Materia is an Alchemy themed card game where players combine Elements and Metals to earn the most points! Materia combines mechanics from well known card games like Rummy, Gin, and Uno into a unique style of gameplay that anyone can pick up and enjoy.
Materia can be learned in just a few minutes, and played in virtually any setting.
Materia plays like a combination of Rummy and Uno with the hand management mechanic. For more detailed instructions on how to play, check out our Instruction sheet pdf!
Colorblind-Friendly - We've added the color name to the bottom-center of every card for our colorblind friends who want to play Materia. We picked basic colors (blue, red, green, yellow) to differentiate each card, but we wanted to be on the safe side. If you have colorblind friends with any deficiency, they can play Materia with you!
Handmade Leather Case and "Collector Box"
Brass Engine has its own wood and leather workshop (aka, Ben's two car garage converted into a workshop). We make all our leather and wood boxes by hand, and sometimes assisted by our generic chinese laser engraver.
The Wooden boxes will be numbered and signed by the maker, Ben, for the Kickstarter backers. Backers will also have a choice between the gray stain color or a classic brown.
The leather cases are not exclusive to Kickstarter; we only made a limit on the number sold because we don't want to delay the games from being shipped. We are looking into the option of making it an "add-on" with a later shipping date.
On this campaign, we've decided to not include any stretch goals. Why, you ask? Materia is a self-contained, one-box game without the need for expansions, additional art, etc. You can take Materia with you anywhere due to its small size and lack of extra components. All you need is a pen and paper or a smart phone to doodle everyone's scores and keep track!
We were also very conscious of not increasing our production cost with unnecessary add-ons. We want to keep this game incredibly affordable at its $15 price tag. Adding more stuff means a bigger box, or more production cost. For our first campaign on Kickstarter we wanted to give you something simple and clean without the all the 'extras'.
We have two more games that will be coming to Kickstarter very soon. Some of you that have supported us may have heard of our games Thief's Hoard and Crew for Hire. To make these larger games possible, we need the initial support of this first campaign to be able to keep moving forward and make bigger games a reality.
Brass Engine Productions is a small business in Columbia, Missouri, founded by Ben Watkins. Game design is one part of our company, and we have a lot of fun making games and sharing them with everyone.
David Buxman is an assistant Art Director and co-designer on many of our games. Ben Watkins is the other half of the game design team, though we rely on our larger support group to playtest, give feedback, and be a part of the process.
Ben and David have regular day jobs besides designing games. David is a Pawn Broker by day, and game designer by night. Ben is a university instructor and an artisan selling his handmade goods at conventions.
Other than game design, Brass Engine has successfully crowdfunded a steampunk web series, done several youtube shorts and shows, and visited many local conventions as guests. As a whole, Brass Engine's goal is to bring joyous entertainment to everyone. We are fans, and we love to share our passions with everyone we meet.
About Shipping Costs
While we are able to ship to anywhere in the US for relatively cheap, the weight of our game makes it difficult to ship internationally. The game plus packaging materials will be just over 10 oz, and the US Postal service charges a minimum of $22 for packages of that weight and higher. I wish we could get a better shipping price for our friends overseas, but unfortunately we aren't big enough to get mass volume shipping rates.
Risks and challenges
Though this is our first game being crowdfunded, we are not completely new to crowdfunding. We successfully funded a steampunk web series in 2013.
Our biggest challenge will be packing all your games ourselves. We have set aside a month for us to fulfill all your orders, and we are confident that with help from our friends, we can make our goal of delivery by October 2017.
We are also making the wood collector boxes ourselves, and when making things by hand, sometimes things don't go quite right. However, we have lots of workshop experience (Ben is a wood shop instructor).
We'll be printing either through Gamecrafter or MPC for the cards, depending on how many of you wonderful people back our project.
The tuck boxes will be through a separate company to ensure quality and affordability.Learn about accountability on Kickstarter
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