About this project
Oculus Rift! At last the development kit has arrived. It's like everyone's birthday here as we unbox the kit and enjoy the thrills of the roller coaster! Now it's time to really get into the racing as we add virtual reality to OpenWheel!
Update: Playstation 3
We are very excited to announce that Openwheel is also being developed for Playstation 3! The PS3 version of OpenWheel will have all the same features and gameplay as the Windows version. Cross platform racing could also be a possibilty... I can see a cool championship right there!
All pledges that include a digital copy of the game up to GRANDSTAND VIEW will be for the platform of your choice. All pledges from COLLECTOR'S EDITION and upward that have multiple copies of the game will include BOTH platforms if desired. The physical copy of the game on USB will be available for PC only.
With the launch of the new SDK we have decided that we just have to have the ability to stream to Twitch from within the game.
OpenWheel is an on-line multiplayer racing game.
In OpenWheel you create your own car from one of four chassis types. There are Kart, Formula, Classic Grand Prix and Modern Grand Prix chassis types to choose from, but that doesn't mean there are just four cars. On each of these chassis you can choose from a large selection of parts to create a car of your own. Choose from nose cones, cowlings, front wings, rear wings, wing end plates, wheels, tyres, mirrors, windshields, paint schemes and more to construct the car that you want from the chassis you have chosen.
The next important thing is that getting into races is quick and easy. There are no static 2D lobby screens to sit in waiting for a race to start. Once you have chosen your chassis and the track you want to race on you are taken straight into the action, you can even join mid-race! If you want to hang back in the pits and check out the competition you can do that, or you can fire up the engine and get out on track.
You can also create and manage racing teams! Create one just for you and your friends, or create a team and invite the best racers you meet to join and build a leaderboard topping championship winning team of legends. Choose your team name and colours and create your team insignia (logo). The game will help you manage your team and all the things related to your team, just like in an FPS clan or MMO guild.
And then there are the championships! In OpenWheel you can define, create and run your own global championships, or join existing ones. When creating a championship you have total control; what tracks to race on, how many laps, practice sessions, qualify sessions, the race rules, the penalties, the points system, the prizes. Become your own FIA and create a world championship for your friends and the best racers to come and compete in.
We want OpenWheel to be a fun racing experience, where fans of racing can get together and do just that. Race!
OpenWheel has been the project that we work on for fun up to now. The project that takes the things we love from the sims we race and the projects we work on and brings them together to make our 'dream racer'.
With your help we can devote all of our time to making OpenWheel the fantastic game we know it can be!
We have got a solid base to build on. We have a solid and realistic physics system, the technical means for building the cars from the chassis types, the multiplayer and the ability to drop into and drop out of races in progress.
We have the framework we need to hang the whole thing together.
So what haven't we got?
Right now we are using prototype art and a very simple interface, so there is the final artwork. We need to build the tracks, the base chassis, the hundreds and hundreds of parts that will make the car creation fun and rewarding and the final menus and interfaces that will hold it all together.
We need to finish creating the driver models and all of the animations that they will perform, and we need to ensure that all of it is done to a world class standard.
There's also still a lot of programming to do to get the lighting and shaders into a place where the game will look stunning, to get the various parts that we do have tied together into a solid and bug free structure and to complete the parts we designed but not yet fully implemented like the championships.
We want OpenWheel to be a game that we can be proud of and that you will enjoy being a part of.
We are of course already working on many things, the Formula and Kart chassis are currently in progress, the track designs are being done and the driver suits and helmets are being created, we've never stopped and regardless of the outcome of this campaign we will continue to work on OpenWheel, but with your help we can concentrate on the game 100%, create a great racing experience and have everyone out on the tracks and racing as soon as possible.
Please read on to find out more about the game details and our goals.
- NO LOBBIES
- DROP-IN RACING
- UP TO 32 RACERS ON TRACK
- CREATE AND RUN ONLINE CHAMPIONSHIPS
- CREATE AND MANAGE RACING TEAMS
- CREATE YOUR CARS
- CUSTOMISE YOUR DRIVER
- FILL THE GRID WITH AI DRIVERS TO KEEP THE RACE FULL
- HOT SEAT INTO AI CARS AND TAKE OVER WHEN JOINING A RACE
- LEADERBOARDS AND TELEMETRY DATA
- ON-CAR ACHIEVEMENT BADGES
- ON-TRACK CELEBRATIONS
- PHYSICAL AND MECHANICAL DAMAGE
- TYRE WEAR AND FUEL USE
- OCULUS RIFT SUPPORT
There will four chassis available initially: -
- 250cc Racing-kart
- 750cc Formula style
- 1960s Grand Prix style
- Modern Grand Prix style
These four chassis represent a wide range of performance and handling characteristics.
Visually the chassis and parts are being constructed to realistic standards with detailed body work and mechanical parts as well as highly detailed and fully functional cockpits, instrumentation and mirrors. We want to create cars that immerse you in the feeling that they are real vehicles that you have created from the moment the instrumentation leaps into life as the ignition is fired to the moment the car is parked back in the pit garage and switched off again.
We want OpenWheel to be an evolving community after launch, so we will continually expand and improve upon the game throughout it's active life. We will add new tracks and new chassis types, new parts for all chassis and will listen to the feedback of the racers to make it the best it can be.
In OpenWheel you can drive the car from 3rd person chase view, T-cam, windshield, nose and of course driver's eye views. You can also tweak the precise position of each of these viewpoints to get the camera exactly where you want it.
Just as important as the cars will be your driver avatar. The drivers will animate to represent control inputs and will also adjust dials and switches, perform idle animations and be capable of a number of player controlled animations such as waving, pointing and a selection of taunts that can be used when racing. And like the cars themselves, the customisation options available for the drivers will enable you to create your own identity within the game.
The game will also feature an onboard race computer. This will be able to display everything you will need when racing; from the vitals like RPM, speed and lap times, to your position in the race and the number of laps remaining. It will also be able to display your telemetry data, as well as track maps, tyre temperatures, fuel level and more!
The wheel itself is also customisable, you will be able to choose and set the default display modes for the computer, screen colours, dial functions and a variety of wheel designs to suit your car.
In OpenWheel you can adjust a wide range of settings to tune the handling of the car to suit you and squeeze every last hundredth of a second out of your performance. The settings you can adjust include:-
- Tyre pressure
- Spring rate
- Damper bound and rebound
- Ride height
- Roll bar stiffness (if present)
- Weight jacker (if present)
- Track width
- Brake bias
- Gear ratios
- Wing angles
- Engine mapping
Changes to your setup won't make the car go magically faster, but they can give you what you need so that you can go faster!
Initially OpenWheel will feature three environments which between them will offer a total of twelve different race tracks.
They will be:-
- Circuit: Based on classic race tracks of the world the circuit will have four racing configurations. The Circuit will offer tight corners and blind crests as well as fast sections where the cars can be pushed to maximum speed.
- City: No room for error on this tight road course, with barriers that run right up to the track edge the configurations of the city track will be a real test of skill and nerve. Storefronts, hotels and other buildings form a man-made ‘canyon’ through which the race cars roar.
- Speedway: This tri-oval course will offer flat out speedway racing as well as three other combinations. The Speedway Track is a gladiatorial arena where every inch of the courses are under the inspection of the vast grandstand seating.
Each of the three race environments will offer a distinct visual identity and all of the circuits will feature animated track marshals, trackside lights, dynamic objects (such as cones and polystyrene ad-boards) and animated cloud effects and particle effects (such as dust, dirt, grass, ‘marbles’ and heat haze).
This is what OpenWheel is all about! The core of it, the beating heart, and so OpenWheel will support up to 32 racers on track. The essence of the game is the online racing experience it is important to provide capacity for enough players in a single event to make the game both challenging and entertaining.
We also want the racing to be good if you haven't got 32 other people in your event, so you can fill the grid with AI drivers. This means that there will always be a full field of cars to race against if you want it, new racers that join the session will be able to hot seat into one of the AI and take control of that car, or take over from an AI car completely and start in the pitlane in their own car.
At the end of a race, points will be awarded, statistics updated, celebration animations played and you can continue to drive around the track, park up for a chat about the last race, or return to the pits to see the race breakdown and replay.
If you want to join a particular track and race there all day you can.
- Races can range from allowing 2 entrants to 32 entrants.
- Races can be run from 3 laps to 24 hours.
- Races can allow single or multiple chassis types (e.g. Karts only to all cars).
- In races that include multiple chassis types the players are awarded points per type (i.e. they race as different classes).
- See all of your current and past championships
- Find available championships to join
- Create new championships of your own
- Set up reminders and promotions
- Manage existing championships that you have created.
- Challenge is a ladder competition
- Racers start by challenging someone else, this first challenge creates a replay file.
- Racers may challenge any other racer above them in the leaderboards.
- You don't have to be online to be challenged, the game uses the replay file to create a ghost car for your challenger to race against.
- Challenges are a 3 lap race.
TIME TRIAL –
- Time Trial is a leaderboard competition
- New fastest laps and lap records will have the telemetry data uploaded.
- Racers can have their own previous best lap played back as a 'target car'
- The leaderboard is in order of the fastest racers over a single valid lap
- Racers can download time trial telemetry data from any other racer, this data can be displayed in a technical form, as a 'racing line' overlay on the track or as a 'target car'.
- Racers can set up practice races against AI opponents to hone their race skills.
- Racers can practice for as long as they want.
TROPHY ROOM –
- The trophy room offers a place in which to check stats and rankings, trophies, pictures and replays.
OpenWheel will feature an original soundtrack created by Tim Wright (aka CoLDSToRAGE). Tim will also be handling all of the original sound recording for the game.
"Those familiar with the WipEout franchise on Sony PlayStation will largely agree that the music formed a big part of the overall experience. Back in 1995, the original WipEout game was one of the first to champion the inclusion of licensed commercial music, with tracks from Leftfield, The Chemical Brothers, and Orbital. Bolstering this line up, we saw the debut of ‘CoLD SToRAGE’ who provided eight of the eleven music tracks. Under this nom-de-plume, in-house Psygnosis (Sony Liverpool) musician Tim Wright went on to provide music for several other games including ‘Crazy Ivan’, ‘Tellurian Defence’ and ‘WipEout 2097’. Wright departed Sony in 1997, but such was his strong association with the franchise, he was brought back on board in 2005 to pen music for the PSP’s ‘WipEout Pure’. Wright's history with game music stretches back well before the arrival of PlayStation, back to the days of the Commodore Amiga, where his prolific output was also hugely well received. Penning tunes for the likes of Lemmings, Shadow of the Beast II & III, Agony, The Killing Game Show, Carthage, Leander, and Microcosm, Wright had already earned his stripes well before his CoLD SToRAGE era. These days Tim is still in great demand; writing music for computer games, remixing for popular artists such as Little Boots, Imogen Heap and up and coming bands like Orange Goes Pop! as well as releasing a number of bespoke albums under the CoLD SToRAGE brand via his own record label."
Our friends at Alien Apple will be producing the new concept art and user interface designs we need to ensure OpenWheel is the best it can be.
Brain in a Jar has been developing racing games since 1998, we’ve worked on big games like Indycar and NASCAR, we’ve worked on independent games of our own and we’ve worked with some great developers on AAA games like Driver: San Francisco and Need For Speed. We’ve got a lot of experience, having developed or been involved in nearly thirty games over the years and we know we can make OpenWheel a great game.
We’re an independent studio, nestled next to Oulton Park race track in Cheshire.
We have some pretty cool reward tiers on offer, some of which can get you literally into the game!
We will also have some real world goodies...
The artbook will not just contain great concept art, renders, screenshots and interviews, but will contain the full design documentation, step by step breakdowns of how the key artwork is created and 3D Studio MAX tutorials for car and track building.
The custom USB version of the game will come in a snazzy presentation box.
Stick it on the wall!
Available in various sizes for both men and ladies.
Everyone that pledges to OpenWheel will have the opportunity to follow the progress of the game development and be a part of that process through the game forums and right here on Kickstarter. Through the rewards available you can become an even greater part of that process with Alpha and Beta access, insignia designs, banners and billboards, putting yourself in the grandstands, naming corners and even designing sections of the track! All of the backer rewards are over there on the right, but we've included a more visual description of them down here as well.
This special edition of the game comes at a special price, but numbers are limited! In the forums you will be able to keep right up to date with the development and get to meet your fellow racers.
With this tier you will get the game before it's general release.
Get a digital album of the original music created by Tim Wright.
Special access to Beta builds of the game. Get into the action months before the final release and help shape the final form of the game itself.
Get even earlier access to Alpha builds of the game, includes access to Beta, and really be a part of the shaping of OpenWheel.
Two copies of the game with Beta access included so you can invite a friend to join you.
Get all of the details of how it was done with a digital copy of the artbook .
With this one you get to design a team insignia that can be chosen by racers when they create a racing team in the game. Our artists will work with you to make your design and you will receive a special version of the digital artbook, dedicated to you.
We will send you instructions for taking photographs of yourself to send to us. Our artists will then work with you to get your image into the crowd in the grandstands around the OpenWheel tracks and your copy of the digital artbook will be specially dedicated to you.
All things physical, along with Beta access and an additional digital copy of the game to give to a friend.
A ready made team for you. The insignia you design at this tier will be exclusive to your team.
Put your message down on the tarmac! You can send us what you want to have written, or send us your own artwork and our artists will paint the track for you.
Put your message on a trackside banner. We will give you the proportions of the banner to work within and you can send us what you would like written or your own artwork to put on two trackside banners that will appear at all of the tracks.
Just like Tag the Road, but much bigger with a special version of the digital artbook dedicated to you!
Just like Banner Sponsor, but on a giant trackside billboard! These billboards will also appear at all of the tracks and you will receive a special version of the digital artbook dedicated to you.
Our artists will work with you to create your design of alloy wheel that can be chosen by all of the Openwheel racers. You can even brand the wheel with your own name or logo. You will also receive a physical copy of the game on USB stick specially dedicated to you.
Become a permanent part of one of the tracks by naming a corner. You will also get four trackside banners at your corner and a copy of the hardback artbook specially dedicated to you by the team.
One of our artists will work personally with you to design and create your own custom helmet. This helmet will be unique to you and pretty much the sky is the limit! You will also receive special dedicated copies of the game on USB and hardcover artbook.
With this reward you don't just put a banner or something on a bridge that already exists within the game, you get to design it. It could be almost anything (within certain size constraints) and comes with a collection of banners and a billboard. When your bridge is complete you will get to choose exactly where it goes on the track.You will also receive a special dedicated copie of the game on USB and dedicated hardcover artbook.
This is the most involved in the design of OpenWheel it is possible to get. Working personally with our designer and lead artist you can design a section of one of the tracks, from the track surface out to the barriers and beyond, including grandstands and buildings if you want them!
Come and spend a day at Oulton Park and drive some real single seat race cars! (Some limitations on age, height and weight do apply) Come to the studio, meet the team, work face to face with the artists to create your team insignia, banners, billboard and track graffiti and have yourself immortalised as a statue in the game. After the day have dinner and some time to relax and chat with the team.
Thank you very much for helping to make OpenWheel a reality.
Even if you are not able to back or pledge, sharing this page with your friends and family would be fabulous.
Risks and challenges
Multiplayer games can be open to a lot of bugs and issues that can be hard to track and repair, but our engine technology is mature and robust and a lot of investment in time and testing has already gone into it. We are confident that our core technology and experience are up to the task of making the multiplayer gameplay smooth and fun.
Getting the feel of the cars just right can also be tricky, and that is partly why we are offering Alpha and Beta rewards; with the feedback of the community of backers that OpenWheel can build, we can be confident that we will get the realism and thrill of the racing right.
At Brain in a Jar we have a combined experience of nearly 70 years in Windows, PS3 and Xbox 360 game development, we know we are up to the challenge of making OpenWheel a great racing game.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)