The Final Push
This is it, Boss Monsters. Less than ten days left in the campaign. Less than ten days left to spread the word about Boss Monster. The excitement that's surrounded this game has carried it to places we never thought it would go, but we need that excitement to stay strong for this final push. To keep you revved up, consider taking a look at some of our early reviews again:
If you haven't read how much Father Geek and his Little Geek loved the game, you can check it out here. Or check out RantGaming's effusive shot-by-shot breakdown of the game. Worried that Boss Monster doesn't do enough to separate itself from other 8-bit nostalgia? Set your mind at ease by reading this from Pixel Lincoln's Jason Tagmire. And by the way, he loves it.
Boss Monster isn't just a blast to look at, it's a blast to play as well.
BIG news on T-shirts. 2XL and 3XL available!
T-shirts are available! See last night's post for details. We're expanding our size offerings to include 2XL and 3XL so everyone can get in on that action. Just add $20 to your pledge ($30 for international backers) and send us a message to let us know your size preference!
Card of the Day: Specter's Sanctum
“Okay, when I build Specter’s Sanctum it says that you have to discard a random spell card.”
“No worries; I don’t have any spell cards.”
“…But you do. I can see it right there. It says “Spell Deck” on the back.”
“D. E. C. K.”
“You said spell deck, so I did. D.E.C.K. Deck. Is it my turn now?”
“Just discard the damn card!”
Yes, we’ve all played that guy. And Specter’s Sanctum may cause some griefing, but it’s still worth playing as a disruption to your opponent’s strategy. When built, you may select an opponent (after asking folks how many spell cards they have, if you like), and cause that opponent to discard a random spell card, or their only spell card if they just have one.
The Sanctum isn’t a slouch room in other regards either. It gives you one holy relic and does two damage to heroes passing through. This makes it a popular “first build” room as it can rob an opponent of a key spell early on and add to your damage count right off the bat.