Make a monster part 3: the platypus effect
It's time to choose what this giant platypus actually does. Since the platypus is a weird combination of duck and mammal, I thought it would be nice if the card has 2 different effects that combine in an interesting way. Here are four things I came up with:
1. A test of Skill - Two effects that are both beneficial, but offer some interesting choices to make. Getting your Skill card back can be very useful, but that -2 power to the Giant Platypus is also nice.
2. Power of the weak - Weak cards lose their effects, but the weakest cards (except for basic cards) get +2 power. There are quite a few 0 power cards with powerful effects, so this enemy could be an interesting threat.
3. Basic balance - A very simple combination that messes with your Basic cards. Maybe hanging on to those Basic 0 cards is not such a bad idea.
4. A shaky start - This one offers an interesting decision again: who should be the one to keep their first hand? The player with the weakest deck? Or the most consistent? Or do you just want to manipulate the starting player token so it ends up with the right player when facing another enemy?
Which one is your favorite? Vote here: https://strawpoll.com/75ha535e