VICTORY! 317% funded! What’s next for Battalion 1944?
Very Good afternoon Backers!
Throughout our campaign on Kickstarter we’ve managed to amass more than 10 thousand backers. The outpouring of support we have received is genuinely amazing and we cannot thank you enough. As a community we have tripled our initial funding goal to 317%, meaning we at Bulkhead Interactive are now able to develop Battalion 1944 into a game that will challenge the biggest AAA shooters in the industry. Battalion 1944 is the only game with the development talent and community support that will be able to propel World War 2 back into the current generation on both PC and consoles, thanks to the efforts of every single member of our community.
The final sprint has ended… or has it? A question on all of our backer’s minds will be “What’s next for Battalion 1944?”. The answer is that you’re about to join us on the journey of game development as we ramp up the production of Battalion. We’re emotionally invested in this game as much as you are. Battalion 1944 is the game we have always wanted to make and you guys have more than shown us that you want it as badly as we do!
Your funds will help make Battalion 1944 awesome. A question we’ve received a lot is what will happen to our British and Russian stretch goals. Our Executive Producer Joe Brammer, wanted to answer this himself! here's what he had to say:
“Nobody wants to have The British and The Russians more than us! I wanted to get out in front of this and let everyone know what we’ve been planning. Firstly, thanks for backing; the money we have made is all going towards Battalion’s development. It will make the features bigger, better, and robust. Secondly, the reason these stretch goals were placed at such a high price is because characters cost a lot to make. We aren’t cutting corners on this game AT ALL. If we want to join the ranks alongside Activision and DICE we need to build quality like they do, this costs money. For us to design entire character sets, all the customisations that go with it, custom faces, weapons, voice overs, implementing them into the game, maps, environments, and in some cases game modes, that all costs money.
So! Because this is something we clearly all want (not just you, but us as well) we’ve been talking to some very big publishers over the last few weeks. We have not gone out looking for them, they have approached us. Although we aren’t at liberty to say who, we can say they’re loved by their communities and they understand how important it is to a team and a community like ours to retain 100% creative control over a game like Battalion 1944. They have no intentions and nor do we have ANY intentions of just giving up the design and creativity behind the Battalion franchise. The game will always 100% remain ours, built together with the community.
We’ll be travelling to the Game Developers Conference next week to meet with friends, colleagues, and potential partners across the industry. Battalion is in good hands, we’ll be representing you guys there and we’ll be coming back with a victory for all of us! In short, be patient and have faith! Because at the end of the day, do you think we don’t want to add them?!
We're still shocked and humbled by the amazing reaction from all of you guys.
We’ll be hosting live Twitch Stream Q&A sessions over the next few months and providing detailed updates over here on Kickstarter and our forums to keep you in the loop. At Bulkhead we will be going into full on production mode as our community manager Alex ‘Big Tuna’ Preece starts with us full time in April. He’ll be the one writing the updates and posting on our social media as well as interacting with the community directly on our forums. If you have any questions or queries, he will be your first point of contact.
We’d also like to remind you we’ll be opening our PayPal ‘slacker backer’ store in the coming weeks to allow anyone who missed their chance to back the campaign or didn’t have a credit card on hand to pledge their support and receive our exclusive Kickstarter rewards at their discounted Kickstarter price. This will be open for 1 week only. We’ll let you know well in advance when that goes live, We will make an official announcement as soon as that goes live.
After the slacker backer week finishes, we will close the PayPal slacker backer options and open our official Battalion 1944 store for anyone who wants to pre-purchase battalion at a higher but still discounted pre-order price. Alpha/Beta access options will also be available but again for a higher price than our early adopters who pledged on Kickstarter or through PayPal.
Another exciting piece of news is that Bulkhead Interactive will soon be officially announcing their second title that they have been working on since the release of ‘Pneuma: Breath of Life’ in February 2015. The new unannounced title will be released on both PC and Console this year. The really exciting part for our backers is that all the profits from that game will be go directly towards the polish of Battalion 1944’s base game content, giving us an even higher chance of making the very best WW2 shooter on the market. Keep an eye out in the next few weeks for that electrifying announcement from Bulkhead.
Finally, we’re talking in the office about hosting a night where our backers can ‘research’ and play with the developers on multiple classic WW2 shooters as a small celebration for reaching our funding goal. We’ll have fun playing and talking with the community and maybe run a few giveaways as a small thank you to all of you who have supported us. We’ll stream the festivities on Twitch! If you have any ideas for the games we should play with you guys, feel free to comment below!
That’s all for today’s update.
Once again, we’d like to give you one more massive THANK YOU from the Bulkhead team for all the pledges, shares, press articles, YouTube videos etc. You guys really are amazing and we’ve only just begun this amazing journey.
- Bulkhead Interactive