Call to Adventure is a tabletop game in which players compete to craft the hero with the greatest destiny. Play cards to build your character, cast runes to face challenges, and choose whether to follow a path of heroism or villainy. The core game mode is a 2-4 player competitive game, but Call to Adventure can also be played solo or cooperatively!
Call to Adventure was created by Brotherwise Games, designers of the hit game Boss Monster. Our goal: design a game based on character-driven fantasy novels and RPGs. In Call to Adventure, facing a childhood rival or meeting your true love can be as important as slaying a dragon.
And as part of this Kickstarter, we're thrilled to announce collaborations with two New York Times bestselling authors, Patrick Rothfuss and Brandon Sanderson. The very first expansion to the game -- available as a pledge level within this campaign -- will be set in the world of Rothfuss's The Name of the Wind. When this campaign reached $300,000 in funding, Brandon Sanderson announced that next year we will be releasing Call to Adventure: Stormlight.
Whether you play in these fantasy worlds or create your own, Call to Adventure is a chance to create your own epic journey.
Choose your path. Cast the runes. Achieve your destiny. Heed the...
The base game contains everything that 1-4 players need for unlimited hero crafting fun. Please note that the numbers above include all stretch goals unlocked over the course of the campaign (with the exception of the Kingkiller-exclusive "Path of the Adem" stretch goal). Higher pledge levels bring meaningful improvements to your game:
Please note that there will be no pledge manager for this campaign, but in some countries we can support Add-Ons through Kickstarter. Scroll to the bottom of this page for more information on Add-Ons.
The default "world" of Call to Adventure is classic fantasy, inspired by traditional tropes of sword-and-sorcery storytelling. But as huge fans of fantasy fiction, we dreamed of bringing Call to Adventure to established fantasy settings.
Brotherwise Games is thrilled to announce that our first expansion will be set in the world of Patrick Rothfuss's best-selling Kingkiller Chronicles series. This expansion, and others to follow, will add new Challenges, new Destinies, and unique mechanics unique to the author's world.
The Name of the Wind and The Wise Man's Fear are two of the most critically-acclaimed fantasy novels ever written, and we couldn't be more excited to bring their characters and themes to this expansion. Fans of the books will love this expansion, but anyone can enjoy it. Most of the cards feature Heroic Fantasy themes that can be brought into any fantasy world. And by backing this Kickstarter, you get the exclusive "Path of the Adem" Origin, Motivation, and Destiny cards!
Call to Adventure is a game about choices. Do you begin as a Peasant or a Noble? Do you train your Strength or seek out Wisdom? Do you follow the path of a Hero or Antihero? Will your backstory ultimately be tragic or triumphant?
On every step of your hero's journey, you'll have to choose between immediate rewards and long-term potential. Do you push your luck and face a daunting Challenge now, or build your Abilities until you're truly ready?
It all starts with the first cards you'll see in the game: your Origin, Motivation, and Destiny:
Each player is dealt two of each card type, giving you the chance to begin crafting your hero right away. The three cards you choose become your hero's Story, and most other cards you gain will be tucked under these initial Story cards. By the end of the game, after your hero has faced a host of challenges, your Story could look something like this:
Unlike a standard die-roller, Call to Adventure relies on Runes to see if the fates are smiling on your efforts. The three core runes can be used for all challenges. You can also add any relevant Ability runes you've gained, and can choose whether to risk Corruption by casting dark runes.
Every icon visible in your Story is important. They reflect your heroic capabilities and contribute to your final Destiny score:
Every turn, you may attempt to add one card to your Story. For example, to gain a Trait, you must simply meet its prerequisite:
Challenges, on the other hand, require you to push your luck and cast the runes to see if you succeed. Challenges are also another example of Call to Adventure's emphasis on choices. Every Challenge has two "paths." The path you choose determines the reward you gain if you're successful.
The game doesn't end there! Hero cards can help you on the path to glory, while Antihero cards can make the most of an angst-ridden path. Experience tokens, gained when you fail a Challenge, can be spent to fuel card abilities. Engine building, set collection, and cross-table play are all part of the Call to Adventure experience!
This campaign has unlocked every one of its stretch goals! With over 50 cards, two new play modes, and multiple component upgrades, this campaign has succeeded in seriously enhancing your Call to Adventure experience. Every stretch goal is available at the base game pledge level (and already included in the card counts above), with the exception of the "Path of the Adem" (which will be shipped with the Name of the Wind expansion early next year).
Add-Ons are only available to backers in the US, EU, Canada, and Australia. If you wish to Add On one of the items above, please increase your pledge by that amount, and then specify your desired item in the post-campaign Kickstarter survey. Backers in the EU, Canada and Australia should add an addition $5 per item in shipping costs when calculating Add-Ons.
Brotherwise is partnering with Kickstarter veterans, Quartermaster Logistics, to make U.S. and international fulfillment as affordable and effective as possible for all our backers.
U.S. domestic shipping is included in your pledge, and the same amount subsidized for International shipping charges. Thanks to Quartermaster's worldwide fulfillment network, we'll be offering Canada, Europe, and Australia-friendly shipping, so that your costs are considerably reduced and VAT costs are covered.
The table below details your additional international shipping costs:
Retailer Pledge Level
Game and hobby retailers have been the heart of Brotherwise’s success as a small publisher. With the goal of continuing that productive partnership, Brotherwise provides a retailer pledge option for brick and mortar game store owners excited to carry Call to Adventure. Terms are as follows:
You must be a brick-and-mortar retailer with a shipping address in the US, Canada, the EU, or Australia. It is okay if your store is outside those regions as long as you have a freight forwarder or similar service with an address within one of those regions. If you have a question as to whether or not you qualify, please contact us at firstname.lastname@example.org.
You may only purchase one complete carton of 5 base games. Because of the more distant launch date, The Name of the Wind expansion is not available for the retailer pledge, nor are the playmat or sleeves. However, all stretch goals will be included with your 5 copies of the game.
The pledge level amount is set at 50% of MSRP. Brotherwise will cover all shipping.
Risks and challenges
Brotherwise Games has a proven track record producing and delivering on Kickstarted games. Both our initial Kickstarter for Boss Monster, and the follow up to Boss Monster 2 saw all rewards delivered to backers.
While delays are not uncommon in the world of games publishing, we have already begun to work with our printer for this project, and expect to deliver the game on time, and with all the rewards promised during the campaign. We will do our best to keep backers updated on all stages of the production process.
Lastly, note that this game is still in the final stages of development. Assets may change slightly between what is presented here and the final version.Learn about accountability on Kickstarter
- (19 days)