5/06/12: We did it!!
So, why Kickstarter and what is my Money being used towards?
Thank you to everyone who's chosen to back Westward! Your money will be put towards three elements that will make this experience truly unique: more artwork and the ability to bring new talent into the fold, paying our editors to ensure greatness and lastly the physical printing of the Corebook itself.
• 1st Stretch Goal: $4,000 (Achieved: 5/08/12)
Our first stretch goal assures us the ability to fund the printing of an incredible, full-colored interior WESTWARD A Steampunk Western Roleplaying Game.
• 2nd Stretch Goal: $6,000 (Achieved: 5/13/12)
If we hit this stretch goal, and for those who back us at the $75.00 (Marshall) and above levels, we'll be printing a physical copy of The Art Of Westward and including it as part of the packaged deal. It will featuring the Westward illustrations and biographical information on the artists who have contributed to Westward: A Steampunk Western Rolepalying Game!
• 3rd Stretch Goal: $10,000 (Achieved: 6/02/12)
Receive a set of twelve (12) unique six-sided dice (d6) to Westward for those who back us at the Prospector level and beyond!
• 4th Stretch Goal: $15,000! (Achieved: 6/27/12!!)
All Backers at $35 (Prospector) and beyond will receive both a Game Master Card Deck AND a Game Master Screen. The deck will contain 52 playing cards, usable as a normal playing card deck and as GM Reference cards. The GM References include encounters, quick reference rules... and more! The Game Master Screen will either be a bifold or trifold GM Screen, made from card stock, with the wrap around Westward cover art on one side and GM quick reference tables, charts, and rules on the reverse. These two resources should make a GM ready to quickly run a game, with the intent of speeding up game play.
within the United States is free. We (graciously) ask that International
Pledger’s please add an additional $15.00 USD to their pledge, for
Westward : A Steampunk Western Roleplaying Game
The Past: Humanity has left Earth centuries ago on a one-way trip in search of new life, to start over on a new world. Most of the travelers did not survive, but those who lived, found a new home on a massive, alien world. They named it Westward, as it spins in a polar opposite direction of Earth…
Now! This is when you arrive on Westward. Three hundred-forty three years after the first colonists crash-landed, Westward is rife with hostilities, from dangerous wildlife to scant resources. While the colonists started with advanced technologies, they quickly realized the need to reverse engineer their ideas to adapt to a new world. Despite all their technological knowledge, much of Humanity lives in rural and badland settings. Everyday, these people struggle for survival and are barely able to produce enough food.
A dependency on steam power emerged with advances in manipulating the unique properties of water. To keep the peace, the Central Council hired Marshalls to work with local towns. Due to the disparate layout and distances between towns, the law of the gun became the common law, where the Marshalls arrested, tried, and convicted most criminals on their own.
With an inherent reliance on steam and bullets, Westward is a fast-paced and cinematic Steampunk Western setting. With deep roots in telling a story that holds the elements of both the Steampunk and Western genres, the game focuses primarily on Humans as a species divided, competing for the very necessities to stay alive.
Grab your revolver and pledge now!
The Wicked North Games Design Team
A little about us, and who are we?
Design & Layout – The WNG crew, Jeremy Streeter, our Art Director Rich Woodall and myself have a nice creative team assembled as we push the boundaries of our Design and Layout skills. I’ve arranged several meetings with my former Adobe InDesign professor, Jenifer Dexter who helped critique and visually develop the layout for our first setting, Azamar The Player’s Guide.
Artists – We’re fortunate to have an excellent team of artists working with us on this project. Tyler Walpole illustrated our amazing cover again, Herwin Wielink is our Interior Cartographer and we’ve been working with the illustration talents of Alex Gustafson, Khairul Hisham, Chaz Kemp, Nikki O’Shea, Mike Puncekar, Ryan Rhodes, Jared Tuveson, Shane Tyree and Rich Woodall.
Writing & Editing – Jeremy and myself find ourselves most thankful to be working with Writing Freelancers Deborah Teramis Christian, she created and designed Vehicles such as the Skipray Blastboat and Peter Schweighofer who will be helping us out in the creature department. Both worked with West End Games back in the days of classic Star Wars D6.
The Cinema6 RPG Framework
Combining familiar elements of the classic West End Games D6 System with a new and updated approach, the Cinema6 RPG Framework based on OpenD6 game mechanic enables lightning fast gameplay using only the rules that you need to tell your fantastic story! Bullets whiz by your head, enormous Steammech’s scrap and fight as you find yourself pinned down by enemy sniper fire and you’re forced to use your damaged wagon as cover. Why is the Marshall suddenly after you? This is just another day, in the badlands of Westward…
Roll for initiative!
"I can't believe this 'Mech survived the punishment that it did, something from the Badlands thrashed it good. These
rag-tag groups of bandits seem to be becoming more organized lately and why is it that the
bandits are so much more coordinated with this latest surprise attack?
Who, or what is leading them?."
- Jill Strongarm, Steam Mech Mechanic/Resistance Leader
Steampunk Prototype Dice by Abraham Nedderman of DiceCreator.com.
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