About this project
Now that we've met our initial goal, we have a few great stretch goals planned that will expand the game and add more artwork.
$10,000 (ACHIEVED!) — “City Park” World playset by Kristin Firth and Eric Mersmann
$15,000 (ACHIEVED!) — The Egyptian “Sobat River” World playset by Renee Knipe
$20,000 (ACHIEVED!) — New Full-color Illustration by Tony Dowler
$25,000 (ACHIEVED!) — “Painted Desert” by Marissa Kelly
$27,500 (ACHIEVED!) — "Baliganapalli Village" by Whitney Beltrain & Ajit George
$30,000 (ACHIEVED!) — "Polygon Wood" by Jason Morningstar
$35,000 (ACHIEVED!) — "Flowery Dream" by Jason Morningstar
$38,500 (ACHIEVED!) — "Borealis Wood" by Adam Drew
(see the updates for complete details about these supplements)
The Warren is a tabletop role-playing game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits. It is a game about survival and community.
There are many creatures, humans included, that are bigger, stronger, meaner, or more numerous than rabbits. The seasons and the elements do not care that rabbits are only little things. Rabbits cannot hope to meet these threats head on. Only through speed, wits, and keeping a cool head can rabbits bypass the dangers of the outside world.
The Warren is designed for 3-5 players and can be played in a single 2-hour session or over multiple sessions. Campaign play follows the passing seasons and focuses on changing generations of new rabbits each with their own stories.
This game takes inspiration from classic rabbit tales such as Watership Down, Fifteen Rabbits, and Peter Rabbit. It uses a heavily-modified version of the game mechanics from Vincent Baker’s Apocalypse World.
One of the major mechanical differences is the use of a shared pool of character moves, making character creation quick and easy. This reinforces the generational aspect of play, as rabbits are born and later lost or retired from play.
The system is tightly-focused on a set of core moves that reflect the realities of rabbit life –rabbits don't fight, but they are fast and clever. The rules allow for player-created custom moves, letting them find new, inventive solutions to problems.
This game has been in development for more than two years, and has been heavily playtested. All of the core artwork is finished and the book is being laid out now.
We’re down to the finishing touches, and so our focus for this campaign is working with you to make it even better by incorporating your ideas, corrections, and experiences with the game, as well as adding stretch goals for new settings and more excellent artwork!
When completed, the game will be available as a full-color, 6x9 perfect-bound book and a variety of digital formats, with roughly 144 pages of rules, examples, and excellent artwork.
BRAVE NEW WORLDS!
The settings for The Warren are called Worlds, and the game includes rules for quickly setting one up at the start of play. In addition, the book will include two fully-fleshed out World settings, full of evocative hooks and interesting characters.
Abingdon Meadow was once planted with barley, but it has long since gone to seed. Between the hedgerows, men come to hunt for rabbits and the same predators worry the warren that did a generation ago.
Bayou Dupre is based on Louisiana swamp country, where everybody is hungry for a nice piece of rabbit. This setting is full of scheming possums, terrifying bobcats, and angry swamp rabbits who can swim.
Every backer will have access to the pre-release draft of the game, so you can dig in right away and find out why we're so excited to play a bunch of rabbits! The game is well-tested and the rules are complete, but we hope that you'll try it out and we welcome your feedback as we put the final touches together.
As with our previous campaigns, we'll be producing a deck of high quality cards as a supplement for the game. Each deck includes 20 cards with predators, threats, and other characters for the GM to use during the game. These cards will include illustrations by Claudia Cangini, the artist who created our excellent Night Witches portraits.
In addition, the Predator cards will include more than 30 cards featuring the character moves, so that when players choose them during the game, they can have the descriptions easily in hand.
The deck will be a set of premium, full-color cards with rounded corners and a glossy finish, and will look great on the table during the game.
The Warren will also be available in a limited-edition hardcover version. These covers will have a matte finish and will look gorgeous with Brennen Reece's cover design.
The Warren was designed and written by Marshall Miller. He has previously written a number of supplements for Dungeon World as well as other small games. You can read more about him at his Fine Mess Games website.
Jason Morningstar and Steve Segedy have been huge fans of The Warren for the last two years, and as a result have been playtesting and developing the game in collaboration with Marshall to help him bring it to the world.
Jason and Steve run Bully Pulpit Games, and we've been creating and publishing games such as the Night Witches, Durance, and Fiasco since 2006.
Rachel Kahn created the excellent interior illustrations for The Warren. She is known for her work in the Hillfolk RPG, the Worlds Without Master magazine, and in her own By Crom! comic. See more of her work at portablecity.net.
Claudia Cangini will be providing additional illustrations for The Warren's Predator cards. Claudia previously worked with Bully Pulpit on Night Witches, creating the outstanding airwoman portraits. She also does freelance illustration for clients like Evil Hat Productions. You can see her portfolio work at claudiacangini.deviantart.com.
Brennen Reece created the layout and visual design for The Warren. Brennen has worked with BPG many times in the past- most recently for Night Witches. He's also worked with us before on layout for Carolina Death Crawl and illustrations for the games Durance and The Climb. His layout tips and photography can be found at brennenreece.com.
John W. Sheldon developed the video, which included voice acting by Tim Rodriguez, as well as Creative Commons music and images to supplement Rachel's artwork.
Karen Twelves will be doing the final editing work for the book. Her editing work can also be seen in the upcoming Evil Hat RPG, War of Ashes.
“No horror RPG has ever instilled in me quite as much terror as The Warren did with the mere possibility of a cat.” –Tom McGrenery
"The most ingenious, yet familiar, implementation of the Powered by the Apocalypse system I've seen". –Mikael Andersson
"The Warren provided the perfect mix of bucolic frolicking and tragic horror that I love in games." –Jason Pitre
"Play was frantic, intense, and surprising. I played a Seer bunny who went from ridiculed outcast to charismatic cult leader - I've never been so proud to create a brutal lapine theocracy!" –Alex Roberts
"Streamlined and brilliantly evocative of its fictional inspirations... I rate it a thousand out of a thousand!" –Jennifer Leeds
"My PC gave birth to 12 kits during a tense rat-rabbit standoff. It was awesome." –Melissa Spangenberg
"The Warren ...was easy to learn whilst also being fun, engaging, and deeply poignant." –Dana Kubilus
'...playing The Warren was like nothing I've ever encountered. I don't know if I should high five you, slap you, or kiss the back of your hand in reverence and shame." –Gray Pawn
"Kind of like the Walking Dead. But with rabbits. And no zombies." –Stras Acimovic
"The Warren is the harshest, darkest interpretation of Apocalypse World I have ever seen." –Jason Morningstar
Thank you for reading this far and for considering joining us on this adventure! We've been excited for a long time about being able to bring this game to the world, and your support will help us make that happen. If you have any questions for us, please let us know!
Risks and challenges
Bully Pulpit Games has a long track record of successfully producing high-quality games. This project is modeled on our previous successful Kickstarter projects, so we know how to manage the challenges and deliver rewards on time.
We'll be using reliable printers that we already have relationships with for both the books and the cards. While we don't expect any problems, there is always a slight risk that printing will be delayed by a month or so.
We'll be using the same local fulfillment service as we have for our previous projects, allowing us to inspect the books before they're packed for shipment. Inevitably a few shipments will get lost—particularly those going overseas—but we'll be following those shipments closely and making sure backers get their packages.
Finally, we're committed to keeping you informed and being transparent about the process. If anything does go wrong, we'll let you know right away and tell you how we're going to fix it.
If you have any questions or concerns, please let us know!Learn about accountability on Kickstarter
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