76 tarot sized ivory core linen cards illustrated by Emmy Nominated Parker Jacobs
1 Sleeve to Place Innocent Characters
1 Rule Sheet
8 Wooden Character Tokens
I think everybody enjoys the perfect murder, provided they are not the victim. But to be serious for a moment, there is no such thing as a perfect murder. It is always a sordid and despicable business, and with Murder at Blood Mansion it's your job to solve the crime...that is unless YOU are the suspect, then it's your job to escape mansion.
The game was created by Braden Barty (Braden Barty Media) and illustrated by Parker Jacobs (Yo Gabba Gabba!, Aquabats, Goon Holler.) This game combines all the things people want in a game that makes solving a mystery and playing a card game fun, and that's why we put together this Kickstarter campaign because we can't build this without you.
So if you're into card games, murder mysteries and making people feel guilty, please help us make this game a reality. We know you'll love it as much as we do.
Unfiltered Gamer Gameplay and Review
RULES EXPLAINED: There are 73 cards in the deck. 7 actual Suspect cards, 7 actual Weapon cards. You take out 1 suspect card without looking and shuffle it into the deck and put the remaining character Suspect cards to the side. They will NOT be a part of the game. Turn over a Murder card to create a Murder Scene and discover what the weapon is that you are searching for.
Deal 5 cards to each player. You are not allowed to end a turn with more than 5 cards in your hand. The player with the least amount of Weapon and Suspect cards goes first. If there is a tie then the person with the least amount of action cards goes first.
All backs of each of the cards in a player's hand must be in plain sight of each other player. As you can see, each of the 4 card categories have A for action, G for Guilt, S for Suspect and W for weapon written on the back so each player can know what card category is about to be drawn in the draw pile or which type of cards each player has in their hand.
Each turn consists of the following: Draw a card from the deck and/or discard a card in the discard pile. When you discard an action card you must execute what the card says. If you discard anymore cards during your turn because you have over 5, those cards do NOT get played. They are simply called dead weight.
Inside the deck there are 6 Suspect dead end cards and 6 false Weapon cards. These are only there to make it harder to uncover the real suspect and weapon.
All discarded cards are public domain, so if you were forced to discard the actual Suspect card, all players are now aware of who the actual Suspect is. You can never place the actual Weapon card into the discard pile.
Action Cards: These cards consist of some sort of action against a player. When you discard an action card the action must be performed as explained on the card. Some action cards are Slam the Door. There are 4 Slam the Door cards in the deck. If a player asks you to do something with an Action card they put into the discard pile, you can refuse to perform the action by discarding your Slam the Door. If the player who attempted an action against a player hasn't drawn a card yet their turn ends after the Slam the Door has been played by the other player
Guilt Cards: Finding the suspect is not enough, you also need enough evidence and probable cause to make an arrest. Each Guilt card has a number, 5, 10 or 15 written onto the front. The written evidence only serves as a story for when a player makes an accusation.
Murder Cards: At the start of the game shuffle this deck and this will determine what the murder weapon is that you are searching for.
Winning: Figuring out who the suspect is and locating the murder weapon. UNLESS YOU are the suspect, then you must escape Blood Mansion with the weapon. You do need the correct amount of guilt numbers in your hand to make the arrest. In the game with 2-4 players the number of guilt is 40. 5-6 players the number is 30.
How did I come up with this idea? I always have been creating games, since I was a kid. I'm still THAT kid but I started making documentaries and commercials and things like that. I even made a few Kickstarter videos for clients over the years. Then one day I thought to myself, "I've got an idea to make a board game, and I called it Blood Mansion." You had to collect clues and got chased by monster and built the mansion from scratch, and it was kind of complicated. So then I thought, "Why not make it into a card game!" Then came the hard part, finding an illustrator to make my game come to life. One day I picked up the phone and called my friend, Parker Jacobs. He's done all sorts of stuff. Long story short he said "YES" and we began collaborating. And now here we are, ON KICKSTARTER! It really is a fun game!
Risks and challenges
Challenges: making sure we get the game into your hands safe and sound before Christmas. We feel confident we will.Learn about accountability on Kickstarter
- (32 days)