Cult Following is a creative storytelling card game. Players take on the role of either Cultists or Recruits. Cultists take ideas from the deck and bind them together into a ridiculous story, which they pitch to the other players. Recruits ask questions from the cards to help them figure out which cult is right for them.
We love our game. Friends who have played have become devoted followers. We believe that if you try it out you will love it too, so we're offering a limited demo copy as a free print-on-demand download, for everyone!
"a pretty cool, entertaining game"
- Cloak and Meeple
“the concept is very original”
“plenty of opportunities to create laugh out loud scenarios”
- Geeky Hobbies
“It was a riot! ... we were laughing through 6 rounds!”,
“as bizarre and enjoyable as your players”,
“the opportunity to show how crazy you actually are”,
“we're still making comments on our cults a month afterwards!”
- Reviews from our early adopters
Learn more about our mascot, Sidney the Sheep, in this all new video!
We love games that let players be creative and tell their own stories rather than being limited by the contents of a box - games that you and your friends will be talking about for months afterwards. After almost a year of developing and playing this game, our friends, family and local enthusiasts who have playtested with us have plenty of memories to share. Chris's “Vampire Wrestling League”, Nathan's “Friends of Science”, and Ben's mathematical “Cult of all cults” are still sources of laughter, pride, and controversy months later.
Cult Following is ready to go whenever your friends are. There's no setup or preparation and it can be played anywhere in about 30 minutes, although our sessions usually last for a few hours. We’ll even throw is a few pre-made cults to get you going!
“Cultists” choose 3 “signs” to form the foundation of their ridiculous cult, then pitch it to the other players:
Jasmine chooses Timid forest creatures, Mysterious fog and Wrath. Lots and lots of wrath from her hand of 5 cards.
Jasmine explains her cult: “Friends, do you worry about the environment? We do too! Forests are being chopped down, taking away the precious habitat of timid forest creatures, who will soon have nowhere to hide! But nature will not take kindly to this violation. We have to stop the destruction, before the earth itself rises against humanity! The souls of the trees will form into a mysterious fog, blanketing the denuded forests, concealing the return of angry, homeless squirrels filled with wrath. Lots and lots of wrath. If we cannot save the trees, “furry-ous” vengeance will be visited upon mankind.”
Amber picks Peace and love, Dancing, and Nudism.
Amber is new to the game and is a bit shy. She simply says “We like Peace and Love, Dancing, and Nudism.” Cultists are free to add a little or a lot of detail to the description of their cult. They can be dramatic or quiet, serious or funny.
Dave chooses Voluntary human extinction, Casual murder, and Unspeakable horrors.
Dave stands up and strides back and forth, describing his “Death cult” in a dramatic rant that lasts several minutes. Although he veers off on several tangents, the main thrust of his cult seems to be that we should engage in Voluntary human extinction (and Casual murder, for those who disagree) to save us from suffering Unspeakable horrors. Dave really gets this game.
A “Recruit” asks a question to the cultists, to help them decide which cult is right for them:
Carl reads out “I’m interested in a long term commitment when it comes to choosing my life’s path. Why won't the cult on your right last the week?”
Jasmine answers: “Our cult is all about long term sustainability. Not only do we protect nature, we enhance it by planting trees on weekends. Amber’s cult of peace and love is focused on short term solutions like dancing and will not be ready for even a tiny bit of wrath. When the squirrels come their cult will fall faster than a clear-cut forest.
Amber retorts: “You wear clothes, part of the consumer culture that leads to the destruction of nature in the first place. With no possessions to worry about, our nudism is an integral part of our long term sustainability plan, and dancing is good exercise without the need for complex gym equipment!”
Jasmine responds “The wrathful squirrels are hungry, and with no clothes for protection you leave your nuts exposed!”
Amber explains how Dave’s neckbearded followers will drop his group the second they catch a glimpse of what peace and love looks like.
Dave explains that we are all doomed anyway. None of us will last the week, especially not the squirrels.
Carl decides that he likes Jasmine’s answer the best, particularly the bit about exposed nuts, so he gives her the question card as a reward.
The Cult Following deck is composed of 300 cards, divided into sign cards for Cultists and question cards for Recruits. Each card has two ideas on it and can be turned upside down to easily show which sign or question you're using. Three of the cards have pre-made cults written on them to help get you going.
These card ideas have survived a grueling testing process. Not only do the cards have to be good, they have to work well with each other in order to form convincing stories. Our online testers have dealt out over 5000 virtual hands, and helped us pick the very best ideas out of thousands of suggestions.
We’d love to hear your ideas for cards! Submit an idea to our website and we will consider it for possible inclusion in a future expansion!
Learn more about Cult Following's Rules, read cult pitches, and listen to playtests at our website: http://www.cultfollowinggame.com/
Note! We are a Canadian company and must list our prices in Canadian Dollars. Sorry! $34CAD is about $25USD, and $13,500CAD is about $10,000USD. Our apologies for any inconvenience and confusion this may cause.
Because of your enthusiastic support (the average pledge amount was higher than expected) we are now able to include all of our planned stretch goal in our basic set. Instead of 220 cards, each game will now include 300 cards!
We may tweak the final mix slightly, but the tentative breakdown of cards is:
175 sign cards (including the Conspiracy mini-expansion)
65 question cards
7 blank cards (Signs and Questions)
3 practice cult cards
50 End of days themed cards (Signs and Questions)
All of our current stretch goals are now included in our base set. When we reach our funding goal and beyond we’ll look at new stretch goals! We have even more exciting ideas waiting in the wings!
Want more cults? Watch our second video. More footage of our playtesters and their awesome stories!
Risks and challenges
While we've done our best to account for any possibility, we're indie developers and we're still new at this. We have done our due diligence by getting several printing quotes from established companies and talking to other successful Kickstarters who have used their services. Our current plan is to print our cards through WinGo Games. We have firm numbers for fulfillment in Canada, the US, and Western Europe. We have conservative estimates on shipping and import costs, backed up by people who manage imports on a daily basis.
We have already produced and distributed 60 demo copies of a 110 card version of this game using a print on demand service, so all of our graphic design, writing, and layout is complete. The only steps left are to make a decision on which card ideas to include in the final version, and revise the box design, which will partly be determined by any successful stretch goals.
Most of all, we love our game and want to see it in your hands and hear your stories. We pledge to do right by our customers, and take responsibility for any hiccups that ensue.
Update: Because of a higher than expected average pledge amount and conservative initial budgeting, we have been able to revise the base deck size from 220 to 300 cards. This will result in a print cost increase of approximately 20% per deck, offset by needing to ship 20-25% fewer decks to meet our funding goals. As a result the net risk should remain constant and low.Learn about accountability on Kickstarter
- (30 days)