarter stretch goals pertaining to the deluxe pledge level for each game.

    This pledge is for verified BRICK AND MORTAR retailers only! Before the end of this campaign, you will be contacted for verification (photos of your B&M store as well as your TAX ID number).

    The money you pledge through Kickstarter is a deposit and will count toward your final pledge that will be collected through BackerKit.

    Shipping will also be charged through BackerKit after the campaign. For information on shipping prices please see the chart at the bottom of the campaign page.

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    69 backers
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Funding period

- (23 days)