Stretch Goals Announced & Final Sprint Trailer!
Today we can finally announce what you’ve all been waiting for… Battalion 1944’s Stretch Goals. When we hit our funding goal in just 3 days we could’ve released a list pre-made stretch goals, but instead we decided listen to the feedback from our community to see exactly what you wanted and then go a step further by making the content you wanted to see. We’ve been working day and night to be able to show you exactly what we want to add to the game.
At Bulkhead, we don’t do half measures, so without further ado, here is our Final Sprint trailer:
We’ve refined our Stretch goals to make sure every individual goal will get the attention and budget it deserves. Here is a breakdown of the stretch goals list to show you what your pledges will be going toward:
As you can see we’ve already hit our £225,000 goal for hiring a full time community manager! This means we’ll be able to keep you all in the loop post Kickstarter and have a primary point of contact on our community forums. He’ll be managing all your pledges and rewards as well as helping us run our Twitch development streams. We’ll introduce you to him soon enough!
For £250,000 we’ll be adding enhanced particle effects and sounds to the game, allowing for hyper real smoke and explosions. For £275,000 we’ll be adding a Currahee Mountain Bootcamp Training map inspired by Band of Brothers, where players will be able to practice their movement and weapon recoil in an offline environment.
If we reach £300,000 we’ll be able to design and develop an extra map based on the events of D-Day which will play as a competitive level. As you can imagine this will be an interesting challenge for our level designers as balancing the events of D-Day into a balanced map will be a tough task and one which we can’t wait to develop.
Now this one’s exciting. For £325,000 the British forces will join the fight with full character sets, animations and cosmetic variation alongside multiple iconic British weapons such as the Lee-Enfeild bolt action rifle and the Sten sub-machine gun.
As a British studio we really want to hit this goal considering the immense effort contributed by the British forces during the war and the interesting gameplay/customization opportunities this faction will provide for the game.
If we reach £350,000 we’ll be able to add more cosmetic unlocks to the game, allowing for even more player customization.
At £400,000 the eastern front will be added to the game, with entire character sets for the The Red Army. This addition will include the Soviet favourites such as the PPSh-41, all the way to the Mosin-Nagant used by the famous female Russian snipers of WW2, raising the bar of authenticity and acknowledging the role that women played in the defence of cities like Stalingrad and Moscow and in the destruction of The Nazi Regime in Europe.
If both British and Russian stretch goals are hit, Battalion 1944 will allow players to fight in maps based on both the British and Russian campaigns, expanding Battalion’s competitive map pool to include historical battlegrounds from around the world.
We’re also planning on implementing an offline ‘Behind Enemy Lines’ game mode if we reach $500,000, in which players can play competitive maps offline against waves AI bots and compete for high scores against their friends. This ties in with fully fledged and intelligent AI bot support for the game, allowing players to practice and learn maps before they jump online.
For our larger goals we’ll be looking to make large expansions of the base game, for example at £600,000 we’ll be looking to introduce the pacific theatre to the game, allowing players to fight the Japanese across maps set in the Pacific, South-East Asia, and in China. We’ll expand on this content more if the goal is reached.
One massive request from the larger community was to add a single player campaign. Whilst the heart of Battalion lies in the multiplayer experience (which will always be our core focus), we would consider adding a single player campaign if we reached £1,200,000. Good single player campaigns aren’t cheap to make, there’s no ‘add single player’ button for us; it would cost a lot of time and money to make, hence the large funding goal.
To recap here is the entire list of Battalion 1944 Stretch Goals:
As an added bonus for all of our current backers, we’ll be adding a new extra reward for every single backer who raises their pledge to any £25+ tier or above! Everyone who raises their pledge or backs a tier at or above the Deluxe Rifleman Backer level will receive an Exclusive Digital Art Book for Battalion 1944!
At the time of writing we’re 247% funded raising an amazing £246,689 ($343,216) without our stretch goals even being announced. More than 8000 of you have currently pledged your support towards the project. As a community, we now have 6 days to get as many new members to pledge their support towards Battalion 1944 so we can fund our awesome new stretch goals. This is our final sprint.
Every single penny pledged towards our Kickstarter campaign will be put towards Battalion 1944’s budget, making the next generation competitive WW2 shooter this generation needs. By pledging and sharing you’re directly growing Battalion’s community and budget, pushing the return of a classic skill based shooter set in World War 2 ever closer.
Remember; there is only 1 week left to raise your pledge and receive Kickstarter exclusive rewards such as alternate weapon skins and medals, our super limited numbered physical boxed copes, unique customized Battalion 1944 dog tags and the Kickstarter only Battalion 1944 backer t-shirt!
We have 6 more days in our final sprint to expand Battalion’s budget and make the WW2 shooter that this generation deserves.
Share the campaign, tell everyone you know and help the growing Battalion 1944 community reach these stretch goals, together.
That’s all the news for today’s update. Get involved with the in depth discussion on our forums at forums.battaliongame.com!
- Bulkhead Interactive