Project image
pledged of $75,000pledged of $75,000 goal
Funding Unsuccessful
The project's funding goal was not reached on Tue, July 10 2012 11:12 PM UTC +00:00
Gyula BorbelyBy Gyula Borbely
First created
Gyula BorbelyBy Gyula Borbely
First created
pledged of $75,000pledged of $75,000 goal
Funding Unsuccessful
The project's funding goal was not reached on Tue, July 10 2012 11:12 PM UTC +00:00

Plans for HeXit

Posted by Gyula Borbely (Creator)

As we are trying to move away from linear story telling as much as possible therefore we are modifying the game engine to create a more sandbox style game-play. This will help us to implement alternate possibilities in the story and give the player more freedom in the world. Currently we are developing a playable demo which we'd like to share with you in the beginning of 2014 following by a full game release at the end of 2014. Before that our plan is to show you some spectacular actions with the new game engine in summer 2013. Stay tuned :)

Csaba Horvath


Only backers can post comments. Log In
    1. KevinSensei on

      Is it still a point and click adventure?

    2. Psycho Rockerson Metal Wolfman on

      Very happy to hear this game is moving forward with planned release in a couple years. Rock on!

    3. trit on

      Thanks for the update.... Pleased that you're moving forward with this project. Will stay tuned!

    4. Sio on

      I'm really looking forward to that demo and I'm dying to hear more about the project. Thanks for the update, I'm really pleased to hear that you are moving forward with hexit :)

    5. Paweł K. on

      I'm always glad to see sci-fi point-and-click adventure games and there are not so many :)

    6. Serena Nelson - Hero of the AGRM

      It's so great to hear that the project isn't dead. I look forward to seeing both the demo and finished product. And I agree with Palindrome Bob. Take your time on it. I may sound like a broken record for saying this so many times, but I'd much rather see a polished but delayed game than a half-assed turd released on time.

    7. Jonathan Stein on

      Awesome news! Good luck with the game! I'm glad it's still alive!

    8. Palindrome Bob-XSF-I'm in AGL589-BG5.22

      Ack, missed some keystrokes and comment was posted. I'll go back from the sentence that was cut off: A word of advice: don't overdo the 'multiple possibilities'-thing, as it might hurt the story.
      ### Member of the Pinkerton Road Cavalry ###

    9. Palindrome Bob-XSF-I'm in AGL589-BG5.22

      *wakes up* It's alive!*goes to sleep again* :-P
      Take your time, don't rust things, and rest assured I'll patiently be waiting for summer 2013, or longer if need be, whilst I am being kept entertained by updates of the other (successful) KS-campaigns I've been in. A word of a

    10. Missing avatar

      daquack on

      nice..glad to see still working on this

    11. Maxim Bardin on

      Will you still release a Linux client ?

    12. Nelson Carter, Negotiator on

      Great to see an update.. looking forward to see this made :)

    13. ET3D on

      Sounds good. I'll be looking forward to it.

    14. Rachel Kirkendall on

      So amazingly glad to hear that you're pressing forward, even though the Kickstarter didn't pan out. =D

    15. Wouter Kok on

      Take the time, make it awesome.

    16. Evert Jonker on

      Good luck with the game! :)

    17. Yuri on

      Glad to see news from you. Best of luck!

    18. SoulLifter on

      How about another Kickstarter attempt ... being more prepared?!?!?

    19. Sven Opitz on

      Great to see, that you still go on!

    20. Missing avatar

      Samuel Morgan on

      Good luck! Looking forward to it.

    21. ichik on

      Good to see the project actually didn't die.