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An irreverent game where you make ridiculous cults using cards from the deck and your own creativity, then pitch them to your friends.
An irreverent game where you make ridiculous cults using cards from the deck and your own creativity, then pitch them to your friends.
An irreverent game where you make ridiculous cults using cards from the deck and your own creativity, then pitch them to your friends.
364 backers pledged CA$ 16,043 to help bring this project to life.

About

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Cult Following: The One True Game

CA$ 16,043

364

 

Cult Following is a creative storytelling card game. Players take on the role of either Cultists or Recruits. Cultists take ideas from the deck and bind them together into a ridiculous story, which they pitch to the other players. Recruits ask questions from the cards to help them figure out which cult is right for them.

We love our game. Friends who have played have become devoted followers. We believe that if you try it out you will love it too, so we're offering a limited demo copy as a free print-on-demand download, for everyone!

"a pretty cool, entertaining game"
    - Cloak and Meeple

“the concept is very original”
     - IndieTableTop

“plenty of opportunities to create laugh out loud scenarios”
     - Geeky Hobbies

“It was a riot! ... we were laughing through 6 rounds!”,
“as bizarre and enjoyable as your players”,
“the opportunity to show how crazy you actually are”,
“we're still making comments on our cults a month afterwards!”
     - Reviews from our early adopters

"Cards Against Humanity is the old biz! CULT FOLLOWING is the new biz! This locally made Kickstarter game is the SHIZ! "
     - Storm Crow Tavern

Learn more about our mascot, Sidney the Sheep, in this all new video!

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We love games that let players be creative and tell their own stories rather than being limited by the contents of a box - games that you and your friends will be talking about for months afterwards. After almost a year of developing and playing this game, our friends, family and local enthusiasts who have playtested with us have plenty of memories to share. Chris's “Vampire Wrestling League”, Nathan's “Friends of Science”, and Ben's mathematical “Cult of all cults” are still sources of laughter, pride, and controversy months later.

Cult Following is ready to go whenever your friends are. There's no setup or preparation and it can be played anywhere in about 30 minutes, although our sessions usually last for a few hours. We’ll even throw is a few pre-made cults to get you going!

 

“Cultists” choose 3 “signs” to form the foundation of their ridiculous cult, then pitch it to the other players:

Jasmine chooses Timid forest creatures, Mysterious fog and Wrath. Lots and lots of wrath from her hand of 5 cards.

Jasmine explains her cult: “Friends, do you worry about the environment? We do too! Forests are being chopped down, taking away the precious habitat of timid forest creatures, who will soon have nowhere to hide! But nature will not take kindly to this violation. We have to stop the destruction, before the earth itself rises against humanity! The souls of the trees will form into a mysterious fog, blanketing the denuded forests, concealing the return of angry, homeless squirrels filled with wrath. Lots and lots of wrath. If we cannot save the trees, “furry-ous” vengeance will be visited upon mankind.”

 Amber picks Peace and love, Dancing, and Nudism.

Amber is new to the game and is a bit shy. She simply says “We like Peace and Love, Dancing, and Nudism.” Cultists are free to add a little or a lot of detail to the description of their cult. They can be dramatic or quiet, serious or funny.

Dave chooses Voluntary human extinction, Casual murder, and Unspeakable horrors.

Dave stands up and strides back and forth, describing his “Death cult” in a dramatic rant that lasts several minutes. Although he veers off on several tangents, the main thrust of his cult seems to be that we should engage in Voluntary human extinction (and Casual murder, for those who disagree) to save us from suffering Unspeakable horrors. Dave really gets this game.

A “Recruit” asks a question to the cultists, to help them decide which cult is right for them:

Carl reads out “I’m interested in a long term commitment when it comes to choosing my life’s path. Why won't the cult on your right last the week?

Jasmine answers: “Our cult is all about long term sustainability. Not only do we protect nature, we enhance it by planting trees on weekends. Amber’s cult of peace and love is focused on short term solutions like dancing and will not be ready for even a tiny bit of wrath. When the squirrels come their cult will fall faster than a clear-cut forest.

Amber retorts: “You wear clothes, part of the consumer culture that leads to the destruction of nature in the first place. With no possessions to worry about, our nudism is an integral part of our long term sustainability plan, and dancing is good exercise without the need for complex gym equipment!”

Jasmine responds “The wrathful squirrels are hungry, and with no clothes for protection you leave your nuts exposed!”

Amber explains how Dave’s neckbearded followers will drop his group the second they catch a glimpse of what peace and love looks like.

Dave explains that we are all doomed anyway. None of us will last the week, especially not the squirrels.

Carl decides that he likes Jasmine’s answer the best, particularly the bit about exposed nuts, so he gives her the question card as a reward.

 

Cards from our demo deck
Cards from our demo deck

 

The Cult Following deck is composed of 300 cards, divided into sign cards for Cultists and question cards for Recruits. Each card has two ideas on it and can be turned upside down to easily show which sign or question you're using. Three of the cards have pre-made cults written on them to help get you going.

These card ideas have survived a grueling testing process. Not only do the cards have to be good, they have to work well with each other in order to form convincing stories. Our online testers have dealt out over 5000 virtual hands, and helped us pick the very best ideas out of thousands of suggestions.

Crunching the numbers on our development website
Crunching the numbers on our development website

We’d love to hear your ideas for cards! Submit an idea to our website and we will consider it for possible inclusion in a future expansion!

Learn more about Cult Following's Rules, read cult pitches, and listen to playtests at our website: http://www.cultfollowinggame.com/

Note! We are a Canadian company and must list our prices in Canadian Dollars. Sorry! $34CAD is about $25USD, and $13,500CAD is about $10,000USD. Our apologies for any inconvenience and confusion this may cause.

You can own your own handmade Sidney the Sheep by pledging at the $50 level. Sidney has chosen a surprisingly violent cult!
You can own your own handmade Sidney the Sheep by pledging at the $50 level. Sidney has chosen a surprisingly violent cult!

Stretch Goals

The mysteries of the universe are beyond your comprehension, but basically... we need your money.
The mysteries of the universe are beyond your comprehension, but basically... we need your money.

Because of your enthusiastic support (the average pledge amount was higher than expected) we are now able to include all of our planned stretch goal in our basic set. Instead of 220 cards, each game will now include 300 cards!

We may tweak the final mix slightly, but the tentative breakdown of cards is:

175 sign cards (including the Conspiracy mini-expansion)
65 question cards
7 blank cards (Signs and Questions)
3 practice cult cards
50 End of days themed cards (Signs and Questions)
=300 cards!!!

All of our current stretch goals are now included in our base set. When we reach our funding goal and beyond we’ll look at new stretch goals! We have even more exciting ideas waiting in the wings!

Want more?

Want more cults?  Watch our second video.  More footage of our playtesters and their awesome stories!

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Risks and challenges

While we've done our best to account for any possibility, we're indie developers and we're still new at this. We have done our due diligence by getting several printing quotes from established companies and talking to other successful Kickstarters who have used their services. Our current plan is to print our cards through WinGo Games. We have firm numbers for fulfillment in Canada, the US, and Western Europe. We have conservative estimates on shipping and import costs, backed up by people who manage imports on a daily basis.

We have already produced and distributed 60 demo copies of a 110 card version of this game using a print on demand service, so all of our graphic design, writing, and layout is complete. The only steps left are to make a decision on which card ideas to include in the final version, and revise the box design, which will partly be determined by any successful stretch goals.

Most of all, we love our game and want to see it in your hands and hear your stories. We pledge to do right by our customers, and take responsibility for any hiccups that ensue.

Update: Because of a higher than expected average pledge amount and conservative initial budgeting, we have been able to revise the base deck size from 220 to 300 cards. This will result in a print cost increase of approximately 20% per deck, offset by needing to ship 20-25% fewer decks to meet our funding goals. As a result the net risk should remain constant and low.

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Support

  1. Select this reward

    Pledge CA$ 5 or more About $4

    Cult Supporter

    Pledge a few dollars to the cause and you will receive our eternal gratitude, in this life and the next.

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  2. Reward no longer available

    Pledge CA$ 25 or more About $19

    Cult Founder

    A special early bird price for the first 50 pledges. You will receive one copy of our game: 220+ cards in a glorious purple box, enough for a practically endless supply of ridiculous cults. Free shipping to Canada and the US.

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    Reward no longer available 50 backers
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  3. Select this reward

    Pledge CA$ 34 or more About $26

    Cult Leader

    You will receive one copy of our game: 220+ cards in a glorious purple box, enough for a practically endless supply of ridiculous cults. Free shipping to Canada and the US.

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    222 backers
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  4. Reward no longer available

    Pledge CA$ 50 or more About $39

    One of the Flock

    In addition to a copy of the game, we will send you our handmade crochet mascot, Sidney the Sheep! Only 10 available!

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    Reward no longer available 40 backers
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  5. Select this reward

    Pledge CA$ 67 or more About $52

    Cult Emissary (2 copies)

    You will receive two copies of our game: 2 x 220+ cards in two glorious purple boxes, enough for a practically endless supply of ridiculous cults for yourself and a second copy to share with others. Free shipping to Canada and the US.

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    21 backers
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  6. Select this reward

    Pledge CA$ 99 or more About $77

    Cult Missionary (3 copies)

    You will receive three copies of our game: 3 x 220+ cards in three glorious purple boxes, enough for a practically endless supply of ridiculous cults for yourself and two more copies to share with others. Free shipping to Canada and the US.

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    5 backers
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  7. Select this reward

    Pledge CA$ 130 or more About $101

    Cult Visionary (4 copies)

    You will receive four copies of our game: 4 x 220+ cards in four glorious purple boxes, enough for a practically endless supply of ridiculous cults for yourself and three more copies to share with others. Free shipping to Canada and the US.

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  8. Reward no longer available

    Pledge CA$ 150 or more About $116

    Dinner and Conversions for All

    We will come over to your house (Lower Mainland Vancouver only) for dinner and games. You will receive a hand delivered- autographed copy of the game, and we will attempt to recruit you, your friends, and family into some weird cult of our choosing.

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    Reward no longer available 5 backers
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Funding period

- (30 days)