What about the proyect?
This is a proyect that has been in development for 3 years by a single person. Everything that’s on social networks, is a primitive version of what the final version will be like.
The objective of this financing is to hire great artists to polish every detail and speed up the development. Hapervil chapter 1 will be released in mid-November 2019. The creator of Hapervil is quite committed to this project, as we appreciate in the trailer; all that work reflects the effort and patience he’s invested in this project.
The way in which it will be financed, is through chapters, with the intention of speeding up the development and most of all, to really polish everything.
Hapervil chapter 1 was originally thought as a mobile game, but due to the processing capabilities it demanded for transmitting a better and more elaborated story, it was necessary to migrate the project to PC, furthermore, its creator is looking forward to getting future developer licenses for consoles such as PS4 and XboxOne.
In November 2019 hapervil will be available for PC on Steam, and depending on the demand that this has could be released to plataforms such as Ps4 and XboxOne.
Hapervil chapter 1 is a suspense third-person video game, with a raw and heartbreaking story that subtly mixes horror and drama genres.
Full of emotions and mysteries, the idea is that this game "plays" with you by putting yourself in situations of life or death. Your decisions will affect the plot, alter the behavior of the enemies, and take you through different paths.
Will be unravel in the mysterious orphanage Adalgisa, on the outskirts of a city called Hapervil. Here, you’ll embody a child who was cruelly abandoned by his parents, and you’ll have to face the anomalies that arise there, to survive.
The decisions you make will affect the way the game interacts with you, overconfidence isn`t recommendable, because if the enemies discover that you’re a skilled player, they’ll surely make the game a nightmare.
The Hapervil museum will be available in the main menu of the final game. In the museum you'll be able to explore surreal corridors full of pictures and statues based on the patrons who helped finance this project.
Frame of you!
Statue of you!
Hurry! These rewards are limited!
Brian Camacho was born on September 5, 1994 in San Juan del Río, Queretaro. From a very early age, he developed a taste for animation and especially for videogames, being influenced by franchises such as Resident Evil, Silent Hill, Devil May Cry; and lately, The Last of Us, Hellblade Senua's Sacriface, among others.
Despite being discarded from animation universities, that was not an impediment for him to continue learning on his own and developing his talent. In the last years, he’s worked hard on his project with the motivation to promote and revolutionize the video game industry in Mexico, and Hapervil is the means he’s got to achieve it.
Risks and challenges
I appreciate the support that my family, friends and supporters have been giving me, and it is for this same reason that I will give my all to fulfill this project and deliver it with the best possible quality.
The most difficult thing I had to face at the beginning was the lack of credibility, because when I started to develop the game people did not see the potential of the project, for 3 years I worked 100% on it, studying and learning the development programs by my account.
I am aware of how difficult it can be to lead a team of professionals to channel all the talent in a single work, however it is a great challenge that must be faced.
During the campaign, close contact will be maintained with the sponsors to listen to them and resolve any doubts they may have regarding the game.
They will also be updating the social networks and kickstarter every week to keep them informed about the project.
Kickstarter is not only a way to finance the game, it is also a means for Hapervil to become known and reach a greater reach.
The main goal of the financing is to develop the game in a beginning for PC; if the financing exceeds Mx$ 2,000,000, the study can be set up in San Juan del Río, Queretaro, and in this way work hard on multiplatform development.Learn about accountability on Kickstarter
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