What's this game about?
This is a text and image-based choose-your-own adventure game with many possible endings that tells the story of the absurdity, tragedy, and triumph of finding one's way... through the gorge.
The idea for the game is based on a dream a man repeatedly experiences as described in Carl Jung's book "The Archetypes and the Collective Unconscious." In the dream, the man overlooks a treacherous gorge filled with rushing water, and a steep path in front of him leading down. High above him, across the gorge, stands a castle. It is clear that the castle is very attractive, but the only way to get there is to first go downward. The man, terrified of what lies below, never ventures further, and wakes up soon after.
The game is an exploration of what strange things someone might find if they did enter the gorge, what might confront them inside, and how they might make their way out to reach the castle - if they have what it takes.
Who am I?
Several years ago I started a meme page on facebook and began writing comedic content for the internet. Since then, things I've made have spread far on pretty much every social media site out there - if you use them much, you may have seen something I've made, including many comedic images of retro-styled game scenarios.
How will the money be used?
The funding will be used to support myself while I build the game and compensate artists for any help I may need. Anything left over will be used to further the project in other ways, including potential future games.
Risks and challenges
Challenges include writing the game's events, dialogue, and decision trees, creating the art for the game, programming the game, and composing the music for the game's characters, areas, and events. This must all be accomplished while making sure the game is long and engaging enough to warrant your support. Talented friends of mine have agreed to help me with these areas, particularly the programming, art, and music. The Kickstarter goal I have set will help me support myself for the duration of the game's development and provide compensation for any additional help I may need, allowing me a lot of free time to make sure that the game is the absolute best that it can be.
The greatest risk involved is not finishing the game on time. The 2019 goal is based on the rate at which I've been able to accomplish development on the game so far, and the estimated difficulty of what remains.Learn about accountability on Kickstarter
- (28 days)