Tale Spire: Pen & Paper RPGs Resculpted Online
Tale Spire: Pen & Paper RPGs Resculpted Online
This project will only be funded if it reaches its goal by Thu, August 8 2019 7:01 AM UTC +00:00.
You got us to our initial target in mere days, so here are our stretch goals!
All of these stretch goals are things we would love to put into TaleSpire one day, but take significant resources. If we get funded to these levels we can make them a priority and get them to you sooner.
Hero Crafting System (~$175k USD / 1,486,647nok)
An entire system for building your own minis within TaleSpire. No 3D modeling experience required!
Customizable Rule System (~$225k USD / 1,911,404nok)
We will add a customizable engine which will arm players and GMs alike with all the information they need during play. It will place the knowledge at your fingertips without forcing your hand or taking control away from the GM.
Cyberpunk Themed Assets (~$275k USD / 2,336,160nok)
And they did not weep, for there were so many worlds to conquer!
This stretch goal funds the slew of packs that will form the foundation of a cyberpunk world within TaleSpire.
Oh and for extra fun, here is a mini trailer for the cyberpunk assets!
TaleSpire is a beautiful way to play pen and paper RPGs online. It's a place where you and your friends build and tell stories together.
We are marrying the beauty and physicality you find in miniatures with the expanse of digital worlds. Our aim is to get rid of everything that gets between you and your stories. And all of this whilst letting people be together regardless of where they are in the world.
TaleSpire is not tied to a specific game or ruleset; if it's role-playing on a square grid we have your back.
We have already built the alpha and have been running it with the community for 6 months. Thanks to their support and feedback we know what still needs building, and what needs polishing. The community has really shown us how far they want us to take this.
Your support will get us to Early Access. There is a solid 8 months of fulltime work to do and this Kickstarter will make that happen.
From there we will take our solid base and expand it even further, once again grounding our moves in the needs of the Early Access community in the same way we have been with our Alpha community (HUGE LOVE TO THE TALESPIRE DISCORD GANG, YOU KNOW WHO YOU ARE :D).
Most importantly we believe that, for this game to be made without compromise, it needs to be independent of publishers. We have looked around and whilst this idea seems to be obvious and has clearly been discussed for decades it has never been made in quite this way. We feel that is almost certainly due to how risky it would be to do it 'right'.
Despite bringing a pile of experience to the table, we are still a new company and we knew it wasn't right for us to ask for your money until we knew exactly what this needed to be, and could prove we could do it.
We have a working alpha, active userbase, over 20 updates shipped and we publish multiple developer logs per week. Even before the alpha we were experimenting with a pile of different prototypes so we are confident with what we need to achieve.
In short we have been doing this for some time now and we know we can keep it up.
The primary goal of the Kickstarter is to fund TaleSpire's development for 8 months. This includes full time wages for the core developers, server costs, creative tools and legal services required to bring this game to Early Access.
The timeline is aggressive. 6 months to the Beta and then 2 months to polish for Early Access.
We will start the timer from the end of the Kickstarter campaign. As the two full-time developers live in Norway we will have to comply with laws regarding the mandated amounts of leave companies must provide, so that will be factored into the delivery dates.
The goal is that the Beta will ship in February and the Early Access in April.
Early Access will fund and guide the next stage of TaleSpire's life. We will keep talking to you about how you play and where the game needs to expand to serve your stories.
With the start of the Early Access we will also begin releasing asset packs at fixed, regular intervals and ALL of those will be free. Post-Early Access the packs are how we plan to fund our future.
If we are so blessed as to reach the stretch goals, we will begin developing them once we reach Early Access.
TaleSpire has a lot within its walls; let's go on a stroll through the main features.
Building and play are one
TaleSpire is a place where building and play happen throughout the whole play session. Want to destroy a wall to reveal a secret passage? Do it! Want to rain down piles of gold from the heavens? Sure! At any moment the GM (or GMs) can jump into building mode and change anything without interrupting anything else.
You will be able to build anything from tiny one shots to sprawling campaigns. Each board can be up to 30km across and 10km tall. We will be looking to make them even bigger post-Early Access.
A campaign can have as many boards as you can build, and you can copy entire boards — which makes it easy to create alternate versions in various states of disarray if that is what your story calls for.
Building doesn't have to be a solo activity. Grant other people GM rights to your campaign and build your world together.
Gorgeous sculpted scenery and miniatures
TaleSpire gives you assets that look so good you'll want to claw them out of your monitor.
Control the atmosphere
A necromancer is performing a poignant resurrection that deserves something special! With a click you can dim the lights, bring in the music and captivate your players.
As the GM you can store lighting, weather and music into 'environment pillars'. These let you swiftly change the mood of a moment.
Rain, snow, night and day are coming and you can wield them.
Customizable dice with HEFT
In game dice that not only look great but feel great to roll.
From play testing we found out players would do it so much that we needed a way for the GM to grab control at important moments in the story. Speaking of which…
A foolish dwarf steps on a pressure plate — suddenly the camera snaps across the room and a necromancer strides into view.
As the GM you are armed with Cinematic Mode. Set up camera angles and take direct control of what every player is seeing. In that moment they cannot move their pieces and you are free to narrate the perils they have stumbled into.
Tools! Rulers, indicators, compass, etc
Point to point distance? Diagonal movement? Area of effect? No need to estimate when you can use our built in tools to tell you exactly what's what.
GMs can do this privately or share it with the group so all are in on the plot.
Certain player actions request approval from the GM. This means events can’t be unveiled accidentally before they make sense in the story.
Turn based mode
Choose the line-up, orchestrate the rounds! Keeping track is easy when you can switch to turn based mode at any time. When in this mode only the player whose turn it is can command their creatures.
Name and tint your creatures before bringing them into the game
No need to wait until reaching the board to set up your hero. Before jumping in, prep as many creatures as you like and assign them their campaigns.
Changing your mini's base
Variety == spicy life.
We know it's a subtle thing but dang it some days maybe your base should match your armor.
Fog of war
This powerful system keeps the path ahead obscured in a shroud until it is time to reveal it.
Note: This video shows one of our fog of war prototypes. We are introducing a visual representation for the fog in the Early Access.
Need a bigger troll? Shrunk by a spell? The scale feature is at hand to help you.
Emotes & spells
Sometimes waggling a piece just doesn’t cut it: pick from a selection of actions and unleash sounds, animations & visual effects to really let that fireball spell send its message.
Filter your session history
Did Jeff move 10 feet or 15? Settle it with the session history!
Use filters to see only what is relevant in the moment.
Grant access with the smack of a button
Invite codes let you easily grant people access to your campaign and are copied straight to the clipboard to they are ready to be thrown into your chat client of choice.
Share slabs of tiles effortlessly
Sharing a slab is trivial in TaleSpire. Copied tiles are immediately available to paste as text outside of TaleSpire making it trivial to share useful chunks. Naturally this works in reverse, copy the text and paste in TaleSpire to summon the slab to your hand.
Music and sound effects
TaleSpire will come loaded with mountains of sound effects, ambience, and a full soundtrack. From dripping caves to rowdy taverns, we have you covered.
Here is an early sample from the soundtrack:
Modding! Add your own tiles, minis and more
TaleWeaver is the tool we use to bring content into the game. Import your models and apply the magic that lets them work in TaleSpire.
With the Early Access we will also ship the base of the scripting layer. To begin with, this will be focused on controlling tiles and props, but the system is going to grow in a big way as we continue to expand the game.
You and your players will be able to get mods from our official site (not yet live), but also from collections created and maintained by other modders. This means the power stays with the community.
A light to guide you when all other minds go blank
...by which we mean, save any point of the board as a bookmark and jump there with a click of the mouse
Foam scenery blocks
Placing tiny tiles to build a hill is tedious; use the foam blocks to lay out large tracts of land.
Tunnel through them to make a perfect lairs for creatures favoring the dark.
Powerful prop system
You can scatter not just tiles but props across the land. Props can be attached to tiles in myriad ways, and they respond sensibly when a player pushes into them. Make your rich settings without worrying about any details blocking play.
Asset & feature suggestion sites
We will have official places to submit ideas for assets and features. These will be used to help guide the future of the game. We also promise not to destroy the focus by trying to include everything.
GM Overlay: Notes, Hidden tokens/chests containing stuff useful for running a campaign
Keep track without being swamped. As a GM you have an overlay mode where you can leave yourself notes. Place tiles, minis and prepare scenarios, all out of sight of the players.
And plenty more!
Check out our roadmap to see a high level overview of our plans.
Risks and challenges
The big one is of course time-frame. We have done a lot of experimentation to know what we need but it remains a lot of work in a fairly short period of time. We will need to leave polish and feel of some systems to late in the cycle. We can't reduce the amount of work to do so instead we will simply be as open as we can as to how things are progressing so that nothing comes as a surprise.
The other is subtler. Making things simple is complicated. There are many 'obvious' ways to do things which make for a worse or inconsistent experience. We need to keep focused and stay true to the *feel* that we are going for even if that means not supporting every imaginable feature, and especially if they seem trivial. Given the time-frame that should be easy enough as we simply can't squeeze in more large goals, however feel free to remind us as the months roll on!Learn about accountability on Kickstarter
- All gone!