Frequently Asked Questions
Cromlech is a middle-weight game, meaning that it takes some effort to learn, but once you understand it, it plays pretty smoothly. It has some complex choices to make, but it also employs dice and luck, so it treads between several different game genres.
We have found that both board game hobbyists and new gamers enjoy this game, though the latter may need a bit more guidance as they learn to play. While we think Cromlech is an unique experience, we also recognize that it emerges from the landscape of games around us, so you may notice some similarities to aspects of the games:
King of Tokyo - While Cromlech is a bit more deliberate than King of Tokyo, both games use selective dice rolling as the main mechanism for gameplay.
7 Wonders - At first glance, Cromlech is pretty far away from 7 Wonders. But as you build your circle via card drafting and you notice that your circle shapes (and is shaped by) your opponents’ circles, you may recognize some resonance with the civilization building that occurs in this classic game.
While the game is recommended for individuals 14 and older, we have found that children as young as seven (who have gaming experience) can grasp the key concepts of the game and enjoy playing it.Last updated:
THESE ARE OUR CURRENT PLANS. THEY MAY CHANGE SLIGHTLY, BUT WE WILL LET YOU KNOW BEFORE ANY MAJOR PLANS CHANGE REGARDING COMPONENTS.
64 mini cards (1.625 x 2.5 inches / 41 x 63.5mm): round corners, double-sided, UV coated 11.8-pt. thickness, 305gsm black core card stock
48 bridge cards (2.25 x 3.5 inches / 57 x 89mm): round corners, double-sided, UV coated 11.8-pt. thickness, 305gsm black core card stock
16 Custom dice: wood, screen-printed or engraved resin. 4 per color.
28 gems: 12 red, 12 blue, 4 green - glass beads approx .5 inch / 13mm
1 Rulebook - 24 pages, full color
1 Game Box - 2 piece with Telescoping cover, 8.25 x 5.25 x 1.5 inches / 209.5 x 133.5 x 38mm
5 resealable bags, 2x4inches / 51x102mm
Plus stretch goals (we hope)!Last updated:
A wildly successful game might tempt creators to pile on stretch goals to keep the community growing and excited. While we’d love to be in that position, we’ve also studied Kickstarter projects of all stripes, and the results of such ambition are often delayed delivery or mistakes in financing. All the goals we plan to offer have been thoroughly vetted and their costs carefully weighed. We don’t intend to add more, because our first priority will be a timely delivery, and we don’t want success to hinder that.Last updated:
We will have a special space on our Kickstarter support roll for the first fifty backers. A game like ours needs a good start, so we will be calling out these individuals to give them special thanks. We have a community goal in mind that would be a “promo” that we will not include as a standard part of the game for individuals who buy the game after the Kickstarter has ended. And all our backers will get the game before it’s available through retail venues.Last updated:
While the game itself is complete, three key factors influenced our decision to set a seemingly-distant delivery date. The first is manufacturing timelines - components made overseas take a very long time to deliver, and regardless of what level we fund at, we are going to have some components made overseas. Custom dice, for instance, cannot be had for reasonable prices in the U.S. The second is art -- while we have four druids finished already, we were hoping to sell some Elder Mage druids that would allow us to expand the count from 4 to 16 (each player gets their own set of druids). These cards have sold, so we'll need a bit of time to finish that art before sending it to the printer. Finally, the Kickstarter interface does not allow creators to change the delivery date after it has launched (with good reason), so we set the date that fit the manufacturing plans that are the slowest. We're hoping, of course, that we don't take that long.
Because our primary goal in this project is to a) deliver you a fun game that's b) on time.Last updated:
We've gotten a number of people asking why $6,242 is our goal -- it's not a round number. Primarily, this is our goal because after carefully crunching the numbers, this is what we need to make the game. More would be better, but this will get us there. But to be honest, the specific last two digits were tweaked a bit because 42 is the best number. (See Douglas Adams' HITCHHIKER'S GUIDE TO THE GALAXY for more on this.)Last updated:
Don't see the answer to your question? Ask the project creator directly.Ask a question