In a space-based board game played in a fully pressurized, breathable atmosphere...everyone can hear you scream.
In Mission Critical, 2-6 players each take on the role of a single member of the crew of a doomed ship. They must apply their unique abilities as a team to repair the vessel and get it out of danger before it explodes or loses power completely and condemns them to a short life and long drift through space.
How it Works
Each step closer to fixing the ship requires several different kinds of action, performed simultaneously.
- The Engineer can perform Engineering actions from anywhere on the ship, but must be in a specific workstation to perform any other actions. He must be in the Medical Bay to perform a medical action. Other characters must be in the Engine Room to perform an Engineering action.
- The Pilot can perform Piloting actions from anywhere on the ship, but must be in a specific workstation to perform any other actions. Other characters must be on the Bridge to perform a Piloting action.
- The Tactical Officer, Captain and Medic work like the Engineer and Pilot, each with his own specialty. All five specialized crew members also have special abilities when at their specific workstation.
- The Droid can perform any action from any part of the ship, but has no bonus abilities for being in any particular area.
On each turn, the characters commit to two actions or movements, then carry them out simultaneously. In between those actions, something else goes wrong with the ship.
The players race the ship's deterioration in hopes of fixing it before it explodes. If they make all the original, and new, repairs in time..hooray! They win! If they don't...
We're looking for $15,000 to hire artists, create files, produce and distribute the first batch of games. Anybody who wants to can simply pre-order at the $50 mark, but we have lots of fun opportunities for people who want to donate more or less o the cause.
Risks and challenges
I anticipate three hurdles to producing on time after we get fully funded.
Hurdle 1: Flaky Subcontracting
Part of the goal of this project is to pay a professional wage to artists, game component designers, writers and editors who get involved in the project. If one of those professionals acts less than professionally, we could end up behind schedule.
Solution 1: I will hire only competent professionals with a record of on-time, high-quality performance. I will also keep a "Junior Varsity Team" on tap to save the day if something goes wrong with our key producers.
Hurdle 2: Production Delays
The game publishing service I'm working with has projected shipping well within the timeline I've chosen but there's no end to the things that can go wrong with a process this complex.
Solution 2: I have underpromised on the timeline and may be able to deliver as much as 2 months early if everything goes to plan. That gives me a 2-month "sink" for stuff that goes wrong
Hurdle 3: Overcosting
It's possible the costs of shipping, production, etc will cost far more than projected. This might make completion challenging.
Solution 3: I have built a fair profit margin into this project, but want the game out more than I need to make money off of it. I am fully prepared to eat that profit and put more personal money in to keep the promises made by this campaign.Learn about accountability on Kickstarter
- (36 days)