About this project
What is Catball Eats it All?
This is a singular, autobiographical accounting of the Catball, a short-sighted, greedy little creature that wants nothing more than to eat it all. In this game, you'll roll across eccentric landscapes, eating to grow bigger, and growing bigger to eat bigger things, in a never ending quest to sate the Catball's insatiable culinary desire. The efficiencies and order in which you eat will keep you away from your deadly nemesis, Dog Wall.
Catball Eats it All features the frantic speed of Sonic the Hedgehog™, the growth mechanics of Katamari Damacy™, and just a dash of Tiny Wings™ thrown in for good measure (cause we love that game.)
The final product will feature gorgeous, hand-illustrated levels and characters by Yis Goodwin (aka NoseGo) and original music from Ben Thornewill (of Jukebox the Ghost).
Why we Need your Help
If projects could be funded on passion alone, we would bring you Catball on a silver platter. As it is, we all have day jobs, and we want to take three months off to make this project come to life. We want to craft this incredible adventure with a style and flair that only we can deliver, and we would like your help to get it off the ground for an early fall release.
Every ounce of funding pledged to the project goes to:
• Expanding production values (art assets, content creation, music, keeping the Catball fed)
• Software/Middleware licensing necessary to publish to iPhone/iPad, Android, with potential expansion to Xbox Live and PS3.
Of course, we are eager to give you all sorts of awesome stuff for your support. Check out our rewards list over on the right to see the many cool things we would love to gift to our early supporters!
Who are these Guys?
We all love what we do, and we are all distinguished in our individual fields. Please see our bios for more in-depth information. We want to bring you an experience unlike any other, a whimsical journey into nonsense that will keep you smiling at every odd hour of the day.
If people love Catball, we would love to continue our passion in making games and keep bringing the fun.
Yes! We will be releasing first on iPhone, with a target of early fall release, and then following up with Android before the end of the year.
All backers who support at the reward levels with iPhone Game can receive Android versions of the game as well.
Support this project
- (40 days)