With a little help from our backers
Today's update is all about you! Yes, the wonderful backers of Heroes of Tenefyr. You've all posted some very helpful comments and messages, and I'm implementing some of these ideas into the game through some small changes.
In a one or three player game, not all the heroes are used, and there's an optional rule that you can remove dungeon cards for the missing heroes before setup. One of our backers thought it would be nice if those dungeon cards that are specific to a certain hero could be easily identified. I like this idea a lot, and here's how it's going to look:
A small marking in the top right corner showing the first and last letter of that hero. It's unobtrusive, but easy to spot when you're searching for them.
The Right Hand
The Right Hand is an enemy that runs away to the Boss deck, but there's a small chance that you can stop him. One backer mentioned that it was weird that it was harder to stop the Right Hand from running away at higher player counts. I think he's absolutely right, so I fixed that with a slight change in the card text: He's still a tough enemy, but this makes him more balanced.
More than one, less than five
A few backers mentioned wanting to buy two copies of Heroes of Tenefyr. So I've added a new pledge level called "Twins of Tenefyr" to get 2 copies of the game. Also a great way to reduce the per unit shipping cost. If you're interested, you can just change your pledge from Hero to Twin, no problem.
Do the basic cards look too basic?
There have been a few comments about the basic cards looking a bit too plain, so I've been trying all kinds of alternate designs. Some of them are shown below. I have a few more ideas to try, and some of these design ideas still need to be refined, but I'd love to hear your thoughts about this! Do you like the basic cards the way they are? Or do you think one of the designs below looks better? Or do you have a different idea? Let me know!