A celebration of independent games and game development in the New England Area.
The games in the Figgie Bundle include:
- Fieldrunners by Subatomic Studios
- Go Home Dinosaurs by Fire Hose Games
- Fish Listening to the Radio by Popcannibal
- Lost Marbles by Binary Takeover
- Slam Bolt Scrappers by Fire Hose Games
- Turba by Binary Takeover
- Amelia vs. the Marathon by Trouble Impact LLC
- Cognition: An Erica Reed Thriller Episode 1 by Phoenix Online Studios
- Dejobaan's Easiest Game Ever by Dejobaan Games
- Moonlight - Mistress of Mischief by Lantana Games
Cognition: An Erica Reed Thriller Episode 1 Unlocked as Final Game in Figgie Bundle!
Take on the role of Erica Reed, a Boston FBI agent with the power to see the past, as she follows the trail of four different serial killers, and a series of clues left for someone with her specific ability. Who’s leaving the clues? How do they know her secret, and what do they want from her?
Find out what the fate of Erica's brother is in the exciting first episode entitled: The Hangman.Get Erica's power under control as you go face to face against a dark serial killer as Erica risks her own life to uncover the mystery behind The Hangman!
Developed by a true “indie dream team”, the line-up includes comics artist Romano Molenaar (Batman, Witchblade, Tomb Raider, X-Men) as Art Director and renowned adventure game designer Jane Jensen (Gabriel Knight, Gray Matter, and the upcoming Moebius) lending her expertise as Story Consultant.
Who We Are
In September of 2012, we hosted the first ever Boston Festival of Indie Games. We have come to Kickstarter to help make the next BostonFIG bigger and better than anyone could imagine.
We are game developers in the Greater Boston Area who had the crazy notion to run our very own celebration of independent game development, which became the Boston Festival of Indie Games. We’re made up of an eclectic group of game designers, programmers, entrepreneurs, and media specialists; but we share one thing in common: we love games. We wanted to bring that love of games to the public and create a free-to-attend event where people could not only play games, but learn about the games that were being made in their backyard.
History of BostonFIG
Talks of forming BostonFIG began around the announcement of finalists for 2012’s Independent Games Festival. We wondered why the East Coast didn’t have an IGF equivalent, one that was cheap (or free) to attend, had a low barrier to entry and transparency in the curation process. Then, we decided, who better to do it but us? So we put our thinking caps on, built our team, and got to work. In under six months, we had built a festival from the ground up which included 50 games, 5 movies, 2 speakers, an art gallery, an awards show, a sponsored game jam, and 2000 attendees!
Fixing the Problems
Trying to cram 2,000 people into a handful of classrooms turned out to be problematic. The festival was a lot of fun, but it was cramped and hot. This was the number one issue we heard from attendees, so we’ve vowed to resolve it for BostonFIG 2013. In order to do so, we’ve booked much bigger, more centralized spaces at MIT. MIT’s Stratton Student Center and Johnson Athletic Center will better accommodate the crowds, exhibitors and game developers at Boston Festival of Indie Games. Our goal is to have plenty of room for all the great features that come with the festival, like the game developer showcase, tabletop game play, art gallery, game jam, keynote speakers, films and much more.
Making BostonFIG Bigger and Better
The success of our inaugural festival put us in a great position to expand BostonFIG in 2013. We are adding quite a bit of new fest content, such as live game music, tournaments, outdoor games and a children’s game room. We will be showing new movies and bringing back crowd favorites from last year. Everything at the festival will be within the same concentrated area, so no one misses out on our Game Art Gallery or Tabletop Game Room. We are making sure there is food service close by so no one goes hungry. We will have more talks and workshops that bring educational value to the festival. Most importantly, we will have the space necessary to host not only more games, but also more attendees, with a lot more room to walk around and have a great time!
One thing we can guarantee will not change is that general admission will still BE FREE! Of course, we are keeping the video games, board games, LARPs, street games, game jam, movies, art gallery, talks, the Figgies Awards Show, and all the other great content that made Boston Festival of Indie Games such a big hit last year. But we will also be adding lots more content, access to food services and even more games in a much bigger space! We can only make this happen with your help.
Hosting this kind of event is not cheap. To grow in response to the needs of our audience, our costs for 2013 have increased. Funds being raised will help underwrite the costs of larger event spaces booked at MIT, more equipment, supplies, tables and chairs needed to exhibit our game developers and partners, increased requirement for on-site security, additional on-site signage, printed programs and registration badges, covering travel expenses for featured keynote speakers, and numerous other hard costs associated with running a festival. We maintain our commitment as an all-volunteer workforce and festival staff, so no funds are being used to pay staff or consultants.
The Figgie Bundle
Feel like getting some games for backing the BostonFIG Kickstarter? Of course you do! Introducing the Figgie Bundle, a whole bunch of games we’ve put together for your enjoyment. The size of the bundle increases with each subsequent reward tier, and even includes art and music packs. We’ll send you codes for the games you get on their respective platforms.
The games in the Figgie Bundle include:
Fieldrunners by Subatomic Studios
Go Home Dinosaurs by Fire Hose Games
Fish Listening to the Radio by Popcannibal
Lost Marbles by Binary Takeover
Slam Bolt Scrappers by Fire Hose Games
Turba by Binary Takeover
Amelia vs. the Marathon by Trouble Impact LLC
Cognition: An Erica Reed Thriller Episode 1 by Phoenix Online Studios
We hope you can be a part of this amazing festival!
Thank you for donating.
- The BostonFIG Team
Kickstarter Special Thanks!
Dan Silvers - Producer
Oleg Brodskiy - Director & Editor
Matteo Stronati - Composer & Audio Finalization
Nerd Caliber & Good Grief Gaming - B-Roll Footage
Sergiy Gonchar - Photographer
And a very special thanks to everyone who participated in making this Kickstarter a reality:
Peter Molyneux, Emma Clarkson, Ichiro Lambe, Eitan Glinert, Ziba Scott, Dave Bisceglia, Alex Schwartz, Alec Shobin, Caroline Murphy, Mike Kanarek, Fiona Cherbak, Rik Eberhardt, Clara Fernandez-Vara, Caleb Garner, Elicia Basoli, Julie Murphy, Fire Hose Games, Dejobaan Games, Popcannibal, Binary Takeover, Subatomic Studios, Lantana Games, and all our amazing volunteers!
Risks and challenges
Boston Festival of Indie Games is producing its second festival, so we have every confidence that this year’s event will come off without a hitch. But this is our very first crowd funding effort, so there are few potential risks. Because we are an all-volunteer organization, fulfillment of our rewards will take some time and effort. We are factoring this need into our overall schedule, but keep in mind that we are working hard to produce a successful festival at the same time. There is also a small risk, though highly unlikely, that our festival could be postponed or canceled from its current date of September 14, due to extreme weather or other circumstances beyond our control. In the event this were to occur, we would quickly reconnoiter, secure a new fest date and announce details to the general public.Learn about accountability on Kickstarter
- (35 days)