Brexit: The Real Deal is a game of bidding, blocking and bluffing for trade deals. Making sure you never back down from your decisions, no matter how badly it May go. So hold your head up high, play your hand and convince everyone that no-one can stand in your way.
Based in a post Brexit UK where the people have decided that something didn't quite feel right after we had left the EU. Everyone got together and agreed we needed one more vote. It was time to devolve the UK. So it broke up into it's natural member states, England, Scotland, Wales, Northern Ireland and Cornwall.
Now you play as one of these countries trying to form trade deals with the rest of the world before the other players can. You'll need to bluff, bid and even destroy other people's trade deals as the game continues to an ultimate winner. You may not want a trade deal with France, but you sure can't let Scotland have it!
Each player draws a hidden agenda at the beginning of the game. This may be to rejoin the EU, it may be to stall for as long as possible. No-one knows yours but you. You have to complete your hidden agenda, while trying to work out everyone else's and stop them completing theirs.
We spent 350 million developing this game and we hope you enjoy it!
- Brexit: The Real Deal: Classic mode 3-5 players, approx play time: 15-25 minutes.
- Parliamentary edition: 2 players, approx play time: may never end.
- Front bench edition: Players may change without warning, play time: 15 mins ~ 2 years.
Laurence O'Brien - Owner of wotan games - After school I was drawn into playtesting Wotan Games with the opportunities of the heady high life of boardgame Design and publishing. However even with successful games, life has a tendency to move you on to other pathways and journeys. After a few decades I decided to knee fate in the nads and get back into Games Publishing, this time higher up in the echelons of risk and glory. Now as the owner of Wotan Games I am gathering a team of talented people around me to produce Internationally appealing games for all types of players.
Art and game design by - Russell Neal - Endeavoring to create exciting games that fuse fantasy, reality and fun game mechanics to make games for all peoples of all ages.
Risks and challenges
Creating a game is always a challenge. However, we are an experienced publisher of board games, and have significant experience in producing games.
The main risk at this stage is ironically Brexit. This is one of the reasons we are manufacturing within the EU so we can guarantee shipping to all EU countries. As well as having another manufacturer lined up for production within the UK, to ensure all backers get a copy of the game hassle free.
Our main challenge is to make sure that the quality of the game matches the expectation of our customers, which is based on the standard set by ourselves during our previous game publishing days.Learn about accountability on Kickstarter
- (29 days)