You guys have done it again -- and in a big way. Today Boss Monster had its most successful day of fundraising in a campaign that has consistently blown away our expectations. This was the highest number of new backers we've seen (beating even our first day) and our highest dollar amount. It's clear that you guys are spreading the word and sending more new supporters to this campaign even as we enter the home stretch.
Speaking of stretch, tonight we'd like to review all the rewards that have been added over the course of the campaign. When we started this campaign, we held nothing back. We had no expectation that we'd hit even one stretch goal, so we wanted to make sure that the game we were offering at $12,000 was a totally complete experience. But we did have a few ideas up our sleeves, and it's a good thing, because we have now added more stretch rewards than we'd ever planned. Let's review the list...
Way back at $20,000 we added four Bosses to the eight available in the base game (plus the Golden Dragon available at the PLAYER'S CHOICE level and above). Four lucky backers claimed those Boss cards for themselves, and once the campaign closes, we'll be working with them to design the names and artwork for the cards. For now, we're calling them the Cleric Killer, the Mage Hunter, the Thief Slayer, and the Fighter's Doom. Each will have an ability that ensures they'll have the chance to destroy their chosen prey. We've never shown these cards because they're still in progress, but here's a sneak peek. As long as you pledge at the PLAYER'S CHOICE level and above, you'll have the chance to play with these Kickstarter-exclusive bad boys.
At the $25,000 level we made the decision to upgrade the quality of our cards from good-quality graycore to premium-quality bluecore cards. This isn't the flashiest change, but if you play Boss Monster as much as we hope you do, it's one you'll appreciate with every shuffle. This is the same sort of material used on Magic: the Gathering cards, so if you want to see what "bluecore" means, go rip one of your Magic cards in half and look in the middle. Just try not to pick a Black Lotus.
At $40,000 we made a commitment that won't have an immediate impact on this campaign's backers, but might have been the biggest promise we made at any level. We realized that we were making enough money to publicly announce that yes, we will be making a full 150-card expansion. Instead of making it in 2014, as we originally planned, we'd speed up the timetable and Kickstart it in 2013. And backers at the EXTRA LIFE level and above will receive advance print-and-play copies of the expansion, to make sure it's finely-tuned, perfectly-balanced, and tons of fun. Our kobolds are still working on the logo, but we've already begun initial development on the cards.
At $60,000 we added five new Spells to the base game, bringing the total from 25 to 30. Some of these spells have appeared in playtester and preview copies, but were going to be cut for space and cost reasons. Others are new Spells that we've tuned and playtested during the campaign. All of them will add a ton of fun to your Boss Monster sessions, whether you're at THE GAME level or any level above it.
At $80,000 we decided that Boss Monster was really going to have a future at retail, which made us even more motivated to give backers something that would set their copy of the game apart. At the same time, we loved our box art and didn't want to change it. So we decided to create a legendary new box sleeve that shows you're an original backer and helps keep your game box together.
At $100,000 we put holofoil cards and level-up tokens to a community vote. In a hotly debated, closely contested race (that just happened to conclude on Election Night), level-up tokens edged out foils. These authentic metal coins not only have the retro appeal of looking like arcade tokens, they're also a very helpful gameplay accessory for remembering your Boss's Level Up ability. Just place it at the left end of your playing surface to remind yourself to activate an ability when your fifth dungeon room is built, then place it on your card to remind yourself you've already activated the ability.
At $130,000 we were convinced we wouldn't have any further stretch goals, and it had been too long since we'd added more cards to the game. So for our PLAYER'S CHOICE backers and above, we added four new cards. One is in honor of fellow retro-inspired card game Pixel Lincoln, one is an homage to Boss Monster playtester and infernal bovine Keith Baker, and one is a self-indulgent opportunity for the O'Neal brothers to appear in their own game.
We also added a way to ensure that you never ran out of cards: a digital card creation kit (PowerPoint and PDF templates) that creative players can use to print their own unofficial Boss Monster cards. The card templates will come in two flavors: blank (for hand-written, hand-drawn card mock-ups) and fancy (for people who want to add their own pixel art to make more finished-looking cards).
At $160,000 we were really sure we'd hit our last stretch goal, so we made it a big one: every EXTRA LIFE backer and above will now be receiving a final production copy of our first 25-card mini-expansion, Tools of Hero-Kind. This also accelerates the release of ToHK by about three months: playtesters will receive PDF copies shortly after we ship the base set, and we plan on shipping the production copies in summer 2013.
Now, with the rest of our campaign measured in hours instead of days, the $190,000 goal that was once unthinkable now seems attainable. If backers dig deep into their wallets to support this campaign, we'll dig deep into ours to create holofoil versions of our eight core Boss cards (and the Kickstarter-exclusive Golden Dragon). This is an extra set (so any holofoil-haters out there are free to ignore them) that tells the world "I backed this game before it was cool." A still image cannot do holofoil justice, so expect the final look to be more shiny and less rainbowy. We'll also be working with our printer to limit the impact of the holofoil on readability.
Keep in mind that if you want access to every single one of the rewards mentioned above, pledge at the EXTRA LIFE level and they will be yours. The game is still a great value at the $20 base level, the PLAYER'S CHOICE and the POWER-UP PACK, but at this point the value of the EXTRA LIFE pack is pretty unbeatable.
Thanks again for making all these stretch rewards possible, and don't forget to tell your friends to Boss Monster within the next 48 hours. In a few days, the cost to pre-order Boss Monster will be $25 plus shipping, and that's without the box sleeve, the 15 Kickstarter-exclusive cards, or the mini-expansion. Friends don't let friends miss this campaign!