Project image
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CA$ 15,913
pledged of CA$ 55,000pledged of CA$ 55,000 goal
130
backers
Funding Canceled
Funding for this project was canceled by the project creator on Jun 17 2014
Last updated April 29, 2015

Rive (Canceled)

A deeply strategic and highly replayable deck building board game, where players command one of four factions to battlefield domination

Rive (Canceled)

A deeply strategic and highly replayable deck building board game, where players command one of four factions to battlefield domination

CA$ 15,913
pledged of CA$ 55,000pledged of CA$ 55,000 goal
130
backers
Funding Canceled
Funding for this project was canceled by the project creator on Jun 17 2014
Last updated April 29, 2015

About

At the centre of the universe is a planet. It’s the original birthplace of all life in the universe; it’s steeped in knowledge, resources, and littered with the technology and treasures of an ancient empire. Every civilization has lore regarding this planet and it beckons them to return to their place of birth. Through mysticism, technology or even luck, only recently have civilizations found their way to this planet. With each new arrival the planet becomes increasingly rived with war and until one civilization reigns supreme there appears to be no end to the turmoil.

What is Rive?

Rive is a multi-faction strategic deck building game where the contents of your customizable deck (units, actions & battlefield manipulation cards) interact with a hex-based game board.

Designed for 2-4 players, and taking about an hour to play, Rive blends together familiar game mechanics to create a combat focused, highly replayable, deeply strategic and unique gameplay experience.

Game Contents

The Rive box comes fully loaded with everything you need to play.

  • 4 Unique Factions
  • Beautiful and thick 2 sided game board (490 x 490mm, 3mm thick)
  • 470 cards containing stunning original art (greycore)
  • 204 highly detail unit tiles (2mm thick)
  • A large number of wooden barricade and health tokens.
  • Dozens of status and effect tokens (2mm thick)
  • 20 Dice (16mm)
  • 1 Rulebook

You can download the beta version of the Rive rulebook here: Rive Rulebook

Rive will be professionally manufactured with high-quality pieces and attention to detail by industry leading Panda Game Manufacturing.

Gameplay Example

We approached the Rive gameplay video from a number of different angles over the course of many weeks and eventually settled on what we’re calling a “gameplay example”. Rather than explaining every detail and nuance of the game, complex strategies, the linking of units, etc in a 2 hour video that nobody would watch through completion; we decided to simply film a quick 10 health game.

In this video Matt & Shayne play as the Mystics and Horde respectively. They set up the board, choose their unique faction fortress, and get down to business. The video runs for about 20 minutes, highlights cards being played but focuses on the board and the actions being taken. It provides a sense of what playing the game is really like.

Gameplay Overview

Your objective in Rive is to destroy your opponent's fortress before they destroy yours. Fortresses start the game with 20 health points, and to do damage to an opponent’s fortress you must use action cards or deploy units from your hand to attack their fortress, while at the same time being mindful of defending your own fortress.

Players start the game by choosing one of the four unique factions to play with. You may then customize the faction's deck to match the gameplay style that best suits you, or simply play with the suggested deck combination in the rulebook.

You then proceed to setup the battlefield by selecting the side that matches the number of players playing. Once selected it's time to customize the battlefield. Taking turns with your opponent place sight obstructing forest tiles or pit traps on the battlefield until one player determines that enough obstacles have been placed.

Once the battlefield has been configured, each player selects one of three fortresses unique to their faction, each with their own game enhancing special ability, and then places it in a strategic location.

With the setup completed, it’s now time to play.

Rive is organized into two major phases:

  • Placement
  • Combat

Placement Phase

At the start of the placement phase all players draw 5 cards. In turn order each player plays cards from their hand by discarding cards from their hand in order to pay the cost of playing a card. This action results in tough strategic decisions since the cards that represent units and actions in the game, are also the currency for playing those very same cards.

The different types of cards available to play in the placement phase include:

  • Faction Units
  • Placement Actions
  • Battlefield Manipulations

When a unit is played, players place a corresponding tile representing that unit on the battlefield in a legal location of their choosing. It may be in a defensive position to protect your fortress, it could be in an offensive position going directly against your opponent’s fortress, or it could be a strategic position that blocks firing lanes, occupies a key location, or neutralizes an enemy threat.

Unit placement in Rive is important since movement is very limited. Once a tile is placed it may not be moved or rotated unless that unit possesses a special ability to do so, or you use a battlefield manipulation card to alter its position. Each tile has 0 to 6 “attack fronts” in which they may attack with, so even facing is important.

In addition to unit cards and battlefield manipulation cards, each faction also includes a number of placement action cards. These cards can have any number of abilities including; boosting your economy by reducing the cost of playing a unit or giving you extra “currency” to perform actions with, equipment to buff up units, recover units discarded as currency, place traps, etc.

Once players have completed their placement turn the combat phase begins.

Combat Phase

The combat phase begins with pre-combat actions. In turn order, players are given the opportunity to play any number of their pre-combat actions if they so choose. These actions may include such options as direct damage style attacks, temporary unit enhancements or hindrances, etc. 

Once pre-combat actions are complete, the combat phase progresses into the battle initiative rounds. Each unit on the battlefield has an initiative value which indicates when they may perform their attack or action. Initiative progresses from highest to lowest until every unit has taken a turn.

On a unit’s turn it may either perform a standard attack or, if it has one, perform it’s special ability/attack.

Unit attacks come in two flavours, a melee attack indicated by a solid line on the attack front or a ranged attack indicated by a dotted line on the attack front. Each unit has 2 attributes that affect attack and 1 attribute that affects defence. Attack is determined by the amount of dice they roll + the attack bonus which is added to each attack roll. A rolled 6 is always a hit and a rolled 1 is always a miss. The defender may have a defence bonus which subtracts from the rolled attack, but a 6 is still always a hit.

The combat phase continues until every unit on the battlefield has had a chance to take an action on their initiative turn or has died before their turn has come up. Once the combat phase completes, move the first turn marker clockwise to the next player and a new round begins, draw 5 cards and proceed with a new placement phase.

Unique Factions

Rive has 4 highly unique factions each with their own style and flair.

  • The A'pathi a once noble race who shed their organic skin to escape their fate.
  • The ferocious and overwhelming Horde bent on expanding their kingdom.
  • The nature commanding Mystics and the creatures who come to their aid.
  • The machines and firepower of the Terran Alliance.

Unit Cards & Tiles

Units in Rive come in two flavours, the unique "named" version and the common "unnamed" version. While the unique are typically more powerful and contain game shaping abilities the cards and corresponding tiles themselves are the same as the commons. The only difference is that during deck customization you may only have 1 of each unique where as you can have up to 6 of each common.

Unit Card Overview

Each unit card comes with a corresponding 2 sided tile featuring the unit's name, portrait, attack fronts and icons representing important keywords.

Unique Units

 Common Units

 Action Cards

Action cards, while still unique to each faction, differ from unit cards in that they do not have corresponding tiles. They may also be played at different times during the game. Sometimes they have to be played during your placement turn, or perhaps at the start of the combat phase or even at the end of the combat phase. Action cards also come in both unique and common varieties.

(Concept sketches, finalized artwork coming soon!) 

Battlefield Manipulation Cards

Rive also includes a stack of 160 non-faction specific battlefield manipulation cards. These cards can be added to each deck in any number that the player wants and are played during the placement phase. There are 4 types of battlefield manipulation cards: Shift Friendly Unit, Shift Enemy Unit, Rotate Friendly Unit, Place Barricade.

Game Board & Obstacle Tiles

Supporting 2 to 4 players, and potentially beyond, was important from the get go. We realized early on that the hex based grid needs to adjust in both size and layout to support the varying number of players but also to make replayability high. With these requirements in mind we went with a 2 sided game board and a dozen obstacle tiles. On one side is a compressed 2 player/tournament grid, while the other side is a more open 2+ player grid.

Prints

From the very beginning we were hooked by our artist's unique style and immediate grasp of the theme. We have commissioned 4 unique prints which we are pleased to offer you for a heck of a deal.

Stretch Goals

About Us & Our Dream

Over the last decade we have been gathering together to play board games every week. Everything from traditional pen & paper RPGs to european style games right through to party games. Having pledged to and received a number of games through Kickstarter we figured it was our time to put our dream of creating our own game into action. One fateful discussion last summer led us to a decision to finally put the wheels in motion and build our own board game. We've combined some of our favourite aspects from all of the best games we've played throughout the years while adding in a host of original ideas and concepts. The end result is an exciting and tactically challenging game that you and your friends will never get enough of!

Web & Media Coverage

Interview on CBC Radioactive: https://soundcloud.com/shayne-bundus/rive-interview-on-cbc

Interview on 100.3 The Bear (Edmonton radio station): https://soundcloud.com/shayne-bundus/rive-interview-on-the-bear

Interview with the Norther Nerd: https://www.youtube.com/watch?v=IUuEO85w6Xc&feature=youtu.be&a

Major Sponsors

Table Top Cafe (http://www.tabletopcafe.ca)

ARC Business Solutions Inc. (http://www.arcbus.com)

The Summit Collectibles Show (http://www.summitshow.com)

Shipping

We are offering FREE shipping for rewards sent to North America and the Western European EU countries. Our EU shipping is also EU-friendly and all rewards shipped to Western Europe will be sent from within the EU with no extra duties or fees charged. Check out the country list below (determined by Amazon) to see if you country is included.

For all pledges outside of North America and Western Europe, we are looking to provide the best shipping rates we can and will post an update once we have determined what those shipping rates are.

Western European EU Countries: Germany, Austria, Finland, Ireland, Portugal, Belgium, France, Italy, Sweden, Denmark, United Kingdom, Luxembourg, Spain, Greece and Netherlands.

Risks and challenges

Rive's art, design and mechanics are near completion and our biggest challenge remaining is actually delivering the game to you.

At the outset of this project we started researching Kickstarter best practices, problems that other projects faced and how to avoid them, how to select reliable manufacturing partners, and how to get the product into the hands of our esteemed backers with minimal delay.

We've already got our quotes from industry leading manufacturers and fulfilment centres, so we know our costs and our campaign goal accurately reflects that. We're not expecting any additional cost or feature creep that will prevent us from delivering as planned. However, despite this research and planning this is, after all, our first Kickstarter and we're bound to hit a few roadblocks along the way. When we do hit these roadblocks we'll be completely transparent about them and how we are going to overcome them.

At the conclusion of this campaign our communication will not end. This project is not only exciting for you, the pledgers, but for us the creators. Seeing our vision through to creation is something that we'll be deeply engaged in and that engagement will be passed along as regular updates regarding the status of the project as it works it's way through our chain of partners.

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Support

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    Signature Edition :: Receive a copy of Rive and all 4 prints and the game designers & artist will sign the game box and all of the prints.

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    Design an Mystic Action! :: Receive a copy of Rive and work together with the original faction creator to design a unique action card to be included in the base game. Once the card's ability has been finalized you will then work with our artist to bring your idea to life. You'll also receive a unique one off signed print of the unit you funded.

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    Pledge CA$ 259 or more About US$ 196

    Design a Mystic Fortress! :: Receive a copy of Rive and work together with the original faction creator to design a faction fortress to be included in the base game. Once the fortress's ability has been finalized you will then work with our artist to bring your idea to life. You'll also receive a unique one off signed print of the unit you funded.

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    Design an A'pathi Unit! :: Receive a copy of Rive and work together with the original faction creator to design a unique unit card & tile to be included in the base game. Once the unit's attributes, keywords and abilities have been finalized you will then work with our artist to bring your idea to life. You'll also receive a unique one off signed print of the unit you funded.

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    Pledge CA$ 249 or more About US$ 188

    Design an A'pathi Action! :: Receive a copy of Rive and work together with the original faction creator to design a unique action card to be included in the base game. Once the card's ability has been finalized you will then work with our artist to bring your idea to life. You'll also receive a unique one off signed print of the unit you funded.

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    Design a Horde Action! :: Receive a copy of Rive and work together with the original faction creator to design a unique action card to be included in the base game. Once the card's ability has been finalized you will then work with our artist to bring your idea to life. You'll also receive a unique one off signed print of the unit you funded.

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    Design an Terran Action! :: Receive a copy of Rive and work together with the original faction creator to design a unique action card to be included in the base game. Once the card's ability has been finalized you will then work with our artist to bring your idea to life. You'll also receive a unique one off signed print of the unit you funded.

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    Pledge CA$ 259 or more About US$ 196

    Design an A'pathi Fortress! :: Receive a copy of Rive and work together with the original faction creator to design a faction fortress to be included in the base game. Once the fortress's ability has been finalized you will then work with our artist to bring your idea to life. You'll also receive a unique one off signed print of the unit you funded.

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  16. Reward no longer available

    Pledge CA$ 259 or more About US$ 196

    Design a Horde Fortress! :: Receive a copy of Rive and work together with the original faction creator to design a faction fortress to be included in the base game. Once the fortress's ability has been finalized you will then work with our artist to bring your idea to life. You'll also receive a unique one off signed print of the unit you funded.

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  17. Reward no longer available

    Pledge CA$ 259 or more About US$ 196

    Design a Terran Fortress! :: Receive a copy of Rive and work together with the original faction creator to design a faction fortress to be included in the base game. Once the fortress's ability has been finalized you will then work with our artist to bring your idea to life. You'll also receive a unique one off signed print of the unit you funded.

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    Pledge CA$ 269 or more About US$ 203

    Design a Horde Unit! :: Receive a copy of Rive and work together with the original faction creator to design a unique unit card & tile to be included in the base game. Once the unit's attributes, keywords and abilities have been finalized you will then work with our artist to bring your idea to life. You'll also receive a unique one off signed print of the unit you funded.

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  19. Reward no longer available

    Pledge CA$ 269 or more About US$ 203

    Design a Mystic Unit! :: Receive a copy of Rive and work together with the original faction creator to design a unique unit card & tile to be included in the base game. Once the unit's attributes, keywords and abilities have been finalized you will then work with our artist to bring your idea to life. You'll also receive a unique one off signed print of the unit you funded.

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  20. Reward no longer available

    Pledge CA$ 269 or more About US$ 203

    Design an Terran Unit! :: Receive a copy of Rive and work together with the original faction creator to design a unique unit card & tile to be included in the base game. Once the unit's attributes, keywords and abilities have been finalized you will then work with our artist to bring your idea to life. You'll also receive a unique one off signed print of the unit you funded.

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    Pledge CA$ 499 or more About US$ 377

    Handcrafted Prototype :: Receive a production copy of Rive as well as a hand built prototype similar to the ones seen within this campaign. Each prototype takes about 50 man hours to complete but you'll receive this prototype months before the other backers receive their production copy.

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Funding period

- (30 days)