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Inspired by classic video games, Boss Monster challenges you to become a villain, build a dungeon, lure adventurers, and destroy them!
Inspired by classic video games, Boss Monster challenges you to become a villain, build a dungeon, lure adventurers, and destroy them!
4,689 backers pledged $215,056 to help bring this project to life.

Second Stretch Goal Reached!!

It seems like just yesterday that we hit our first stretch goal, but overnight we achieved another milestone! Now that we have crossed the $25,000 mark, we are able to afford a larger print run that slightly reduces our costs per unit. We're putting that money right back into the game, increasing the card quality from graycore to bluecore (the card stock used by top trading card games). We're also going to make the box more durable and more attractive.

These are improvements that will apply to our entire first print run, so everyone on Kickstarter (from "THE GAME" supporters on up), will be able to enjoy these benefits! These improvements will also be carried into the retail version of the game, and you can count on future expansions matching this quality.

In other news, we had a fantastic demo day at Game Empire Pasadena. We were thrilled by the folks who had come out just to see Boss Monster, including one player who came all the way from San Diego! Everyone who played seemed to have a fun time, and attendee Neil Kimball had this to say in our comments section after the event:

Just played a demo version at Game Empire Pasadena with Johnny, one of the creators. After half a demo game and two full games I came back and immediately pledged. The game is so much fun: really well thought out with a ton of detail (in artwork and name references especially). The amount of variety included in just the base set is pretty nice, and with more promo cards and lots of ideas for expansions, I think this game is going to be hitting the table for a long time (once it releases). My suggestion: pledge and enjoy!

Thanks, Neil! And thanks again to everyone who is pledging. For anyone who lives in the vicinity of LA but who could not make the Saturday event, Chris is holding a Sunday demo event at Majestix CCG in Costa Mesa, CA (2075 Newport Blvd, Suite 104).

Photos from the Game Empire event:

Now we have a big goal in our sights: at $40,000 we will have raised enough funds to commit to ongoing support for Boss Monster as a game! It's a big target, but if we continue at anything like the rate we've sustained so far, it's definitely achievable. And as we move toward $40K, stay tuned to your backer updates for more information on gameplay, more details on pledge levels, and card previews! Thanks for being an amazing community, and keep spreading the word!


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    1. Joseph Le May
      on October 22, 2012

      Also, Dungeon Boards are a fantastic idea, and should totally be implemented.

    2. Joseph Le May
      on October 22, 2012

      I could not disagree with Mushroom C1oud more. Having a playmat does not make Magic: The Gathering a board game (or a computer mouse). Having boards doesn't make Miskatonic School For Girls a board game. Same goes for Puzzle Strike. Same goes for Ascension.

    3. Donnie Clark on October 22, 2012

      Boss tokens or meeples to mark when your boss monsters have leveled up would be a nice add as well!

    4. Mushroom C1oud on October 21, 2012

      I think dungeon boards are a neat idea, however, you then take the game from being a card game to a board game and that's something the developers might not want to do.

    5. Missing avatar

      Darren Schofield on October 21, 2012

      I agree dungeon boards would be awesome!

    6. Jeremy Hope on October 21, 2012

      Fantastic, this is the stretch level I was most keen on hitting. The quality of games these days has been slipping, and it's good to see a company address that. Also, I third Donnie's idea!

    7. Luke Venables on October 21, 2012

      I second Donnie's idea.

    8. Joseph Romero on October 21, 2012

      You should stop by Dice House in Fullerton sometime!

    9. Brotherwise Games 3-time creator on October 21, 2012

      We're at Majestix in Costa Mesa today from 1-6, Rob.

    10. Donnie Clark on October 21, 2012

      Hey, guys! Since stretch goals are dropping like Belmonts in Draculas castle, i think player dungeon boards will make an excellent addition!

    11. Rob Watkins on October 21, 2012

      I can't believe I missed the demo at Game Empire! Will you guys be demoing there again in the future?

    12. Eli Arndt on October 21, 2012


      Card quality has been a constant gripe of mine in the industry and I am so happy that you guys took this into account in this project.