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$9,598
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All or nothing. This project will only be funded if it reaches its goal by Wed, October 30 2019 5:59 PM UTC +00:00.

Bound By Blades - A Monster Hunting Action RPG

Bound By Blades is an Action RPG inspired by the Monster Hunter series with a unique Four Corner combat system.

Bound By Blades - A Monster Hunting Action RPG

Bound By Blades is an Action RPG inspired by the Monster Hunter series with a unique Four Corner combat system.

$9,598
pledged of $30,000pledged of $30,000 goal
179
backers
7days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, October 30 2019 5:59 PM UTC +00:00.

About

In the Action RPG Bound By Blades, the desolate land of Ashmyr has become overwhelmed by bloodthirsty beasts. Scavenge materials, forge gear, and fortify yourself to confront the ferocious foes that lie ahead in order to rekindle the last hopes of life. 

We're veteran developers that went indie to deliver a unique experience full of heart and developed for the players with no in game purchases of any kind.

Contact us on Discord for any questions, comments, and even to hang out!



Take a glimpse into the heart of Bound By Blades. We've put a lot of work into our demo already, and we want you to feel confident in backing our Kickstarter having explored this preview of the game.



The Peaceful Town of Tumbra

Nintendo Switch is scheduled for after launching on Steam, iOS, and Android.

Languages 

English is planned on release, French and Chinese shortly after (More later)


Survive, Slay, Loot

Controls are built to be comfortable and intuitive for all control schemes. Play with a controller, keyboard and mouse, or either individually on PC. Mobile combines the 4 corners of your screen as character standpoints and buttons to give a natural feel of movement.

Enraged Gallow Ex

Bound By Blades is made for players of all calibers and is meant to allow any adventurer to embark on this challenging journey. The combat system is vast in allowing a variety of attacks, such as: Quick Attacks, Charge Attacks, Combos and Unique Combo Finishers. The monsters have their own arsenal of attacks, so you'll need to survive too. You'll need to master Blocking, Dodging, Running and Healing using potions in the midst of battle. The simplicity of Bound By Blades opening gameplay allows anyone to enjoy it, but it opens itself to a wide dynamic of gameplay and challenges through the bosses' abilities and the necessity to master your own.  



Our most anticipated and exciting feature we want to add is cooperative multiplayer, getting to tackle difficult bosses with a friend online brings so much more excitement and team work to the table. 

A strong belief in designing an Action RPG for us is to be able to enjoy it with a friend or a random stranger you join up with to slay the Ilcyon and push the limits of the End Game Dungeon System!



Multiplayer is great, but what if you just enjoy solo or you're not able to get online? We've got AI Partners that will fight alongside you, with your choice of who you bring. Have a friend you enjoy playing with? Exchange Friend Cards and have their character in battle with you when you're not able to play together!

Friend Card Concept

The real focus of the Bound By Blades game design is to push replayability, difficulty levels reached by the player, randomized elements to keep you on your toes, and an *assortment* of materials to craft and upgrade your gear with. This is where Multiplayer in BBB will shine, both players will need to survive through the onslaught of battles to reap the rewards!

The end game system is a mix of FTL/Slay the Spire map along with the player progression levels of Diablo 3 Greater Rifts. Choose your own path, battle random bosses, work your way to a quick break in town to restore potions or go right for the final boss, and if you survive the challenge you'll have the materials to craft and upgrade some new gear, and the next difficulty level unlocked. 

Concept of the Map for the End Game Dungeon

Each character will play entirely differently - their own combat abilities, combos, strengths, weaknesses and powers. 

Teo 

Character Designs for Teo
Character Designs for Teo

Teo is a warrior of the Kuza Tribe, wielding a massive great sword capable of devastating charged attacks and stunning his foes. While his attacks are slower, he is well rounded in defensive abilities like being able to block or dodge as he needs to!


Guren 

Guren is the swiftest archer of her tribe, making her the quickest of the Bound, and able to free fire even while running between standpoints. She has no shield to hide behind and instead vanishes without a trace - but she can only hide for so long!


Kota

Concept of Kota

Kota is a walking fortress of defense, his shield lets him defend against some of the most powerful attacks through absorption, and unleash the power he's stored in his charged attacks. He can deflect smaller attacks and even reflect some projectiles with well timed deflections!



Every boss in Bound By Blades is developed to be unique, from Gallow - the come to life training dummy, to Mittux, the floating eyed - tongued mouth monster, we like to be creative in our design, both visually and functionally. Our challenge variations are redesigns of their abilities and how they function, along with a new set of art and an increase in difficulty. 


Gallow

Gallow is the trickster of the Ilcyon, devious and crafty, he is able to possess inanimate objects to catch his victims off guard!

This is just a training dummy right?!
This is just a training dummy right?!
Gallow's Double Laser

Skullako

 Skullako is one of the younger Ilcyon, very emotional and a bit silly! 

Skullako Idle Animation
Skullako Idle Animation
Skullako's Slime Circle

 Mittux

Mittux is the mightiest of the Ilcyon you'll face off in the demo, he has more attacks and abilities than any foe before him. His sight fully relies on his floating eyes, he uses them as offensively with his attacks as he does defensively by eating them to heal... ew

Mittux Idle Animation
Mittux Idle Animation
Mittux's Charge Blast

You'll be able to select from several different fur patterns for your core character, and see your character fit with new equipment as you craft it from the bosses you slay!

Customize your character with several fur/scale patterns to choose from!
Weapons and armor pieces change your visual appearance as well as add to your stats!

End game armor and weapons will carry a set of randomized bonuses, and there will be set bonuses for having a full set of equipment from a specific boss. 

Runes

Runes are the best way to empower your play style, they have a wide range of powers so equip yourself with what suits you!
Runes are the best way to empower your play style, they have a wide range of powers so equip yourself with what suits you!

You can equip up to 3 unique runes at once in the final version to really customize your play style! We'll have a wide selection of runes to choose from, each with their own distinct benefits like helping you dodge attacks, chance to reflect on block, and hastening your abilities!



In the merchant district, you'll find the Blacksmith, Enchantress, and Merchant! Craft your gear, enchant it, and buy some special items to help you on your journey!


Blacksmith

Craft new gear based on the bosses you slay, and upgrade it to help you take on the next vicious creature you'll face in your journey.

Blacksmith Concept
Blacksmith Concept

The Blacksmith is about as reliable as he is lazy, but don't let that stop you from taking a step into his shop!


Enchantress

Enchantress Concept
Enchantress Concept

The Enchantress will allow you to enchant pieces of your gear with certain buffs, you'll have a few options for each slot, such as movement speed or dodge cooldown improvements on your boots!


Merchant

Merchant Concept
Merchant Concept

The merchant will sell some unique items you'll need throughout your journey. Perhaps some new wares can come in down the line and really give you that shine!




You'll be able to harvest trees and rocks for materials to upgrade your gear with. Fight stronger foes for better resources to harvest!



The story will be a lighter element throughout, working as a prologue to the real focus of the game on the end game system, which brings you to where the land of Ashmyr is now. Learn about the Ilcyon, join the Bound, and keep in touch with Finny and Eldros!



The world of Ashmyr is full of beautiful art.

Progress of our Loading Screen / Wall paper image
Progress of our Loading Screen / Wall paper image
Town Progress Gif
Town Progress Gif
Concept Tree House
Concept Tree House
Gallow Concept Art
Gallow Concept Art
Concepts for Title and Splash Screens

Listen to the amazing music for Bound By Blades here


Design Tiers

For all designs, we'll work with you to bring your creation to life and in a way that fits within the world. All designs are unique to their tier.

Name and Describe a Piece of Equipment

Choose a name and a description for an equippable item in game!

Design a Fur/Scale Pattern

These are the customization skins your character will start with. You design the colors and patterns of the character as a full optional skin for everyone to choose from.

Design a Unique Boss

You'll work directly with us to come up with an epic boss based off your design! This is a massive tier as each boss is several weeks of work, and is a staple of the game. Create a visual design, boss attacks and abilities, as well as any ideas for animations too!



In order for us to fulfill our promises of delivering Bound By Blades on time, all stretch goals will be planned for after release.



As the developer and designer, I have my family's support to continue development for myself to see the game finished through to the end. The core costs will pay for our team to craft the beautiful world of art, smooth animations between the characters and bosses, and the music and sound that fully realize the exciting adventure that awaits.







Our Goal is to Develop Bound By Blades For You

Many of us have worked on games that were heartless, created purely to monetize players in any way possible, rather than develop the games for the players. Bound By Blades is developed for the players as that's who we are and who we support.

We're determined to deliver a high quality game to build a reputation on, and to help build a better industry. We believe in earning every sale and we will never have any exclusivity deals, loot boxes, in game purchases or other awful monetization methods that lower the quality and reputation that we look to create.

We estimate up to three years to develop Bound By Blades, as our team works mainly part time to keep our costs low and help us get funded. This also lets us spend more time on receiving feedback, polishing, and fixing bugs during the development for an amazing experience on launch.

And most importantly, we want to thank you so much for your support!

Risks and challenges

There are always issues that can occur during development, but our team is experienced and capable of tackling the challenges that may come up.

Our team has put in many hours together using our own funding to develop an awesome demo to show that we're determined and able to deliver a high quality experience!

Our schedule estimate allows us to take the time to build out our features, receive player feedback, improve them with revisions, and polish our game for an amazing final release.

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    Entrance into the Closed Alpha phase of Bound By Blades. Your feedback will help shape the game into an amazing adventure!

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    Name and Describe a Piece of Equipment!

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    Design your own NPC Combat Partner

    Create your own AI Partner that's available to join you in battle!
    Customize them with your choice of character, skin, equipment, and name them!
    These Partner Characters will be available in game for everyone as one of the Bound they can choose to join them!

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    Create your own design for a full unique boss. This means unique art, unique animations, and unique attacks. You'll work with the team on each step, as we will use this boss for variations afterwards as well!

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    Kota Scale Designer

    Create Your Own Fur Pattern for Kota and work with our team to have it made in game available for everyone to choose from!

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    • Closed Beta Access
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