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Earth needs you! Help us raise enough to finish Strike Suit Zero, and bring the space combat genre back with a bang.
Earth needs you! Help us raise enough to finish Strike Suit Zero, and bring the space combat genre back with a bang.
4,484 backers pledged $174,804 to help bring this project to life.

Kickstarter finished -- a huge thank you to all our backers!

While we hit our target a few weeks back, the Kickstarter campaign has finally drawn to a close. We've finished with a grand total of $174,804 -- a considerable amount more than our 100k target. 

We can also now finally share that the game will be launching on PC on January 24th, 2013. 

A massive thank you to everybody that has contibuted towards this achievement -- the support of our Kickstarter backers has been outstanding. Clearly there's a lot of love for both space combat and the PC platform as a whole. With Star Citizen, Elite and Interstellar Marines on the scene, too, there's never been a better time to be a fan of the space genre. 

Here's a little video from James, our CEO, giving a run down of everything that was achieved over the past four weeks. Again, huge thanks from everybody here at Born Ready Games. 

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    1. Jason Cozy on

      I have to also share that I would pretty disappointed if a mac version didn't happen as well. Somewhat in myself for seeing this posted on the homepage for the project "Update #8, October 26th: 75k reached! Mac and Linux versions announced!" and not realizing that a goal was announced and not an actual mac version... guess I didn't scroll and look at the image. I wouldn't have helped fund if I knew it was a maybe.
      I have faith that Born Ready will pull this off though and look forward to having a go at the game on the mac platform. Thanks.

    2. S.D. on

      @Linux users posting below: Dudes, please stay positive and supportive!! Yes, we are upset that the project reached the stretch goal too late to properly get the word out. I am too! But I'm in supporting the project solely for a Linux version as well... and we need to show Born Ready Games the warm, supportive, and helpful community we can be! If we are our best, they'll feel that the QA cost can be defrayed by a strong community effort... we do it for our favorite open source apps, we do it for our own operating system... why not give these guys a strong reason to firmly believe that we can bring thousands of dollars of value through our volunteerism?
      @Born Ready Games: Please be aware that we file better bug reports than all other OS users! :-) We can wrangle debug builds, capture and submit backtraces, isolate reproduceability, and sometimes identify video driver & OS bugs conflated with game bugs... *please* keep that in mind! Also, I believe that stretch goal funding can be met easily, in a few weeks, if you open up a pre-order store via PayPal with selected reward tiers just as other large projects on KS have done. This is including Planetary Annihilation by Uber Entertainment, Broken Sword 5 by Revolution Software. Here are loads of examples of how to do this right... Obsidian's Project Eternity http://eternity.obsidian.net/ in the sidebar, SpaceVenture http://guysfromandromeda.com/stretch-goals/ has a slider on the left for choosing a tier, Tex Murphy http://www.bigfinishgames.com/support-project-fedora-paypal , Jack Houston and the Necronauts http://www.warbirdgames.com/… , and Jane Jensen's Moebius http://pinkertonroad.com/join-csg/ . Each does it a slightly different, way but each has drawn in thousands of dollars in pledges since the close of their campaigns. Of course, some tier levels will be exclusive to Kickstarter, but that's OK. Perhaps nobody can enter the Alpha or closed Betas, but may pledge for the development updates.

    3. Rob Turner on

      @Sharil - I really like the look of WASDIO, it's the kind of device I've been looking for to get me back into PC gaming. Personally, I struggle with the keyboard and hate the idea of having to revert back to a game pad as it doesn't feel natural. Wish I had the spare cash to fund it, kinda spent up from funding this and Star Citizen.

    4. Rob Turner on

      @Sharil - Based on the information on the product page it will probably be the other way round as they will create a game profile for Strike Suit Zero or allow us to manually map the buttons

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      Ernest Tsui on

      SPACE HULK!!!!!!!

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      r0estir0bbe on

      I saw right now, that you commented, that you didn't reach the streach goal with PayPal. This sweetens the taste! ;)

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      r0estir0bbe on

      Totally signing the comment of Amodef. It has a really bitter taste, that you only state Mac and Linux a "viable option". You raised enough money through PayPal and this is just a slap for every Mac and Linux user supporting you. Really.

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      Lorenz Jugel on

      Congrats for easily exceeding the initial kickstarter goal! I very much appreciate your sentiments on the Mac/Linux port. Hoping for the best.

      By the by, was that an "awesome" from offscreen near the end(2:59)? Whoever said that was right.

      January is still so far away...

    9. Eric Chu on

      Can't wait for the OSX and Linux versions!

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      Marsell on

      I like the music.

      Also, thanks for not ruling out support for Mac. :)

    11. Amodef on

      You "still have options" for Mac and Linux ?! Are you kidding ? We are only 5k $ short, and you extends the pledge campaign on your own website... So, why can't you give us a true, fully functional Mac and Linux version of the game ?
      I've the feeling that Mac and Linux users are just milk cows there.
      Plus if you truly had plans for Mac and Linux, why not have done it from the start (like using a multi-OS engine, and working on OpenGL instead of the new Microsoft's Windows 8 carrot) ?

      I'm really happy to have helped you to found the game, and am very happy that we have been able to launch it, but this Mac and Linux story gives to the whole thing a bitter taste...

    12. Andreas Aronsson on

      Whoa! Nice update :D I do wonder how it will be with cockpit games with the Rift when the world will be spinning around! I imagine myself, being prone to motion sickness, having quite the acclimatization time. The multiple screen stuff just looks insane, very awesome o.o too bad I can only connect two screens right now, haha. Cheers!

    13. Mohamed Nazmi on

      I also left a comment on your comments page, but I'll just reiterate my hope that we get a Mac/Linux port for this game, despite the Kickstarter campaign not reaching the stretch goal. In any case, congratulations!

    14. Sharil Abdul Rahman on

      Are you guys going to work closely with another product from Kickstarter - WASDIO?