Dark Quest 2 is a turn based RPG inspired by legendary board game Hero Quest.
About this project
UPDATE: Greenlit on Steam!
We got greenlit in just 10 days on Steam! Thank you all for your support and see you soon in Early Access!
What is Dark Quest 2?
Dark Quest 2: Castle of Doom is a turn based RPG inspired by legendary board game Hero Quest. The game features a party based system where you control up to 3 heroes, an isometric hand-drawn art style, dice based mechanics for all computations - (where it essentially rolls dice to determine the outcome) and much more.
Each map is designed to take you through an adventure that will test your party's strength, courage and sanity as you get deeper and deeper into the castle in search for the chambers of the evil sorcerer.
Game
• Single-Player Campaign: Play a story driven campaign that takes you through a series of adventures on your epic quest to defeat the evil sorcerer.
• Map Editor: Create new adventures and distribute them on Steamworks to play with your friends and share them with the community.
• Multiplayer: Play together with your friends and go on epic adventures! Play skirmish maps, battle in the arena or complete the campaign cooperatively!
• Turn Based Mechanics: Every turn, each hero in your party can take one single action. Play wise and carefully or be forever captive in the eternal prison of the sorcerer.
• Skull of Fate: In the darkest dungeons of the castle, when left with no hope your last and only way out will be to roll the skull of fate to reveal your twisted fate.
• Assemble a Party: Control a group of 3 heroes each with their own personality and strengths. Use their skills in the appropriate situations and see victory come!
• Enter a world of fantasy and adventure: Explore twisted mazes, find hidden doors, fight bloodthirsty orcs and evil goblins!
• Upgrade your heroes: Stay with the old masters and learn new powers and tricks that will improve the capabilities of each of your heroes.
Heroes
• Barbarian: A powerful character who can bring terror and death to all his enemies with his destructive force and swordplay.
• Wizard: This character is very weak in close combat but his highly potent spells are capable of altering the outcome of any battle to your favor. Use his powers wisely and you may stand a chance against the hordes of the sorcerer.
• Dwarf: The dungeons are vast and dangerous but with the help of the Dwarf you have nothing to fear. His quick feet and eye for danger will save you against numerous traps and grave danger!
• Dark Monk: A mysterious traveler that has come forth to aid the elder and his disciples to defeat the sorcerer.
• Ranger: An exciting ranged hero that is young and mischievous. She always get in trouble as she never stops exploring new places.
• Cleric: Her healing touch and mesmerizing aura will bring warmth and strength to the party in these dark days
Character Attributes
Monsters
VILLAGE
• Elder - The leader of the village and your mentor. Before every adventure you must consult the elder.
• Alchemist - You can buy potions for each hero. Potions are consumable and can only be used once and come in 3 qualities, Fake, Normal and Exceptional.
• Blacksmith - Throughout the dungeons you will find several recipes and ancient items that you can take back to the blacksmith to craft powerful artifacts.
• Magician - Here you can learn new powers for every hero and also improve some of your abilities by specializing in certain powers.
• Merchant - If you don't need something you found you can always try to make a deal with the merchant and make some gold out of it.
• Tavern - You can manage your party and swap heroes out of the roster. You can also invite your friends to join your adventure through here as well.
• Brothel - Feeling run down from the adventuring? No problem, come to our hospitable establishment to lift your spirit!! Provides entertainment for your party and gives bonuses.
• Guards: Ever since the sorcerer has appeared in the lands the town is heavily guard and no-one goes in without permission. They have seen a lot of horrors and will do anything to keep the town safe.
Castle and Dungeons
STEAM: This is our primary platform and the game will first be first released here. All backers will receive a steam key when the game is officially released in Q4 2016.
EARLY ACCESS: Early access will only be available on steam for our early adopters and will start around May 2016
IOS: After the game has been released on STEAM we will begin working on the IOS version with an estimated release date of Q1 2017.
OTHER PLATFORMS: We are also considering bringing the game to Android, Playstation and Xbox but it's too early to make a decision yet.
Argi Baltzi - Game Design & Programming | 10 years of game development experience, worked on/created Lego Starwars 1, Narnia: Lion, Witch and the Wardrobe, Pokerwize, Top Trumps, Masters of Belial, Dark Quest and Upload Studio for Xbox One! Been playing games since the age of 8 and never looked back since! Current living in London spending most of his time making Dark Quest and playing Dota 2.
Cao Shufei - Art Director | 6 years of game development experience, Worked primarly for tencent as character, background and UI illustrator on projects for the asian market such as Noah and Ina before taking control of dark quest 2 artwork. Now lives in Shenzhen, China.
Barry Leitch - Audio Director & Composer | Barry has 30 years’ experience creating award winning audio for games. He has worked on hundreds of games starting on the C64 back in 1986, working for companies such as Ocean, Origin Systems Inc. Boss Game Studios, Atari Games and Fisher Price Toys, and finally freelancing since 2004. He has written music on more sound chips than anyone else on the planet. For several years he was ranked #1 Global Universal Destroyer in Supreme Commander 2. Currently resides in the black swamps of Northwest Ohio, with his children and 2 cats.. Angus and Ringworm.
Jim Hunt - Sound Effects Engineer | Jim has 10 years of experience working in the entertainment industry designing sound for animations, video games, films and theatrical productions. He developed a passion for sound design as a young boy mimicking the sounds of Star Wars and serenading his parents as a chicken. Carrying on his tradition of Chickens, Jim more recently worked on a Kickstarter funded film project called Thundercluck: Chicken of Thor. Trying to live the life of Obi Wan Kenobi himself, Jim now resides in the desert tundra of Phoenix, Arizona with his Corgi Tali.
There are a few small contractor studios that are hired for specials effects and animation, the rest of the work is done by one of our team.
History
TouchArcade did a video review of Dark Quest playing through some of the maps and showing general gameplay.
Why Kickstarter?
Making a high quality PC game has a lot of challenges. We want to ship the highest quality game possible and best way to do that is to reach out to the kickstarter community and ask for your help.
The game is about 65-70% done and so far has been self-funded. We need additional funds to finish development particularly with audio, animation and special effects. We also want to add new features such as full voice acting, new environments, new monsters, character customizations (hair, clothes, armor and weapons), new animations and a cinematic storyline. If you would like to see these features in the final version of the game then have a look at the stretch goals!
75% - Development (Artwork, Audio & Animation)
15% - Rewards
10% - Fees
Risks and challenges
Financial: We need funds to complete the game particularly with animation, audio and special effects along with various other gameplay improvements. The budget has been planned carefully and will cover all expenses however should we find ourselves over-budget we have some money saved to cover those expenses
Delivery: We are committed to bringing you the highest quality game possible and that means potential delays, we would like to assure our backers that we will do our best to deliver on the promised dates however if the game is not ready we will not hesitate to delay it's launch.
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Rewards
Funding period
- (30 days)