This project's funding goal was not reached on January 1, 2013.
About this project
"Days of Dawn feels like a declaration of love to games like Final Fantasy, ChronoTrigger, Lufia or DragonQuest." – Maximilian John (Gamersglobal.de)
As shepherd Caril is trying to protect a fleeing girl from mysterious persecutors, he comes to witness unbelievable powers emerging from the woman, repelling her followers.
On the run Caril learns that this girl, named Dawn, has been experiencing these powers for many years now, unable to control them in times of emotional stress. As they approach a nearby town, the two will soon learn that Dawn is not the only one …
Shunned by peasants and chased by mysterious men, they travel the lands of Kelea, looking for answers and meeting new friends. What is the nature of these forces? Where do they come from? Who are the strangers on their heels? And what is their intent?
It's on you to guide the two and their five friends on a fantastic adventure through ancient ruins, gloomy woods and hidden cities to unravel the mystery of a past long forgotten and discover the source of arcane powers.
„Days of Dawn“ is an original roleplaying game coming in HD-glory, pledging to bring back the flair of early roleplaying games – imagine classic titles of the 16-bit era in beautifully handpainted hi-res graphics and an orchestra-quality soundtrack.
The village theme, an example of the games wonderful score from the outstanding game-music composer Michael Stoeckemann (Sound of Games).
Your up to four companions encounter the most vivid and original creatures in a blazingly fast sequential round-based combat system while researching the mystery of marvelous powers recently felt and seen in the lands of Kalea. Learn to use these forces by channeling your feelings - use emotions instead of spells to evoke powerful magic with a surprise. Chose your path and your companions to enter a vast network of nonlinear storylines in a world whose magic just came alive.
- Explore an open world full of mysteries and adventure in multiple nonlinear storylines
- Experience a unique magic system with an emotional approach in a world whose magical forces just awakened
- During your journeys, have three companions out of a range of seven complex player characters join your party
- Engange battle in an incredibly fast and intuitive round base combat system
- Join in-group interaction and social involvement among your party members
- Encounter original characters and creatures in beautifully handpainted scenery and a fantastic muscial score
- Basic version to be developed in English and German, additional languages possible
- Will be available for PC, Mac, Linux, Ouya, Pandora and Android*
* Android-download will be included with all pledges of 20$ and above.
In a world, whose magic just came alive, magic is experienced as an alien force of unknown nature, evoked by emotional outbursts. Without scientific research of these mysterious forces, there's no spells to chose from or tomes to study.
Those gifted with these powers can unleash them in times of danger or need, yet unable to control the exact nature of the effects they evoke; instead, the characters nature and it's current situation influence the effect called. Only as they advance on their quest, they start to learn to handle these forces and gain the ability to choose an emotion to channel into magic and, later on, a specific effect to cause.
With two additional traits – emotional control and emotional strength – and seven feelings of differing intensity, not only do your characters personalities influence the outcome of magic usage, but also the experiences and encounters they make during their journey.
In April 2012, Tassilo gathered a team of highly talented, gaming-addicted professionals from the games industry summing up to a total of 45 years of business experience and having joined forces to create nothing less but the game of their dreams. Among the titles we've been working on you'll find names like AION, Jagged Alliance Online, Rainbow Moon and Settlers 7, War of the Worlds and Lords and Knights.
Meeting Dawn, another example of Sound of Games' wonderful soundtrack.
Here's a few excerpts from the wonderful press-feedback we got:
- "This artwork […] cannot be of this earthly realm! Gorgeous visuals! […] A stand out traditional RPG experience." (indiestatik.com)
- "Days of Dawn is an awesome looking RPG, and to say the battle system is unique would be an understatement" (android-apps.com)
- "The music is incredibly fitting […] all of the game’s elements are brought together perfectly and the game looks like it will be a welcome addition to the genre for RPG fans. With its unique visual character […], it’s sure to delight fans of other genres as well." (explosion.com)
We're a bunch of professionals from the video-games industry who teamed up to create nothing less but the game of their dreams. While we found many interested publishers during this years gamescom, we soon realized that this way of creating Days of Dawn would come with a lot of tradeoffs - loss of the brand, monetarisation and other cutbacks of the original concept we feel to be important to the vision of our game. To sum it up: We want to go the indie way.
With a project of this size and complexity (we expect about 11 months of dedicated fulltime work), kickstarter and so eventually the player itself is our chance to create our vision as it was supposed to be. By supporting us in our kickstarter-campaign, you are actively supporting the idea of Days of Dawn and us, the team who's about to make it come true. By supporting us on kickstarter, you're kind of getting part of the creation process, of the whole team.
You are making a dream come true.
For this, I want to say thank you. It's great to have you guys around here. Let's make Days of Dawn become reality. Now!
To make this game come true, we did our best to keep the budget as small as possible. All of us work on this game out of love for the genre and the project. To make it happen, we've set a very low base goal, but would love to enhance the game as much as possible, with your help. If we exceed the basic goal, we'll be able to put even more time and love into the game and will add additional stretchgoals as we progress in the funding.
95,000$: Our basic funding goal will take us to the completion of the game. With this goal reached, we'll be able to complete the game on a great level of 25 unique and original creatures, 15 types of mixable, handdrawn areas, 25 original and illustrated characters and stunning 30 minutes of orchestra-quality music.
120,000$: This first monetary stretchgoal will allow us to double the number of nonplayer-characters to interact with, all painted in beautiful detail by the talented Anako and allowing us to increase the overall gameplay and depth.
Besides as wide range of attractive "virtual" rewards like becoming one of the games player or non-player characters (including a signed print of your portrait), you'll also be able to acquire wonderful physical rewards:
Poster: Choose one out of five designs to be printed and get it signed by teammembers. Designs will be made public during the progress of the games creation.
Collector's Edition Boxed-Version: Get the game in a beautifully designed cardboard-flapbox, richly illustrated by the games outstanding artists and signed by team-members.
We're very excited about bringing this game to life – and we'd like you to take part in it. As a backer, you'll get exclusive access to the games development blog featuring exclusive material and will be able to take part in surveys, shaping the very world of Kalea. You'll receive a newsletter including backer-exclusive information and updates, get to see concept-artwork and previews during the creation process and will be able to get in direct contact with the makers of Days of Dawn.
Finally, you'll have been of the creation of a wonderful game, created with both intense talent and love. You will become part of the team! Now join in and let's make a great game!
We are proud supporters of the "Kicking it forward" concept. That means we are agreeing that we will put 5% of our finished product profits back into other Kickstarter projects. To be abundantly clear, this is only money that we will earn as profit AFTER the project ships and AFTER we have paid our expenses. This does NOT mean we'll be investing the money we received from you by investing into Days of Dawn's kickstarter campaign.
More about the concept can be found on KickingItForward.org
Do you want to show your support of Days of Dawn and help us attract additional backers? You can add this badge to your kickstarter-profile picture to support us even more. Thank you very much!
Risks and challenges
Creating a roleplaying video-game is probably one of the hardest goals to accomplish in making games. This is why we have gathered a team of experienced professionals from the gaming industry. With our ten people-team summing up to a total of 45 years in the business (and even more outside of it), each team-member is an expert in his fields and full of love and ambitions for Days of Dawn. Tassilo, the team leader and creator of the story and concept, has been in the business for over ten years and is an academically trained writer. The teammembers have also been responsible for many highly acclaimed and successful gaming titles in the past. To conclude, we've got all the experience AND incitement to complete this game in time, budget and quality to bring you a gaming experience you will not forget.Learn about accountability on Kickstarter
If we succeed in this funding campaign, we plan to release Days of Dawn in November of 2013.
Besides the PC, Mac and Linux, Android and Pandora versions we're giving away in this campaign, we aim to port it to iOS (the iPad in particular). We would love to see it on WiiU as well. Other potential options would be PS3 and XBox 360.
Sure! Please send us a message with your preferred filetype and we'll make sure to offer these filetypes for download when the time has come.
As far as we can say by now, the game should run smooth on a system like this:
Windows XP or later; Mac OS X 10.5 or later, Linux.
A 3D graphics card with about 256 VRAM
DualCore Processor with 1.8GHz GHz and 2GB of RAM
- (35 days)